
Necrophosis is a first-person horror adventure, plunging you into a nightmarish realm teeming with grotesque forms and ominous visuals. Delve into eerie landscapes and uncover secrets in this atmospheric journey through the macabre.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Greek, Simplified Chinese, German, Polish, Ukrainian, Russian, Hungarian, French, Italian, Japanese +3 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ugh. Total slop. Boring and only a shadow of Scorn and alike. No brains for this.
Визуально игра "прекрасна". Сюжет вроде бы есть, а вроде бы нет, так и не понял о чем игра. Ходилка, бродилка чисто покайфовать от визуального стиля. Дополнение халтура чистой воды, на один бакс не больше, за дополнение дизлайк! Можно поиграть в основную игру без дополнения, ничего не потеряете.
This is a walking simulator which is heavily inspired by Scorn and Lovecraftian mythology. There is no action, only walking, atmosphere and some basic puzzles and item usage. Pros: - great atmosphere - nice graphics Cons: - short game - I finished the base game and the DLC together in less than 4 hours, even though I took my time, read all the stuff and got a bit confused with finding items and the puzzles a bit, so not rushed. - the mentioned item usage is sometimes very annoying (e.g. item switching is a chore, heavy objects slowing you down, so you have to switch to be able to run, which is again, a chore) - zero replayability, once you've played through, you've seen it all. No multiple endings, no choices, no hidden stuff. Overall: If it1s on sale, you like walking sims and Scorn's visuals, then go ahead and check it out.
Indie game production at its best. It's a story driven, (s)low action adventure with elements of supernatural horror and lovecraftian mythos. The game is easy to play (no hard puzzles) as it's more focused on offering a magestic experience to a world of despair, madness and decay. As every great lovecraftian story, it gives you enough to let your imagination fill in the gaps and that in turn, wakes up the horror in certain levels. Play it if you want a 3-4 hour of a first person's view of the reals of Cthulhu mythos or Hell (or whatever makes you (not) sleep at night). A true successor of the first game of Dragonis games, "The Shore", it really comes to show what a great storyteller this developer is. Story 9/10 Puzzles 6/10 Graphics 8/10 Audio 9/10 Overall feel 8.5/10
Very nice. A real work of art. It's not a game, it's an experience. "Let their be light"
Good game , I will be trying the dlc next.
This game is pure art. Horror, deep philosophy, makes you think about it. Definitely worth having.
Great story and indie game.
Developed by Dragonis Ares and Adonis Brosteanu and published by Dragonis Games, Necrophosis is a first-person horror adventure that embraces surreal imagery, environmental storytelling, and psychological tension over traditional survival horror mechanics. Rather than confronting players with constant combat or relentless chases, it invites them into a haunting realm where the very concept of death has begun to rot away. The result is a deeply atmospheric experience that feels more like stepping inside an unsettling nightmare than progressing through a conventional horror game. Its commitment to unsettling visuals and mysterious lore immediately distinguishes it from many modern entries in the genre. The game takes place in an unimaginably distant future, long after the collapse of existence itself. Players awaken inside a cursed dimension ravaged by the phenomenon known as Necrophosis, an affliction that corrupts every living and lifeless thing it encounters. As the journey unfolds, the story is revealed through fragmented narration, cryptic writings, symbolic imagery, and environmental details instead of lengthy dialogue or cinematic exposition. This storytelling approach encourages players to actively interpret the world's secrets, rewarding curiosity and careful observation. While some may find its deliberately abstract narrative difficult to decipher, others will appreciate the sense of mystery and the freedom to develop their own understanding of the world's tragic history. Exploration forms the heart of the gameplay. Players navigate grotesque landscapes filled with twisted monuments, decaying structures, and unsettling organic architecture while solving environmental puzzles that gradually unlock new paths. The puzzles are thoughtfully integrated into the world, relying more on observation and logical interaction than artificial complexity. Progress rarely feels rushed, allowing players to absorb every disturbing detail while uncovering hidden lore scattered throughout each location. The slower pace complements the game's oppressive atmosphere, ensuring that every new environment leaves a lasting impression rather than simply serving as another obstacle between objectives. Necrophosis truly shines through its artistic presentation. Every location is meticulously crafted with extraordinary attention to texture, lighting, and surreal design, creating environments that are simultaneously horrifying and strangely beautiful. Towering skeletal remains, impossible architecture, grotesque sculptures, and decaying landscapes combine to produce an unforgettable visual identity. The sound design is equally effective, relying on haunting ambient music, unsettling environmental effects, and restrained audio cues that maintain a constant feeling of unease. Instead of depending on loud jump scares, the game generates fear through isolation, uncertainty, and the overwhelming sense that players have entered a world beyond human understanding. One of the game's greatest strengths is its unwavering commitment to atmosphere. Every mechanic, artistic choice, and narrative element serves the same purpose of immersing players within its decaying universe. This focus creates a remarkably cohesive experience that rewards those who appreciate slow exploration and psychological horror. However, players searching for action-heavy gameplay, extensive combat systems, or fast-paced progression may find the deliberate pacing too restrained. Necrophosis is clearly designed as an atmospheric journey first and a traditional horror game second, making it most appealing to those who value immersive world-building and interpretive storytelling. Overall, Necrophosis succeeds as an ambitious and memorable horror adventure that prioritizes artistic expression above conventional genre expectations. Its imaginative world design, deeply unsettling environments, thoughtful environmental puzzles, and mysterious narrative combine to deliver an experience that remains captivating from beginning to end. Although its slow pace and abstract storytelling will not appeal to every player, those willing to embrace its surreal vision will discover one of the more distinctive psychological horror adventures available. It is an impressive showcase of how atmosphere, visual creativity, and environmental storytelling can create lasting tension without relying on constant action. Rating: 8/10
zdzislaw beksinski walking simulator. If you like surreal art, you'll like this.
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