
An overdose of reality can have dire consequences... Tumble down the rabbit hole and embrace your downfall with 12 endings, non linear day by day progression, sanity system and more...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PLEASE READ BEFORE PURCHASING
Neckbreak is not a boomer shooter. Check the demo to see how the action plays and flows or check the games Discord which is full of clips with insane combos and cool encounters sent in by the community.
The world we have known is coming to an end. The European Union is in disarray, with a new superpower emerging on the horizon: The Novorussian Federation, which already welcomed new members such as Lithuania, Ukraine and Poland.
Enter the first mega-city of Europe: Crimson Tide. The free city of Crimson Tide(the representative free city of this New World Order, showing that both systems can co-exist in harmony, forging a better future for its citizens) was raised as the representative pinnacle of humanity's achievements on the border of Germany and Poland, in agreement to respect the sovereignty of both the EU/Transatlantic States and Novorussian Federation. But, as history has taught us, this is true only in theory....
Governing parties are not political but rather economical, pointing to a new direction of leading nations. Gone are the days of political parties, replaced by voting with your wallet for the corporate entity which provides everyday life with the highest benefits. Leading corporate entities deal most of the cards, keeping its citizens in check with mandatory medication.
Somewhere in the city, in the Lakk District, a regular middle class citizen is about to start another routine day…
An overdose of reality can have dire consequences...
Neckbreak is a pill poppin' first person adventure with semi-tactical in your face combat and unique perks and quirks.
You start in your apartment getting ready for another routine day at the office and your adventure starts from there. The storyline will progress with completion of main missions and branch out depending on various factors (chosen path, mental state, specific choice/interaction/pickup/etc).
You are a regular, middle class citizen. By day, leading your ordinary, rinse-repeat corpo-routine life, with your lovely girlfriend Olga by your side, a well paid job and crib with an amazing view. What more could a guy want?
Yet you feel privileged and as a true socialist you feel you need to give something back…
...By night, you give your contribution to society as a self-proclaimed dealer of justice, dispatching all sorts of scum with extreme prejudice… Or, at least that is what you think...
Featuring:
A unorthodox semi-tactical shooter with superpowers, where reflexes, environmental awareness and quick thinking count. Encounters play more like fast paced puzzles with lethal consequences. Both you and the enemies go down real fast. You'll need to make best use of the games unique combat mechanics (such as the pills, superkick, slammer, adrenline slide/jump and more) for the most stylish and fun outcomes.
A dynamic and fitting Original Soundtrack which adapts to what's going on on-screen
Non linear progression. Certain scenes will play out differently depending on your choices and state of mind, or maybe even will reveal alternate levels, routes to your goal
Cannon fodder
Trippy visuals
Sanity system. The world will react to the players self-medication threshold in varied ways throughout the games timeline.
No health regen
Actually no way of replenishing your health at all
Lots of alternative events, possibilities, routes and more, leading you to one of the 12 endings.
Combo kill and style system
The Superkick
lots of fun ways of dispatching your foes
Leaderboards
Freeroam hub which expands with the games timeline offering new opportunities
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.39−85% | 414reviews | 80% | — | $17.4K |
| $6.39−60% | 9ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sorry but my eyes hurting from this game , really. Could be good but.. why the fleshy style ?
mid
if cyber punk wanted to kick me in the balls.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America, Polish, Russian, German, Portuguese - Brazil
| $23.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un Hotline Miami en primera persona siena bien sobre el papel, pero una vez lo aplicas se ve que NO funciona. Es sumamente injusto el no poder saber quien te va a salir de la nada a matarte, la dificultad "facil" es realmente la normal, porque la dificultad "normal" es sumamente injusta que hace transformar el juego en puro ensayo y error en cualquier dificutad. Fuera de eso no llega ni por asomo a Hotline Miami, ni por musica, ni por historia ni jugabilidad. El estilo grafico es lo mas cercano, pero no compensa. Sin duda una de las experiencias mas injustas que he jugado, frustrante a mas no poder.
Takie trochę Hotline Miami z pierwszej osoby i na konkretnych prochach. Gra jest głośniejsza, brutalniejsza i trudniejsza. Dziwna mechanika zróżnicowanych narkotyków wpływających na naszego bohatera w połączeniu z "im więcej drzesz ryja, tym wolniej czas biegnie" chyba nie do końca trafiły w mój gust. Dodatkowo gra ma bardzo dziwny sposób prowadzenia zabawy czy zapisu, przez co po niemalże godzinie rozgrywki nadal nie trafiłem na żaden zapis i muszę od nowa powtarzać te same 4 plansze i to ostatnie jest głównym powodem do negatywa, bo przy tym poziomie trudności, nie zamierzam katować się przechodzeniem całości przy jednym posiedzeniu.
hotline miami look like but with FPS slow motion ,take a pill then everything is easy ;D
вопрос. а что здесь уникального? Откуда столько положительных отзывов? что тут вообще происходит? Логики нет. Сценария нет. Сюжета нет. Лора нет. Графики нет. Своих фич нет. Баланса нет. С помощью нейронок такие игры можно штамповать сотнями на коленке. зато столько красивых тегов.... "похожа на Dark Souls" мда... кринжанул.
Very stylish, gory and fast paced game. It maybe too hard and replayability is not working very good, but it has interesting story, though not a lot, and realy nice impact from weapons. If you like boomer shooters, this style and can handle a realy hard fights, than this trippy, gory and filled to the brim slowmo gun blazing fest is for you.
Adding this to my list of Neon Soaked Hyper Violence favorites.
Everything it says it is and so much more. Was not expecting much depth to this game and that changed very quickly. The atmosphere and gameplay were great! I had so much fun, looking forward to more playthroughs! If you are on the fence about it, get over that fence and give it a go!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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