
Cyberpunk first-person shooter with a rich story and RPG elements. You are Lucy, an enhanced street samurai searching for lost memories. Fight in large, open, interactive levels overtaken by yakuza, zombies, robots and bosses!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You awake from cryostasis with memories lost in the confusing fog of hypersleep. Immediately you begin to manifest powerful abilities. Lightning-fast reactions. Innate combat skills. Near-supernatural agility.
Your talents are quickly recognized. A mysterious woman named Yuri offers you a deal. In exchange for getting your memories back, you need to utilise your powers to become a street samurai in the crime-ridden, plague-stricken Sunset City.











Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] BEYOND DISSAPOINTING [/h1] Let me start off by saying that the first two levels of this game are phenomenal. Good pacing, large and open ended levels, enemy variety, lore, good level design, good art design, secrets abound, etc. It all goes to utter sh!t after that. The game doesn't innovate, it only escalates. Difficulty becomes bullet sponge enemies and lots of them. A normal larger level in an FPS game such as this should have maybe about a few hundred enemies. Multiple levels in this game have upwards of 3000. Of those 3000, enemies fall under about 4 types. It's monotonous, tedious, and repetitive. Low level enemies can be killed with one fire of the shotgun. The next tier of enemies take upwards of 8 shots to kill. But the final piece of dookie frosting on this sh!t cake is the last level. Let's take all your abilities you've worked so hard to earn and take them away. Let's put you in boring, cramped levels that have no depth, few secrets and no lore, and lets put enemies that can shred you in teleportation locations that only trigger when you are right next to them. Every death is cheap, monster closets are overwhelmingly artificial in their difficulty, and the game finally runs completely out of the steez that it prided itself on in those early levels. As a note to the devs to learn from, you have the right formula. But instead of running out of ideas early on and being bland, pace your game better with more variety and balancing that challenges a players reflexes and focus, not their attention span and patience level.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a good GZdoom mod but the "rpg" mechanics are greatly exaggerated. you will spend time and energy every level completing additional objectives to upgrade your character. that progress will be destroyed at random points throughout the campaign due to an annoying story mechanic. So all the work and additional progress you have invested in your character is taken from you constantly.
Everything feels like it just doesn't quite work. Enemies take one hit too many. Dash feels like it's 5ft too short. Encounters last just long enough to feel tedious. The deflect mechanic is iffy. And worst of all, they made GZDoom feel like unity.
It's one of those where the **** do i go kind of games, at least the last time i played last year. If not present yet, needs some kinda map or markers that tell u where to go.
No option to invert Y axis which is how I've played fps games for 30 years. Edit: Someone pointed out that invert Y is hidden in advanced options. For some reason they decided to use the same option interface as GZDoom. Interesting. So I finally gave the game a shot. Pretty terrible and stuttery.
Nails the Synthwave / Cyberpunk vibe but the fights are way too tedious. Endless waves of the same enemies. Most of the time I only used the Katana which is a shame because a game should motivate me to use my whole arsenal.
This game has poor level design. Half the time I have no idea what I'm doing and my save is currently softlocked in the VR network levels where I can't exit. It's like it's trying to be an immersive sim and a boomer shooter all at once.
3/10 Had a lot of promise but ended up being a frustrating mess of some good ideas done poorly, some ill conceived set pieces and a frankly stupid plot. Plus loses points for some laziness and stupidity. No cheevos? Lazy! Putting the invert Y axis in the advanced options, which has a big warning on it before accessing? Stupid! Shame, as the weapons are satisfying, the enemies look good, aesthetic and music is amazing. But, this is hampered by the fact it doesn't know what it wants to be which leads to bad pacing. Is it a boomer shooter? Is it an immersive sim? Final nails in the coffin are the bad level design, erratic difficulty and the crappy hacking sections. Don't bother.
Разрабы с филигранной точностью рассчитали частоту боёв на аренах и их длительность так, чтобы это успевало надоедать. В теории, тут ещё и оружие надо чередовать, а не пользоваться одной катаной. Но если прожимать вовремя отражение пуль и не щёлкать eблoм с ближними врагами, то остальные пушки нужны только на больших роботах с боссами. Катана, при этом, не такая быстрая, чтобы её замахи тоже не наскучили от своей частоты применения. А, ещё ж прокачка есть, но она сбрасывается в начале каждого эпизода, полностью обесценивая все старания. Первый эпизод этой игры крайне обманчиво сделан, так как в нём всё очень даже прилично сделано и описанных выше проблем почти не видно. Вообще, игру взял только из-за киберпространства, так как надеялся, что оно похоже на свой аналог из System Shock. Нет, не похоже. Там просто ходишь и медленно постреливаешь кибер-Лениных, решая задачки на внимательность. Кому-то тут приглянулся пресловутый ретровейв, но мне эта мacтypбaция эпохи, которую выдумали два пенсионера из СШП, никогда не нравилась. Тут оно просто есть и не раздражает. Игра не ужасная, но крайне проходная, так как таких дpoчaщиx на старину шутанов, у которых из ретро только пиксели и движок, нacpaнo уже так много, что это уже даже не смешно.
Weird game. Many reviewers note this game feels "off" and I agree. I like the 80s cyberpunk vibe but don't see myself finishing this one.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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