
Cyberpunk first-person shooter with a rich story and RPG elements. You are Lucy, an enhanced street samurai searching for lost memories. Fight in large, open, interactive levels overtaken by yakuza, zombies, robots and bosses!
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About
You awake from cryostasis with memories lost in the confusing fog of hypersleep. Immediately you begin to manifest powerful abilities. Lightning-fast reactions. Innate combat skills. Near-supernatural agility.
Your talents are quickly recognized. A mysterious woman named Yuri offers you a deal. In exchange for getting your memories back, you need to utilise your powers to become a street samurai in the crime-ridden, plague-stricken Sunset City.











Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] BEYOND DISSAPOINTING [/h1] Let me start off by saying that the first two levels of this game are phenomenal. Good pacing, large and open ended levels, enemy variety, lore, good level design, good art design, secrets abound, etc. It all goes to utter sh!t after that. The game doesn't innovate, it only escalates. Difficulty becomes bullet sponge enemies and lots of them. A normal larger level in an FPS game such as this should have maybe about a few hundred enemies. Multiple levels in this game have upwards of 3000. Of those 3000, enemies fall under about 4 types. It's monotonous, tedious, and repetitive. Low level enemies can be killed with one fire of the shotgun. The next tier of enemies take upwards of 8 shots to kill. But the final piece of dookie frosting on this sh!t cake is the last level. Let's take all your abilities you've worked so hard to earn and take them away. Let's put you in boring, cramped levels that have no depth, few secrets and no lore, and lets put enemies that can shred you in teleportation locations that only trigger when you are right next to them. Every death is cheap, monster closets are overwhelmingly artificial in their difficulty, and the game finally runs completely out of the steez that it prided itself on in those early levels. As a note to the devs to learn from, you have the right formula. But instead of running out of ideas early on and being bland, pace your game better with more variety and balancing that challenges a players reflexes and focus, not their attention span and patience level.
a good GZdoom mod but the "rpg" mechanics are greatly exaggerated. you will spend time and energy every level completing additional objectives to upgrade your character. that progress will be destroyed at random points throughout the campaign due to an annoying story mechanic. So all the work and additional progress you have invested in your character is taken from you constantly.
Everything feels like it just doesn't quite work. Enemies take one hit too many. Dash feels like it's 5ft too short. Encounters last just long enough to feel tedious. The deflect mechanic is iffy. And worst of all, they made GZDoom feel like unity.
It's one of those where the **** do i go kind of games, at least the last time i played last year. If not present yet, needs some kinda map or markers that tell u where to go.
No option to invert Y axis which is how I've played fps games for 30 years. Edit: Someone pointed out that invert Y is hidden in advanced options. For some reason they decided to use the same option interface as GZDoom. Interesting. So I finally gave the game a shot. Pretty terrible and stuttery.
Nails the Synthwave / Cyberpunk vibe but the fights are way too tedious. Endless waves of the same enemies. Most of the time I only used the Katana which is a shame because a game should motivate me to use my whole arsenal.
Разрабы с филигранной точностью рассчитали частоту боёв на аренах и их длительность так, чтобы это успевало надоедать. В теории, тут ещё и оружие надо чередовать, а не пользоваться одной катаной. Но если прожимать вовремя отражение пуль и не щёлкать eблoм с ближними врагами, то остальные пушки нужны только на больших роботах с боссами. Катана, при этом, не такая быстрая, чтобы её замахи тоже не наскучили от своей частоты применения. А, ещё ж прокачка есть, но она сбрасывается в начале каждого эпизода, полностью обесценивая все старания. Первый эпизод этой игры крайне обманчиво сделан, так как в нём всё очень даже прилично сделано и описанных выше проблем почти не видно. Вообще, игру взял только из-за киберпространства, так как надеялся, что оно похоже на свой аналог из System Shock. Нет, не похоже. Там просто ходишь и медленно постреливаешь кибер-Лениных, решая задачки на внимательность. Кому-то тут приглянулся пресловутый ретровейв, но мне эта мacтypбaция эпохи, которую выдумали два пенсионера из СШП, никогда не нравилась. Тут оно просто есть и не раздражает. Игра не ужасная, но крайне проходная, так как таких дpoчaщиx на старину шутанов, у которых из ретро только пиксели и движок, нacpaнo уже так много, что это уже даже не смешно.
Weird game. Many reviewers note this game feels "off" and I agree. I like the 80s cyberpunk vibe but don't see myself finishing this one.
I give this game a mild recommendation. First the good stuff. The basic gunplay and movement work well. Soundtrack is solid and the story and little details are solid. However there are few very annoying flaws. The biggest one is the katana gameplay. It lacks any feel and just feels bad. It's also very hard to connect with the damage you are taking. Many times you just die in the middle of the fight, because the game is lacking proper feedback for it. Level design is also annoying. It is kind of cool, but all the places look the same and levels are hard to navigate. Anyways the game is still pretty fun and worth checking out if you like boomer shooters with a bit of modern twist. However fair warning about the final level. It is just bs. Terribly balanced level where you are constantly lacking ammo and health and fighting enemies in tight spaces. Final boss is also pretty annoying. Oh yeah the games big gun is ♥♥♥♥. It doesn't cover much area and damage output is bad. Assault rifle is the best weapon and then shotgun being the second. So only a mild recommendation for this. There is good stuff, but there is also annoying stuff that the some fun out of the experience. And I wouldn't blame you if you called it quits during the last level.
Only play if you really like bullet hell games, and the demo doesnt really showcase the combat, only the movement.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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