
A knight exiled from his kingdom must find the holy grail if he is to return.
Modeled estimate, not a reported figure. How we estimate →
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About
Broken Armor is an arcade style action game where you navigate your way through rooms full of traps and creatures to reach the exit. Your weapons are limited so you need to decide whether it's worth it to use them.
Story:
This is the story of an inept knight who wears a suit of plate armor that isn't quite up to the task. Exiled from the kingdom of Slambonia for his incompetence, he is tasked with finding the holy grail if he is to return. Unfortunately, he is usually too busy fending off pests to worry about actual combat.
Features:
Classic style graphics and game play like something you'd see on a 5.25" floppy disk.
Many floors filled with vermin, hazards, and bosses to stumble your way through.
Different every time you play.
Fast paced and unforgiving. Improve yourself with each attempt.
Includes the playable mage DLC.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
[h1] Genre [/h1] Ein 2D Arcade Action Adventure [h1] Story [/h1] Wir spielen einen Ritter (oder Magier) der aus dem Königreich verbannt wurde und nur zurückkehren kann, wenn er den Heiligen Grahl findet [h1] Gameplay [/h1] Genau wie auch das andere Spiel von diesem Entwickler (Shotgun Legend), erinnert es sehr stark an Legend of Zelda vom NES. Im Gegensatz zu Shotgun Legend, ist hier der Gameplay Fokus eher auf Roguelike ausgelegt. Wir starten im Dungeon wo die einzelnen Maps Random erstellt werden, nach 5 Maps kommt ein Raum wo wir Leben oder Waffen für Gold kaufen können & danach kommt ein Boss Kampf. Die Boss Kämpfe sind wieder sehr gut gelungen. In den einzelnen Leveln, weichen wir verschiedene Feinde aus & sammeln dabei Waffen & Gold ein. Natürlich können wir mit unseren Waffen auch Feinde besiegen aber Waffen sind nicht unendlich einsetzbar sondern es gibt 4 Slots für die 4 verschiedenen Waffen. Der Ritter ist im vergleich zu dem Magier fast Nutzlos und erschwert einem das Spiel. Der Magier kann sich nämlich selber heilen was das ganze einfacher macht [h1] Achievement Schwierigkeit 4/10 [/h1] Es gibt insgesamt 22 Erfolge. Hierfür muss man das Spiel beenden, von jedem Waffen oder Zauber Typ 5 gleichzeitig halten, bis zu 1000 Gold im Inventar haben, 50.000 Punkte erzielen & 25 mal sterben. Das wohl schwerste ist hier die 50K Punkte zu erreichen & die 1K Gold im Inventar zu haben ohne davon etwas auszugeben. Wenn man das Gameplay raus & auch etwas Glück mit den Spawns hat, dann ist es aber recht einfach machbar. Ich habs beim Zweiten Durchlauf geschafft [h1] Pro/Contra [/h1] + Günstig + Nette Boss Kämpfe + Nette Retro Grafik + Nette Musik + Gutes Gameplay + Achievements + Sammelkarten + XBox 360 Controller Support [h1] Fazit [/h1] Genau wie auch schon Shotgun Legend, hat mir Broken Armor sehr gut gefallen. Ich hatte in der kurzen Spielzeit sehr viel Spaß und kann es definitiv weiter Empfehlen. Schade das der Entwickler nicht mehr rausgebracht hat 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
2Dшная зaлупа. Непонятно каким образом оказалась в библиотеке. Относительно быстрая платина и не сложный игровой процесс. Управление катастрофически неудобное.
16 декабря 2008 года вышел третий альбом рок-группы The All-American Rejects - When the World Comes Down. Сингл Give You Hell достиг 9 платиновых статусов в Америке.
{ - Hikaye - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü 🔲 Çok Kötü ✅ Oyunun Hikayesi Yok { - Oynanış - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Grafikler - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Oynama Süresi - } 🔲 100+ Saat 🔲 50 - 100 Saat 🔲 25 - 50 Saat 🔲 10 - 25 Saat ✅ 0 - 10 Saat 🔲 Belirli Bir Oynama Süresi Yok
Armor broken
Broken Armor is a tiny retro platformer where you play as a knight who has, quite literally, lost his drip. Your armor is gone, your dignity is questionable, and you’re running around a trap-filled dungeon in what is basically medieval underwear trying not to get turned into red pixels. You’re not the Chosen One. You’re the **Dropped One**. As in: dropped your helmet, dropped your shield, dropped into a pit. --- ### Pros * Simple, clear premise: * Step 1: Escape dungeon * Step 2: Don’t touch anything sharp * Step 3: That’s it, there is no step 3 * One-hit deaths and tight levels make every jump feel like an exam you did *not* revise for. * Charming retro visuals: it looks like the kind of game that would have ruined your childhood on a floppy disk. * Instant respawns, so your failure montage is seamless and efficient. * Great “just one more attempt” energy that turns into “why is it 2 a.m. and why am I still shirtless and impaled.” --- ### Cons * No armor means everything is lethal: * Spikes? Dead. * Arrows? Dead. * Looking at an enemy funny? Emotionally dead. * Some jumps are very “pixel perfect,” and by pixel perfect I mean “you will swear the game is lying.” * The story is basically “you lost your armor, good luck,” which is relatable but not exactly deep lore. * You will start blaming the controls, the level design, the keyboard, gravity, your chair… anything except your thumbs. --- ### Peak Broken Armor Moments * Landing a crazy series of jumps flawlessly, then walking face-first into a stationary spike at the finish line. * Taking a break because you’re tilted, coming back, beating a level first try and pretending that was always the plan. * Standing at the edge of a gap for 30 seconds debating your entire existence before missing the jump by one pixel. * Realizing that if your knight had just worn a second layer that morning, this entire game wouldn’t exist. --- 8.5/10 A short, mean, nostalgic little platformer that exists solely to bully you for ever feeling confident in your reflexes. Would once again sprint through a death maze in my medieval boxers, die to the same spike 12 times, and call it “great level design” again.
Broken Armor is a top-down 2D action game developed by Jonathan Tindell and published by Wastebasket Games that deliberately embraces the spirit of early arcade and home-computer titles. Rather than attempting to modernize its structure with sprawling systems or cinematic storytelling, it commits fully to a retro philosophy centered on challenge, repetition, and mechanical simplicity. The premise follows a disgraced knight cast out from his homeland and sent on a quest to retrieve a sacred relic in hopes of reclaiming his honor. The narrative functions primarily as a framing device, giving players a reason to descend into dangerous halls filled with monsters and hazards, but the real emphasis lies in moment-to-moment survival and score-driven progression. From a visual standpoint, Broken Armor wears its nostalgia proudly. The pixel-art style intentionally mirrors the limitations of older systems, evoking the look and feel of early computer and arcade games. The environments are composed of compact rooms connected in dungeon-like sequences, each populated with enemies, traps, and environmental obstacles. The aesthetic is simple, yet cohesive, reinforcing the game’s old-school identity. This stripped-down presentation may not appeal to players seeking elaborate visuals, but it complements the gameplay’s focus on clarity and responsiveness. Every sprite, projectile, and hazard is easily readable, which becomes essential during intense encounters. Gameplay revolves around navigating procedurally assembled floors while battling waves of enemies that range from basic creatures to more dangerous foes with unique attack patterns. The top-down perspective encourages careful positioning and constant movement, as enemies often swarm from multiple directions. Combat mechanics are straightforward, typically involving ranged attacks and dodging rather than complex combo systems. However, the simplicity does not equate to ease. The game is deliberately unforgiving, and careless mistakes can quickly result in defeat. This emphasis on challenge creates a loop of learning and mastery, where each failed attempt provides insight into enemy behavior and optimal positioning strategies. Resource management adds another layer of tension. Weapons and items are limited, and players must decide when to engage aggressively and when to conserve supplies. Environmental hazards such as pools that slow movement or inflict damage increase the stakes of each encounter, forcing players to remain aware of their surroundings. Boss battles punctuate progression through the dungeon floors, presenting larger threats with distinct patterns that require observation and patience to overcome. These encounters serve as skill checks, rewarding players who have internalized the game’s core mechanics. Replayability is a central pillar of Broken Armor’s design. Because the dungeon layouts and enemy placements are randomized, each run feels slightly different. The inclusion of leaderboards and achievements encourages competitive play and personal improvement. Additionally, the availability of alternative playable characters, such as a mage introduced through additional content, expands strategic possibilities. Each character offers subtle variations in combat style, giving players incentive to experiment and refine different approaches to the game’s challenges. Community reception reflects the game’s niche appeal. Many players appreciate its dedication to old-school design principles, praising its difficulty curve and the satisfaction that comes from gradual mastery. Fans of retro-inspired titles often find its simplicity refreshing in an era dominated by sprawling, system-heavy releases. On the other hand, some players view its mechanics as overly basic and its presentation as too minimalistic by modern standards. For those accustomed to highly polished and feature-rich indie titles, Broken Armor may feel austere or limited. Ultimately, Broken Armor succeeds on its own terms. It does not attempt to reinvent the action genre or compete with larger productions. Instead, it delivers a focused, challenging experience that captures the essence of early arcade design. Its blend of procedural dungeons, tight combat, and high difficulty creates a loop that rewards persistence and skill development. For players who appreciate retro aesthetics and uncompromising challenge, Broken Armor offers a concise yet engaging adventure that proves simplicity, when paired with thoughtful design, can remain compelling long after the era it draws inspiration from has passed. Rating: 8/10
retarded control scheme
- Well made - Snappy controls - 2 hours of content
I have never played this game and i got it from a random steam key someone sent me
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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