
A bakery falls to arson and a city falls to chaos. With the harmony between human and dragon crumbling, can Rimentus solve the Mystery of Caketropolis before his kind face exile?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I gave this game a chance because it was recommended to me, but it sadly turned out to be one of the worst games I’ve played so far. Luckily I bought it while it was on sale. Spoiler warning for the whole game The positive things of the game: I actually like the soundtrack of the game and the songs are fitting for the situations. Moreover, I like the design of the dragons and how they were written. Same goes for the drawings. From all the human characters, the only convincing ones are the Sheppard’s and Enforcer Maggis. Giving us a plot twist to show that she was actually one of the good characters and not a dragon hater was a big surprise. I also liked the idea of having the whole town being founded by a dragon and rules by a dragon (until 25 years ago) with the goal of protecting humans. Now all the negative things about the game: At first I liked the idea of having the bad and then the good ending path. It seemed similar to games like “Angels with scaly wings” or “Undertale/Deltarune”. However, I then got spoiled about the good ending and the additional story parts and learned that those are just a waste of time; the game just went with the “Fooled ya, the bad ending is canon and everything else was a dream/lie” trope. So playing more than just the bad ending is wasting the player’s time, no offence. The world building itself also feels off; on one hand the game tells us that humans are now superior to dragons by having guns only to go with the “the villain’s family was killed by dragons” story which, according to the lore, wouldn’t work. So it implies that this town is the only one that had advanced technology because of the dragons’ protection. Same goes for the town itself; it was founded and protected by a dragon for a long time. Those people were able to live a happy life because of dragons and any leader would make laws to keep the order in their town. So if Insignium founded and ruled the town for years (he gave the power to humans 25 years ago. Until then, he was the ruler), why was it legal (or at least not punished) to kill dragons? Why are there laws to discriminate dragons in that town and why weren’t there any laws against open xenophobic attacks against dragons? Was Insignium incompetent or a racist toward his own species? So a dragon founded the town to protect humans, but it seems as if more than half of the citizens hated dragons for no reason. Sure, those who settle into that town might have had bad experiences (like the villain), but they knew that the town was ruled by a dragon (until 25 years ago). So the whole behavior of the people toward dragons in a town founded by a dragon makes no sense. The only reason they had an easy life was because of dragons. The humans own the dragons their life and the life of their families. However, instead of being grateful they not only refused to call Insignium by his name, but also openly hating dragons. Then we have the whole story of the game; Caketropolis (a place built for supporting the equality of dragons and humans), owned by someone who openly hates dragons burned down after an explosion. Then the same person witnesses the death of a former Sheppard and the most powerful dragon supporter of the town (we learn that during the treasure hunt), but instead of asking questions, the people immediately suspect dragons No one questions the explosion (breathing fire doesn’t create explosions) or why the dragon hater was the witness in both cases. The bad ending even leaves a giant proof that the villain killed a human (dragons don’t uses knives) but it gets ignored. Some of that could have been overlooked IF the author would have decided to make the good ending canon (or at least having two timelines; one for the good ending and one for the bad ending) and making a convincing story to create a town based on equal rights for dragons and humans. It would have shown that the humans were wrong and that a human, not dragon, was the villain all along. Instead the author went with a basic and boring “dragons good, humans evil” and destroyed the good ending. At least the dragons all survived while the town, now without the protection of dragons, will be doomed to be destroyed by the wild dragons. I doubt that those guns would have a big effect on a group of dragons flying over the town and burning it to the ground. So congratulations to kicking out the founder and protector of your town which will ultimately lead to the town’s destruction. The author has talent and this could have been a better game if there wouldn’t have been the “dragons good, humans evil” writing and the many plotholes, especially the behavior of the humans.
Excellent game, only the Spanish language would be missing. I hope they make a sequel. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢀⡄⠀⢀⠁⠌⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⣰⣷⠗⠊⠀⣱⣶⢄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⣠⣾⣿⣿⡷⢶⣿⣿⣷⣿⢣⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢀⣾⣟⣽⠟⣉⠿⢿⣧⡀⠙⣿⣿⡍⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣻⡟⢉⣴⠞⠁⠀⢸⣿⠾⡀⡘⡿⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠥⢶⡿⠋⠀⠰⡺⠛⠉⠀⢳⠱⢧⣿⡼⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠙⠠⠊⠀⠀⠆⠀⠀⠀⠈⡇⢸⢿⡷⣶⠠⢄⠀⢀⣀⣀⣀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠠⠀⠀⠀⠀⠀⡇⡜⠈⠟⠿⣷⣶⣷⣴⣾⢷⣺⣿⡶⣶⡖ ⠀⠀⠀⠀⠠⠁⠀⠀⠀⠀⡠⠟⠛⠉⠛⠒⢚⡛⠋⠉⠉⠉⠉⠉⠙⠟⠛ ⠀⠀⠀⠀⡖⠀⠀⠀⠀⡘⠀⠀⠀⠀⠀⢀⢸⢸⠀⠀⢀⡀⠤⠀⠀⠀⠒ ⠀⠀⠀⠀⠱⠀⠀⠀⠀⠰⠠⡀⠀⠀⢀⠆⣎⣎⡔⠉⠑⠠⠤⣀⣢⠴⠎ ⠀⠀⠀⠀⠀⣇⠀⠀⠀⠀⢉⠛⡢⡀⠊⠈⣹⠽⡋⠀⠠⠄⣀⣪⠀⢈⠁ ⠀⠀⠀⠀⠨⠘⣄⠀⠀⠀⡐⡇⠈⠀⠀⠀⠹⠀⠁⠀⢨⡞⠉⠁⠈⠉⠀
[b][u]SPOILERS AHEAD! MAJOR, [i]MAJOR[/i] SPOILERS AHEAD!![/u][/b] Just a note: remember this is a review, and is thus MY OPINION. This game is wonderful! ...And then it stumbles at the last possible hurdle. And it stumbles hard. First, let's get to the good stuff: pretty much everything! The music is really great, the character designs are nifty (well, the dragons, at least), it's fun to see Rim's reactions when you investigate things, and while I had to go through a few times to get everything, it's a really interesting ride. Not to mention it's got some really good humor. The story itself is written pretty well, too, with themes of racism with both sides having some understandable reasons behind their biases. But then...oh boy. It's one great, big downer. One of the worst kinds, too, because it deliberately pulls the rug out from under you. If you don't like stories where you find out that the good ending was a lie, don't waste your time on this game. RANT AHEAD! You start off getting a bad ending. Then you're able to get the good ending with some extra work. And then, you're shown that this good ending was nothing more than the protagonist, a young dragon, being told comforting stories about what actually happened by one of the other characters in an effort to soothe his severe traumatization. This only proves to confuse him as he learns the truth, and admittedly, there's a nifty "turn of the screw" bit where we realize that some of what we've seen may not have actually been accurate. It's bad enough that we ended up getting our hopes up and our time wasted by learning that, nope, ha ha, the good ending was fake. But to make matters worse, there are a bunch of intentional plot holes in the good path that you're supposed to notice...but by then, I at least was too focused on making sure poor Rim got a good ending! Yes, some things were a bit egregious right at the end, but it still came together well enough, and it felt so well-deserved after seeing the bad ending. So it feels to me like us idealistic players are punished for wanting a happy ending. Granted, it's an interesting idea--showing a happy ending that's merely the wishful thinking of one of the characters. But the way it's presented is an enormous gut punch. Not only are we told that it was all fake, but the consequences are devastating. We may have been hinted in the beginning that it was a tragedy to start with, but it still hurts knowing Rimentus has been traumatized like Hell and that he really has nothing. This all might've been salvaged if it was kept ambiguous whether or not the bad ending was actually the real ending. See, we get this confirmation in a section titled Non-Existent Future, which itself implies it's a what-if kind of thing. In this section, anagrams tell us there is no true ending; this can be interpreted as either ending could work, or neither were actually true and something else entirely happened. That's fine. That lets players go, "Okay, I'll consider X ending as canon." But nope. On the endings guide in the community tab, [i]the game's creator himself confirms that the bad ending is canon.[/i] I'm fine with this making Fleur flawed, as he said he found interesting to write, but I'm not fine with this invalidating not only our work in achieving the good ending, but also defenestrating one of the very reasons we enjoy fiction: it helps us have hope. Right now is one of the worst points in human history, thanks to politics. Bigots have become incredibly empowered, and those who fall under The Other are being screwed left, right, and center. A story where we end up finding out that, no, The Other achieving equality doesn't happen and the bigoted posterior headgarments won, isn't really a story we need right now. Of course, this was written before things got this bad, but it still stings something harsh. Regardless, I went into this thinking that I could change Rim's fate. That I could save the city. That justice could be served. Instead, I learn that I have invested my time and energy into characters who end up getting screwed over no matter what. I learn that it's just like real life: the bad guy wins. To add insult to injury, there are also a number of plot holes in the main story itself, as another reviewer, Neo-Shiron, pointed out, so it doesn't even make a lot of sense that things went the way they did. In the end, I feel cheated. Overall, I would love to recommend this game. I really would. I want to! But I can't, all because we're literally denied a happy ending, even in a parallel universe, despite being given one with so much hard work put into it by both us and the creator. Unless you don't mind playing a story-focused game whose story has a miserably depressing ending, don't play this. I don't hate Afiq, for the record--I just heavily disagree with his choice in this ending. (Unless he creates a sequel where we can set things right--in which case, this would be absolutely amazing as it would make that true happy ending even sweeter. If he does, I may change my opinion in this review!)
Phenomenal. I'm writing this review after experiencing what I believe is every single piece of content that the game has to offer. Now, I am a firm believer of a game not needing fancy, realistic graphics, but instead requiring good story-writing and/or a enticing gameplay loop in order to be a good, fun game; and 'The Mystery of Caketropolis' achieves being classified as such with ease. The game, along with its bonus content available after you finish the main portion of the game, has a subjectively charming and pleasant art-style in-game, and a gorgeous one in cutscenes with the way that the dragons are drawn, in my opinion. The music is very enjoyable, and the writing is quite sensational, for I haven't had a moment whilst playing where I felt bored; as the game keeps swinging your emotions from one side to the other, especially towards the end, with the bonus content and whatnot. And on top of that, I have discovered that the developer of the game is also a quite talented artist who is responsible for the cutscene drawings, so it makes every single penny that one should spend on this game even more worth it, as I enjoy seeing support shown to artists and creative people in general. Apologies for the very long review. TL;DR: The game is very good, and it tells a pretty nice story. Get it as soon as you can, especially if you are a fan of dragons.
I once told someone I liked dragons, but its a bit more complicated then that... [spoiler]"Memories hold a power unseen by many, It hurts to not know a past you want to understand."[/spoiler]
喜欢龙的可玩,小故事+小解谜的龙游 汉化补丁 https://www.bilibili.com/opus/791484832735559689
别问,剧透,玩
I was excited to get this game - dragons, cake, what could go wrong?? As it turns out, though, the story just. Doesn't work for me. The worldbuilding went some weird directions that don't really make sense if you think about them and I didn't connect to the characters and the story macguffin.
就嗯啃英文(就当是练阅读为四级考试做准备了),小黑盒社区有汉化包的链接,顺便一提作者在f站上画了很多有趣的漫画
I really liked this one. The length is just right and the story is decent. However, despite its lighthearted appearance, its a tragedy at heart. [spoiler]Even after finishing the "true ending," the bonus scenes made me rethink what it all really was. [/spoiler]
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Seduce Me: The Complete Story | $13.7K | 52 | 98% | $9.99 |
| Cave Quest | $13.7K | 104 | 93% | $9.99 |
| Horror Squad | $13.7K | 698 | 53% | $1.24 |
| Munin | $13.7K | 1.1K | 82% | $0.79 |
| Guards | $13.7K | 482 | 85% | $1.14 |
| Turba | $13.7K | 145 | 35% | $4.99 |