
Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 13 → 8.14/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1363 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Szybka gierka inspirowana Terrarią, grało się przyjemnie natomiast lepiej już zagrać w Core keepera jeżeli ktoś szuka podobnego vibu co był w Terrarii.
Came here because I love Terraria, and was not disappointed. Adds Settlement building with an active, working population and repeatable endgame-activities. Very fun, money well invested!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 94/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, German, Simplified Chinese, Czech, Japanese, Spanish - Spain, Spanish - Latin America, Traditional Chinese, French, Hungarian +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
YES, GET THE GAME. ITS SO GOOD
This is a weird one for me. My subjective view would be a negative review, but I can understand how people can really like this game. Maybe it’s just not that much for me. On one hand, I really like the game. The start was super overwhelming with all the stuff you get, but I actually liked that. Overall, I like the game, but it just gets so repetitive with the things you have to do. Especially when it comes to finding bosses. It starts feeling annoying at some point because you keep doing the same things over and over again.
This is a open-world (infinite and procedurally generated), top down, 2D, pixel art/sprite-based, multi-(plyer/agent), survival/craft, RPG with automation. It is good! If you have played Stardew Valley but ever thought: Wow, automation would be nice. I wish the villagers would help me on the farm. I wish the villagers could have gear and help me in the dungeons. I wish I could explore more. I wish my farm would be okay while I did combat. I wish this game wasn't QUITE so COZY. Then this is the game for you. The basic idea is that you have a home base, called a settlement. You build your house, and a farm if you want. Occasionally, NPCs will visit you, or you find them exploring. You can ask them to join your settlement for a fee. You then build them a room, with a bed, and adornments fit to their personality. All "settlers" can haul, and assist you in combat, and do other stuff based on their profession. Storage chests have settings for private or settlement use, and what can go in them. When you set it up right, your settlers move stuff around and create an automation botnet. You then build "ladders" which go to "caves", which is where most of your gold and combat happens. The caves are an infinite world under the infinite surface, and match the biomes on the surface. At night, there are more monsters on the surface, and you can get raided. I've played for 14 hours unpaused, and not entirely sure what the point of the game is yet, but I'm having fun, and feel like I understand maybe half of the mechanics in the game (although I have no idea how many unknown unknowns there are, and I am really excited by that.
This game is beautiful and fun, there's nothing wrong with it, everything is great. Congratulations to the developers and contributors, you're geniuses. Anyway, Necesse is worth every penny. By the way, the community does a great job with the translations, in Spanish (which is my native language) everything is perfect.
very good game
people get too caught up comparing it left and right that they forget to appreciate just how good this game actually is. if you want to enjoy it for what it is, I'd say just put all the comparisons aside and approach it with an open mind. you'll probably find that it has its own charm once you do. absolute banger. worth every penny.
ah yes, the necessity. can u add an option to make the crafting inventory or whatever bigger? i get an anurysm when i click on the crafting table
Fun and almost feels like a Terraria 2
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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