
Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 13 → 8.14/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1353 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jogo bom amostradinho!!
Excelente jogo, muito viciante!!!
My current addiction! Combat is satisfying, it's fun to call your entire village to fight alongside you (did not realize the party size was unlimited until WAY into the game). The graphics are cute and immersive. Progression feels rewarding and smooth. I especially appreciate how many basic QoL features this game has over others in the field. Simply the ability to zoom in with + and -, editing villager appearances, having both armor and glamour slots that can be used interchangeably, etc. The latest update is a banger - the personalities give a whole new element for designing the perfect villages. I'm still struggling to find the perfect combo of personalities that match their role + their house + their skills. But that's been motivating for me to keep exploring. I hope they keep adding decorations, plants, and furniture. I know this isn't technically a cozy game but it feels like it to me and i love just vibing in the village and making everything feel lived in but it feels sad adding the same potted plants to every room. Would be nice if the roomie trait on villagers counted towards when the NPC shares a bed with the MC spawnpoint bed. Would love if the workbenches more clearly sorted recipes by tier, and if we had larger storage chests. Of course, hope to see more outfits in the future.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 17.6K | 97% | $24.99 | |
| $9.4M | 6.2K | 59% | $59.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $9.4M | 5K | 49% | $59.99 | |
| $9.4M | 13.4K | 95% | $29.99 | |
| $9.3M | 31.4K | 94% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 66.6K | 93% | $19.99 | |
| $4.7K | 17 | 100% | $9.99 | |
| $247.1M | 489.3K | 95% | $29.99 | |
| $151.2M | 1.2M | 98% | $9.99 | |
| $32.9M | 123.3K | 90% | $14.99 | |
| $1.5M | 4.1K | 86% | $12.99 |
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 94/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, German, Simplified Chinese, Czech, Japanese, Spanish - Spain, Spanish - Latin America, Traditional Chinese, French, Hungarian +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is okay. It generally feels like a different, less polished, Terraria. Though being as polished or more than Terarria is something even Minecraft can't say these days. Some of the systems are interesting, but feel sort of useless or surface level. The settlers and missions systems are ok. I think they need more work to be at all relevent, I didn't really even use them until the Incursion part of the game and then they were basically useless. Settlers actually run around and do things like harvesting and planting crops, fixing things or breaking them, defending the town, and other simple tasks. You can make an adventuring team, but tbh a settle even at the highest tiers isn't going to be even a half what another player can be. They don't get trinkets, and there's only so much you can invest in them. If you don't turn off death, you can then lose any investment outside of gear you put into them. Which isn't bad, but doesn't really do much when how lackluster the settlers are in combat. Storage requires a "More Storage" mod to be viable, and the current workstation range for crafting from containers is fine, if you have more storage mods on. Otherwise, you run out of area to put chests without making a dedicated crafting room and a maze of chests around the crafting stations. The boss fights are decent. But. Summoning is the only viable equipment strat for every boss except a the centipede Swamp boss. Bosses move to quick if you are doing Ranged unless you have cracked out flicks and aim, or spec hard into projectile speed or very specific near hitscan ranged weapons. Melee is useless. You have resiliance, which seems like the stopgap that makes melee viable, except bosses run around and away constantly, so you need move speed and maneuverability. Which lowers how much you can go hard into resiliance or melee damage. You'll spend the majority of every boss fight chasing, and often failing to catch up to, the boss. Magic is ok. Most of the weapons are either homing or shoot fast projectiles, or are hit scan. Damage is ok. Mana isn't a huge problem, usually. Summoning just provides the most consistent and dependable damage to bosses. Your summons have better accuracy than you can as a human, or if they are melee, can react faster than you can to boss changes in direction and as long as you have the range, you don't have to be on top of the boss while your summons are. It generally just seems like summons counter balanced the boss meta so hard, that the devs balanced the bosses around Summoning to the detriment of the other styles. The other Combat styles are still useful outside of boss fights, and are even quite fun, this though just makes it more frustrating. Romance is kinda eh. The gifts from your partner are nice, but as usual romancing another player does nothing and is pointless, which is kinda lame. Incursions quickly become rote, there are few modifiers and they are not like a roguelite system that I think they are supposed to be except on the surface level, much like everything in this game it seems. Maybe in another 1-2 years of development, this games systems will be polished into something that can have people say it's "Like Terraria" instead of "A bad copy." Can't say cheap, because at 19.95 it's the same price as Terraria.
Good game but i wish that they would slow down progress a bit. as a game, 5 stars. with the update frequency, 3.5. should be an option for old textures.
The combat in this game is pretty fun, but it's almost entirely just a boss rush - the base building mechanics are pretty stripped-down and you can almost ignore them. It's worth a try if you're a fan of this genre but you're probably not going to milk hundreds of hours out of it, more like two or three nights of fun.
Necesse is a great combination of cozy and combat, I highly recommend it.
good game
Wunderschönes-Cosy-Aufbauspiel! Es macht eine Menge Spaß eine Siedlung aufzubauen, Dorfbewohner arbeiten zuzuteilen, darauf zu achten ihre Bedürfnisse zu erfüllen, und sie mit auf Abenteuer zu nehmen :-3 Bei einem Boss habe ich mich z.B. unnötig gequält bis mir einfiehl, dass ich wenn nötig auch meine ganze Dorf Gang auf ihn hetzen könnte xD Das Beziehungsupdate bringt auch Leben rein, und dadurch das jeder Dorfbewohner andere Perks hat, hat man direkt das Langzeitziel , bei allen Bewohnern nur die persönlich besten Perks im Dorf zu haben^^
Its like a mix between Terraria, Core Keeper, and Rimworld. With all the best aspects. It does start a bit slow but you really get a feel for it quickly through the starting questline the elder gives you when you start the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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