
Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 13 → 8.14/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1340 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]The gameplay is great, but the lack of basic QoL on controller is a spoiler[/h3] Had this on my wishlist for a while and got a chance to check it out during the free weekend. Here's my feedback: easily recommend for PC players with keyboard/mouse, don't recommend for players using controller (yet). Why? Because currently the game lacks very basic QoL features that even the simplest console games have. Here are a few things I found lacking in an hour: - One button to quickly move items from backpack to storage. In any crafting game where you move large quantities of items regularly, this is not good QoL. - Context menu to craft items within backpack. Eg, I have 2 map pieces and the tooltip says I can use 2 to craft a map, but no way to do it without navigating to other menus - Left and right joysticks have no function inside the inventory. At the very least they should jump between different fields (backpack, storage, sort menu, game menu). The D-pad is good enough for navigating individual squares, I don't need 3x D-pads. - No hot button wheel. This is a big one, and not hard to implement - even Steam input lets you to create your own hot button wheel. Without it you have to navigate all menus manually. Don't get me wrong - lacking these things doesn't make it unplayable or a bad game at the core. To the contrary, Necesse is a great game at the core imo. However, it's a chore to do inventory/menu navigation on controller and even the most basic QoL features are missing. That's why I decided against picking it up right now, because I want sandbox games that feel good on controller. If the developer added a basic hot button wheel and some better inventory management, I would certainly pick up the game at this price and recommend the game. Right now it's a soft 'no' for me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 94/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, German, Simplified Chinese, Czech, Japanese, Spanish - Spain, Spanish - Latin America, Traditional Chinese, French, Hungarian +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ta cheto
this is minecraft for the supernintendo... IDK why anyone would port minecraft to the supernintendo system. Or if anyone will play this... is like porting Life is Strange to the atari 2600. The interface, the crafting system, the zombies, the biomes... everything looks exactly like a minecraft port would look on a 16-32 bit console. I can't figure out the target audience of this, people who like these kind of graphics are into JRPGs, Metroidvanias, cosy games or any action/arcade genre derivates, my own daughter told me "it looks old". Newer generations just would play it seldomly and go back to minecraft and fortnite. And the nail on the coffin, did you just tell Grok or ChatGPT to make an image out of a terraria walkthrough? this is your presentation card and you choose the laziest way to promote your game on the store!
Really cool, seems to have a lot of content and depth but difficult to start and get into
Que traduzca al español las misiones y lo compro
เกมเด็กกระจอกเอ๋อ NPC กระจอกๆ กุฆ่าแม่งหมด
Глистализация
I’ve had this game in my wishlist for a while now and seen they were doing a free weekend to try it. I’m glad I did! It’s pretty fun and lots to do. Runs pretty well on my MacBook. Bought the full game after 4 hours of playing. If you like terraria you’ll probably like this too!
I dont have the game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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