
Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 13 → 8.14/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1340 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't normally review games, but I also don't normally put over 200 hours into a game and want to keep playing it. Necesse keeps me coming back, not just with every update but also just to try something new or check in on my villagers. It's a great game that somehow gives all the feeling of a retro RPG combined with modern mechanics and interesting NPC interactions. I give it a solid 10/10.
아이템 만들어주던 친구 도망가고 혼자하니까 어렵다 같이할때 재밋슴
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 94/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, German, Simplified Chinese, Czech, Japanese, Spanish - Spain, Spanish - Latin America, Traditional Chinese, French, Hungarian +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game, much comparable to terraria.
Es un juegardix 10/10. Una pena que en internet venga con troyanbug. 100% recomendado
前期探索世界收集npc建造殖民地收集资源打boss一套流程下来总是有明确的目标在领着自己走,很有玩点👍。 深层洞穴后就是+15珠光玄铁霹雳爆雷钢棒槌大战混沌异形南北绿豆恶梦小龙虾,挖这个矿打这个boss更新装备去下一关重复循环。这样一眼望得到头的养成很容易给人玩力竭。制作组要能继续保持这个频率更新修改游戏流程的话那未来可期👍 另:这个踩是为了查不到攻略前去搜wik却i发现不少物品的介绍都没来得及写上于是硬着头皮拉npc好感在深层洞穴找了3小时玄武岩蝴蝶没找到的我点的😅
가끔 키가 안 먹는 버그가 있음 생각보다 많음 그 외 게임성은 한번 먹어본 익숙한 맛
Never played games like this one,bought..... 13h in... addictive as hell
имба
Can be enjoyed, wish I could leave a "maybe" recommendation, but the content is... Varied. That is to say... PLEASE choose any class except summoner if you want to have fun, I'm sick and tired of summoner always getting shafted, please update summoner for the love of god. Edit: I retract my previous statement, but only halfway, pls update summoner a bit more, it's weird that in early game summoner has like 4 weapons meanwhile melee has 10+
两周106小时,无需多言 当然问题也是有的, 比如操作台生产装备的ui太小,找半天找不到要搓的装备,搜才搜出来 战士的攻击距离太短,时常韧性条恢复跟不上扣除的速度 能穿墙攻击的武器太少了,猩红苍穹这种往天上射的也不能穿墙是我没绷住的 拿出去升级过的装备武器放回来记得再锁一下,好几次拿回来没锁被收纳到箱子里,立马就被npc拿走了,然后再挨个找
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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