
Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, German, Simplified Chinese, Czech, Japanese, Spanish - Spain, Spanish - Latin America, Traditional Chinese, French, Hungarian +10 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 102 reviews with recorded playtime.
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
За 20 часов игри било убити ровно 0 боссов, ведь ми с другом даже не думали што здесть есть враги.Ми 20 часов просто играли в стардью валлей с максимальной сложностю. Особенно понравилися рейди, когда к нам приходили: ниндзя, куролюди, мафия, пирати, цигане, вампири, маги. Ми естественно умирали от них каждий раз, ведь ми просто играли в стардью валлей. Также понравилась возможность построить концлагерь для жителей, где ми их удерживали, заставляли работать за еду и жилье. Потом со скуки, после концлагеря ми решили убить первого боса. Ето закончилось тем што ми за 1 час убили 5 разних босов со своими особеностями. Ето било очень легко, хотя ми проходили на самой сложной сложности. Непонравились ловушки в данжах и пещерах где ми постоянно умирали(ведь ми тупие). Вообщем впечатления харошие, прикольние, особенно когда к тебе вриваются всякие рейдери више перечислиние, и разносят тебе все в хлам и тебе нада начинать все сначала.
Might've been one of my best on-sale finds. I really appreciated how easy the game is to get into, and having the Elder guide you to the bosses was also incredible. I love this game for its combat, building, and outstanding NPC mechanics, where you can basically have your own working farm without doing anything. Having NPCs sort chests is also a really cool feature. As of now, my only real criticism is that some classes are still lacking weapon variety. It's possible to use the same weapon for a long time before finding a meaningful upgrade (If there even is one yet). That said, the game is still relatively new, so it's understandable and something I expect to improve over time. Overall, I'm having a great time with Necesse, and I'm genuinely excited to see how the developers expand the game over the next few years. Definitely recommend to try with your friends!
不错,但是后期打副本和前期差别跨度过大,重复性的打副本有点过于无聊了,定居者在后期也发挥不了作用,希望能够改进
Brutal
未来可期,但是和NPC相比主角也太脆了,不过我能理解为你们是鼓励带npc下地牢,但是既然都npc发力那为什么不给npc加上天赋和饰品栏位呢
While I think there is still room for this game to grow, I think it smartly introduces elements from other popular games. Whether thats settlement building, buildcrafting for combat, or even automation, it has a lot going on that makes it fun to play and adds a surprising level of depth (in certain elements) that gives you reasons to keep logging in and playing.
gelmiş geçmiş en iyi oyun falan
rodscher approved
good
nice
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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