
Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 13 → 8.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1333 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gelmiş geçmiş en iyi oyun falan
Might've been one of my best on-sale finds. I really appreciated how easy the game is to get into, and having the Elder guide you to the bosses was also incredible. I love this game for its combat, building, and outstanding NPC mechanics, where you can basically have your own working farm without doing anything. Having NPCs sort chests is also a really cool feature. As of now, my only real criticism is that some classes are still lacking weapon variety. It's possible to use the same weapon for a long time before finding a meaningful upgrade (If there even is one yet). That said, the game is still relatively new, so it's understandable and something I expect to improve over time. Overall, I'm having a great time with Necesse, and I'm genuinely excited to see how the developers expand the game over the next few years. Definitely recommend to try with your friends!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 94/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, German, Simplified Chinese, Czech, Japanese, Spanish - Spain, Spanish - Latin America, Traditional Chinese, French, Hungarian +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While I think there is still room for this game to grow, I think it smartly introduces elements from other popular games. Whether thats settlement building, buildcrafting for combat, or even automation, it has a lot going on that makes it fun to play and adds a surprising level of depth (in certain elements) that gives you reasons to keep logging in and playing.
未来可期,但是和NPC相比主角也太脆了,不过我能理解为你们是鼓励带npc下地牢,但是既然都npc发力那为什么不给npc加上天赋和饰品栏位呢
Brutal
不错,但是后期打副本和前期差别跨度过大,重复性的打副本有点过于无聊了,定居者在后期也发挥不了作用,希望能够改进
За 20 часов игри било убити ровно 0 боссов, ведь ми с другом даже не думали што здесть есть враги.Ми 20 часов просто играли в стардью валлей с максимальной сложностю. Особенно понравилися рейди, когда к нам приходили: ниндзя, куролюди, мафия, пирати, цигане, вампири, маги. Ми естественно умирали от них каждий раз, ведь ми просто играли в стардью валлей. Также понравилась возможность построить концлагерь для жителей, где ми их удерживали, заставляли работать за еду и жилье. Потом со скуки, после концлагеря ми решили убить первого боса. Ето закончилось тем што ми за 1 час убили 5 разних босов со своими особеностями. Ето било очень легко, хотя ми проходили на самой сложной сложности. Непонравились ловушки в данжах и пещерах где ми постоянно умирали(ведь ми тупие). Вообщем впечатления харошие, прикольние, особенно когда к тебе вриваются всякие рейдери више перечислиние, и разносят тебе все в хлам и тебе нада начинать все сначала.
Great game, Combat is fun. Progression is good. Rimworld meets Tererria. Look up how to set up automation in your settlement when you first start playing. Will help you out a ton in the long run. Great With friends.
muy buen juego
mu weno
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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