
Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 13 → 8.14/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1333 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前18小时非常快乐,直到无尽副本开始后难度曲线暴涨。我才知道原来我是区
Meow
I play it with a person I know a bit from real life. I'm like always underground, in the mines. Akasha would laugh. Proto Bahamut too. At least here I get some gold bricks and so far I haven't spotted Galleon. So the mining is good. The otherworld stuff idk, I walked a hour or zwei in one direction (♥♥♥♥ band) and sang (really good) because I fogor my medis that day. The person I talked with was entertained and moved by my beautiful voice. After I finally got back home the base looked pretty beautiful and I don't know if the person I know from real life did it or my villagers. I believe it were the villagers cuz the person I may have known in real life wouldn't be capable of anything other than what her pet gecko (cruelty) does, and her gecko can't even climb proberly. Just like galleon. So back to the point which I didn't even make i
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 94/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, German, Simplified Chinese, Czech, Japanese, Spanish - Spain, Spanish - Latin America, Traditional Chinese, French, Hungarian +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very "terria like" in some way, the only "but" i can fing (and its not a life or death thing), is that you cant directly use a consumable (like a potio) from inventory, you have to put it in the belt and select the slot and use it. With that aside, awesome game, very recomended, have really good boss fights and mechanics (like resource atomation).
傻逼NPC,冰箱里有饭不去吃,在那罢工
норм
cool game, like terraria and stardew valley combined, and with more useful NPCs
best
Necesse est un excellent jeu ! Si vous avez apprécié Terraria ou Core Keeper, foncez les yeux fermés ! Points forts : Niveau stuff : possibilité d’upgrader n’importe quelle armure ou arme pour l’endgame, avec les classiques : mêlée, distance, magie, invocateur, mais aussi des petits builds niches. Ou, tout simplement, se mettre en mode survie avec une armée de villageois. Niveau exploration : plein de biomes, mais quelques mini-biomes supplémentaires dans les cavernes seraient appréciables. Cela dit, je fais confiance à Fair Games ApS : ils nous ont montré du très beau avec la version 1.3. Niveau endgame : plutôt complet, peut-être un brin répétitif si on se focalise uniquement dessus, mais en mélangeant avec toutes les autres activités (amélioration de la base, défense contre les raids, recherche de villageois intéressants, etc.), ça passe crème. Le nouveau niveau d’incursion de la 1.3 est d’ailleurs le plus fun. Niveau gestion de base : au début, ça a l’air compliqué, mais une fois qu’on teste chaque mécanique une à une, c’est plutôt simple et très complet. Exemple : votre base se chevauche sur plusieurs biomes ? Vous pouvez dire à un pêcheur : « Tu ne pêches que dans le biome neige », en lui bloquant l’accès à certaines parties de la carte. Niveau difficulté : je recommande de prendre le jeu en main en classique. Niveau musique: c'est très propre ! Points négatifs : Le jeu partage un défaut avec Core Keeper : la classe mêlée, c’est un peu la purge niveau survie en endgame. La difficulté peut parfois être brutale lors des raids de base en endgame si vous n’avez pas prévu de défenses adéquates (douves de lave, salle de pièges, etc.), car les raideurs sont de gros sacs à PV. Et plus vous avez de villageois, plus ils sont nombreux. Mais une fois que de bonnes défenses sont mises en place, c’est une excellente source de revenus. « Je vais jouer une petite heure ! » qui devient : « Merde ! J’ai joué toute la journée. »
Noice
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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