
Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 13 → 7.57/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1325 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6ляTь - да как этих фениксов yбиTь :(
Какой же разраб еблан, ну ♥♥♥♥♥ ты с каждым патчем добавляешь новые ачивки
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 94/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, German, Simplified Chinese, Czech, Japanese, Spanish - Spain, Spanish - Latin America, Traditional Chinese, French, Hungarian +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Подорвал деревню жителей и продал ростовщику вещи из его же деревни разорив его бюджет полностью, после чего пошёл играть в Necesse.
goated. like a modern terraria
I think this game is really fun. There is something about exploring the underground areas that really make my brain tingle in joy. it is the same way digging deep in minecraft is a lot of mindless digging, but its so satisfying to find a random underground cave biome or cluster of diamonds, mine shaft system or whatever.. this is the same.. its a lot of digging rocks, but finding a little random crypt, random npc in a house,or pocket of gold ore or whatever is really fun to me haha. They have NPCs that help you with your settlement or go on dungeon runs with you, but i have not played a ton with that side of things yet, but even basic wood chopping and collecting crops helps nicely with "chores" you need to deal with. I would describe it like a cross between terraria and stardew valley.
I think this game is vastly underrated. I loved Terraria, from start to finish, and have been trying to find another game that would scratch that itch. I tried Valheim because it was constantly being compared to Terraria. I didn't like it. Unless you were an extrovert trapped in your house during the pandemic and was hungry for social interaction, or nostalgic for that time when you had so much fun with your friends while trapped in your house, I don't think the game itself is all that. When I tried it, the mechanics were clunky and trying too hard to be realistic but actually just made everything feel like work, drudgery. Mining too slow,, dungeons repetitive. In short I hated it. I tried Core Keeper. While it follows the same general progression style, the game loop was not compelling to me. Once you finish the first loop, it didn't feel compelling anymore. It was too grindy, and most of the enemies were annoying. Necesse is the first Terraria-like game that really scratched that particular itch for me. By that itch, I meant that Terraria loop of enjoyable biome exploration, getting new weapons and upgrades, killing the next boss. That being said, I am somewhat frustrated by the top-down perspective when it comes to base building. Even though Terraria was 2D, it still gave you much more creative freedom when it comes to architecture/designing bases/houses and interior decor. And Necesse has far fewer items, of course. Suffice to say it still has a lot of room for improvement but in its current state is still absolutely enjoyable. I couldn't stop playing! And I'm an older gamer who is hard to please.
Necesse is a great game that feels like an immersive top down Terraria. The Gameplay Loop is fun and addicting the fights are great and better equipment really feels impactful. The Endgame Content has similiarties to Greater Rifts of Diablo called "Incursions" I love Farming these alone and with a friend as well. The Settlement System ate most of my time since i really enjoy building up a village making nice homes for the settlers and also... Date the Farm Girl. Darcy, i Love you.
Great game, love playing it with my son and wife. Amazing co-op game.
A game that belongs filed squarely in the "Is 100% copying the homework, but understands the material anyway" category. It's combat, bosses, and core "exploration" loop are a near perfect 1:1 with Terraria, which is honestly one of the best places one can be when trying to keep the loop simple. There's not even room for a quick jab or anything, it's just correct! The base building and NPCs, particularly with this recent "Rust and romance" update, is right at home alongside Rimworld, a game it already had a small crossover with! Designed to be simple enough to pick up, with an almost bottomless well of complexity to let you keep poking at for as little or as long as you'd like. The two look completely contradictory, yet the ebb and flow is easy to swap between, and even a single player will be quickly rewarded by gearing up their townsfolk and bringing them along for the adventure. Enemies will receive some HP bloat, but all it really means is that you still have to fight with them.
Гавеная гриндилка, не советую покупать а уж тем более играть, а так игра довольно красивая и вайбовенькая.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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