
Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
About
Engage in intense tactical combat across the vast expanse of space in this heavily simulation-based tactical game featuring everything from kinetic and beam weapons to realistic radar and electronic warfare. Take command of a fleet of space warships tailored to your exact play-style and battle the enemy in single and multiplayer skirmishes, or dive into a narrative campaign – solo or with friends – to lead a strike-force behind enemy lines, managing a limited supply of fuel, munitions, and ships in the face of a growing rebellion.
NEBULOUS: Fleet Command seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision – and mistake – for hours after each battle.
It's in your hands, Commodore.

Take unparalleled control of every unit right down to their individual hardpoints. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical, and massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.
Group your weapons and task them to different targets or focus fire with everything you have, but bear in mind that weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all.

Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing sensors from detecting their presence, and ensuring illuminators and fire-control radars are unable to mark targets for missile systems.
When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality. Finally, a well-designed formation can provide an extra layer of defense with picket ships screening for capital ships – but multiple ships moving in close proximity produce a larger signature, making them more easily spotted by enemy sensors, especially when exposing a larger face to the enemy.
Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.

Face a growing rebellion in the narrative campaign as you take command of a small strike-force operating behind enemy lines, adapting to its strengths and weaknesses as you face off against increasingly capable enemy forces. Play alone or with friends as you jump from battlespace to battlespace and balance the risk of engaging with secondary objectives that might strengthen your fleet while putting your limited ships in harm's way to accomplish them. Scavenge munitions and fuel from installations and destroyed enemy ships, modifying your arsenal and tactics to overcome evolving circumstances.
Meanwhile, skirmishes against the AI and human opponents allow you to test your mettle in isolated combat scenarios, where fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments – right down to the types of missiles each bay carries.
A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.

Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.
Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst-case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.

NEBULOUS has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more. Use the robust Campaign Editor to design your own narrative campaigns, complete with cutscenes, scripted events, custom fleets, and the tools needed to tell and share your own stories in the world of NEBULOUS: Fleet Command.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The 4 steps of Nebulous Step 1 is it hard .... yes Step 2 is it worth learning ....... yes Step 3 is it fun destroying your mates ships in multi player.... yes Step 4 is it fun being out played and losing badly...... no but it makes you want to be better ( see start point 1)
Yes
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Засрал всё поле боя ракетами ? Молодец а как насчёт того чтобы попасть ими ?!
One of the best RTS I have played
I am looking forward to the campaign, but until then it is amazing to play with friends. It is certainly an intimidating game, but the world is better for having it - I hope the devs keep up the great work.
Very good game, gonna be short: Learning curve is very high, a lot of systems and high level of complexity. Also focus on PVP (Campaign not released yet) so dont expect to design a fleet jump online and not get crushed. But the good part is that you dont need to build a fleet. Just ask for them on discord a people will gladly send you theirs. Also theres pleny of super detailed guides on steam and despite what some reviews say... people on discord will help a lot. You can also spend as many time as needed against AI practising with Starter Fleets. So, if you are the type of people who enjoy complex and challenging games, welcome to Neb! Be patient, willing to learn and enjoy the process. Loosing is normal, dont worry when it happens. Once it clicks, it will become a veeery enjoyable game.
Love Neb. Its a deep game. You will not get by without the tutorials, tooltips and probably watching some videos. You arent 'that guy'. The dev is a former navy officer and just the radar simulation she has made is insane. Fleet design, missile design, craft design, EWAR simulation, its deep. MP wise, start on new player restricted servers. Experienced players will frequently spectate games and give tips. Its a good community. Just, trust me, you dont want your first match to be a random lobby where a 5,000 hour player sticks their prized fleet up your drive cone. Even after you graduate out of newb, you are going to loose in MP. Badly sometimes. This is a wargame. Someone's fleet may expoit a weakness of yours, they may have more system knowledge and use it to bend you over. You have to be okay with that. There can be amazing moments in a loss, whether your fleets or the whole teams. Will never forget the time I drove an attack on a several thousand hour player's Battleship with a inferior fleet to buy time for my team, only for my reactor to detonate on the BB after they dispatched me. Absolute cinema. The audio (music especially omg) and visuals are second to none. Campaign is fantastic. Cant wait to see what the community cooks up with the editor.
The game would be more fun if the devs didn't force everything to be a knife fight by ignoring physics to reducing damage at range for cannons and only allowing nearsighted crew with ww2 radar. It is still fun though and has plenty of potential and im sure mods will allow the game to be tweaked more inline with whatever you want it to be
Obsessed with the in-depth fleet editor. My personal life has been severely affected by the fact that I now spend most of my brain capacity on "genius" strategies for my next fleet (which promptly falls apart when it hits a real battlefield). Appreciate the subtle storytelling within component descriptions and flavor texts. Surprised by my own interest in the lore. I like multiplayer. Community has been welcoming for me :) Most of all I love theorycrafting and fleetbuilding.
Steep learning curve but really fun uh don't be like Jonas IV and rage quit (Invalid now) because you can't do necessary things and please do the tutorial. The game is awesome player base is fun and very in depth. Lots of ship choices but choose a main and then learn other. OSP is way more fun for me but lots of people love ANS. Really goes either way. Oh modded is really fun too.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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