
Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
About
Engage in intense tactical combat across the vast expanse of space in this heavily simulation-based tactical game featuring everything from kinetic and beam weapons to realistic radar and electronic warfare. Take command of a fleet of space warships tailored to your exact play-style and battle the enemy in single and multiplayer skirmishes, or dive into a narrative campaign – solo or with friends – to lead a strike-force behind enemy lines, managing a limited supply of fuel, munitions, and ships in the face of a growing rebellion.
NEBULOUS: Fleet Command seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision – and mistake – for hours after each battle.
It's in your hands, Commodore.

Take unparalleled control of every unit right down to their individual hardpoints. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical, and massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.
Group your weapons and task them to different targets or focus fire with everything you have, but bear in mind that weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all.

Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing sensors from detecting their presence, and ensuring illuminators and fire-control radars are unable to mark targets for missile systems.
When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality. Finally, a well-designed formation can provide an extra layer of defense with picket ships screening for capital ships – but multiple ships moving in close proximity produce a larger signature, making them more easily spotted by enemy sensors, especially when exposing a larger face to the enemy.
Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.

Face a growing rebellion in the narrative campaign as you take command of a small strike-force operating behind enemy lines, adapting to its strengths and weaknesses as you face off against increasingly capable enemy forces. Play alone or with friends as you jump from battlespace to battlespace and balance the risk of engaging with secondary objectives that might strengthen your fleet while putting your limited ships in harm's way to accomplish them. Scavenge munitions and fuel from installations and destroyed enemy ships, modifying your arsenal and tactics to overcome evolving circumstances.
Meanwhile, skirmishes against the AI and human opponents allow you to test your mettle in isolated combat scenarios, where fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments – right down to the types of missiles each bay carries.
A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.

Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.
Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst-case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.

NEBULOUS has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more. Use the robust Campaign Editor to design your own narrative campaigns, complete with cutscenes, scripted events, custom fleets, and the tools needed to tell and share your own stories in the world of NEBULOUS: Fleet Command.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
战役,好。希望以后能自定战役舰船的模块
튜토를 완료하였으나 함선이 내가 원하는 방향으로 이동할 생각을 안해서 결국 입문 포기....쥰내 어렵다
Steep learning curve, I like it. As a new player, I wish there were more in-mission tooltips/panels with detailed info (ships/weapons/ammo stats and descriptions), these can be found in the fleet editor though. Hopefully this will come later on.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
始めたばかりですが船の挙動が重厚感あってカッコイイ! 移動場所を設定するのが分かりにくく難しいのでそこだけは改善してほしいです。 追記 チュートリアルを終わらせてキャンペーンを進めていますが空母部隊同士の戦いになると一気に面白くなります。偵察機を四方に飛ばし索敵、母艦を守るための直掩機のローテ、敵艦攻撃の為の戦爆連合の準備と忙しい状況に敵の小型突撃艇や攻撃機の奇襲に対応していくという手に汗握る展開が味わえます。
bon jeu
This is like if Homeworld and the Expanse had a child
Absolutely love the campaign, it;s what I imagine a classic Homeworld remaster to be with full 3D spatial maneuvering, roll control missiles and MOAR MISSILES. The persistent damage / appearance / magazines are really good, as is the mission dialogue that sometimes puts you into a trap. Expect The Expanse style white knuckle CQB ship combat when you least expect it, sometimes that one low-tech gun destroyer comes in really handy as the general purpose brawler with enough system redundancy and compartmentalization to survive most encounters. That said there is a sea-naval feel about how slow the ships are - I get it, they're massively armored boxes with very low TWR and efficient low thrust vacuum engines, so interestingly no Children of a Dead Earth style high velocity combat but expect to re-enact the slow chase of a space Bismarck over an hour to hunt down and destroy an enemy capital ship.
公告里说留下评论,为了吸引开发人员注意我只能先给差评了。 快把战役里的航母船体加到舰队编辑器里去啊! 合作战役是理想的模式如果遭遇战也可以调速度就好了有时候和朋友一起打电脑觉得时间速度太慢 游戏是绝赞的,最棒的写实向多人联机海战游戏)太空歌剧就要这么玩才像话,不然还是像死球儿子那样吧
Complejo pero muy adictivo, la comunidad es amable y siempre dispuesta a ayudar en Discord, pero lo recomiendo solo si sabes hablar ingles ya que no tiene traducción al español y la comunidad es mayoritariamente de habla inglesa. Muy emocionado por la siguiente actualización y la nueva campaña!
Do you enjoy Sea Power, Cold Waters, Command: Modern Operations, UBoat, or the Silent Hunter series? Do you like Battlestar Galactica? What about the Expanse? Do you like building/engineering games like From the Depths, Stormworks, or Space Engineers? I give you Nebulous: Fleet Command. It's modernish naval combat in a space setting, and it is fantastic. The level of ship customization is incredible, similar to Stellaris, but with exponentially more options. Hulls types are fixed for either faction, with a set number of module slots, both internal (damage control, magazines, hangars, and more), and external (weapons, specialized sensors, launch pads, and more). Even the missiles (which come in three sizes) can be customized. The full spectrum of modern weapons, from rockets and missiles, to cannons and bombers, to PD lasers and gatling guns, are available. This is accompanied by some hard-ish sci-fi additions, like particle beams, railguns, and plasma. Then the crown jewel: the most complicated sensor, comms, and EWAR systems I've ever played around with. The campaign is fun, and brutally hard, but the game really shines in multiplayer. You never know what the other team is going to bring (or your teammates in public lobbies). No two games I've played were alike. There's a lot of ranting about 'the meta,' as there are with most games, there isn't one in this game. Communication and clear intent are the secret sauce, it's a strategy game. The other team might show up with 36 rocket shuttles and win by scampering between hiding spots and capture zones while your lumbering capital ships try vainly to catch and kill them all. Maybe you bring a nice balanced fleet, and your opponent brought three carriers, a missile ship, and some radar pickets, and proceeds to alpha strike your team, ending the game in the first ten minutes. Maybe you bring a ton of electronic warfare equipment, jam radars and communications, split off an individual enemy ship from the rest of its team, and then jump them one by one at close range, forcing your opponents to wonder what lurks behind every asteroid. The psychological impact of the latter can make the difference. The game is as punishing as it is wide open. TLDR: Blindfolded real time 3D space chess where you design your own pieces. 10/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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