
Lead a paramilitary force against a growing space Cult threat. Program your units, build a fleet, trade, research, and engage in deep tactical combat in this RPG-strategy hybrid.
Modeled estimate, not a reported figure. How we estimate →
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In NebuLeet, you lead a paramilitary force against a growing space Cult threat. Program your units, build a fleet, trade, research, and engage in deep tactical combat in this RPG-strategy hybrid.
Modular Ships - Customize and configure your vessels piece by piece.
Get creative and share your designs with the world through Steam Workshop!
Automation Through Coding - Program your ships to move and attack smarter.
Androids can be programmed using an in-game visual language.
Evolving Galaxy - Face procedurally-generated events and crises.
The world has dynamic faction diplomacy, economy, and adaptive enemies.
Organization Management - Hire pilots, do research and production, build bases, secure funding.
Do you ally with pirates or hunt them all? What about being a privateer in a dominion war?
Combat Variety - Almost every enemy will have a unique vessel design and behavior.
You can even face player-made vessels during your journey!
Replayability - Several routes and tons of content, as well as mod support.
NebuLeet features a two-layered combat system. On the surface: the simplicity of an auto-battler.
Deeper down: a complex, programmable combat environment. The victory isn't just about having the best weapons - strategic algorithms can turn the tide even against superior technology.
Prefer a more RPG/tactical-style gameplay? Manage your pilots by issuing tactical orders during the pause. Or you can have a simple manual-control program to fly in arcade style.
The coolest part is that it works in multiplayer, too. If someone submits their programmed vessels, you can try fighting it using manual controls on your side. Or put your own android squad against it.
Every vessel is uniquely yours. Assemble each unit from individual parts, each with its own stats and mechanics. The look of your starship isn't just for show; if it looks like a death machine, it probably is.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A game gives full feeling being in space and piloting the starship. There is a pretty big solar system to explore, with constant events and battles against enemies. I'm enjoying the epic space battles and the music in the game. Joining the Dominion and enter the war versus Cult and fighting pirates in space, yeah! The main part of the gameplay is space exploring, fighting the bad ones, researching, reading and imaging. The tactics, diplomacy in between fractions and reputation system is making to think what step to take. I also like creating my own spaceship in creative mode. The good idea in the game is programming, especially the software center with its challenges.
This is not a game you can judge in one or two hours. After a couple of hours, you are only starting to discover new mechanics. Another hour later, you find even more, and only then do you begin to get used to the UX and understand what is really happening. What looks simple at first turns out to be a game with many mechanics. The game does not really teach them or guide you. After a very minimal explanation, it just throws the player into the world and leaves them to figure things out on their own — how to survive and how to succeed on their path. This is a great game that will either hook you for a long time, or you will miss many of its mechanics, and the game will never fully open up for you. So stock up on money, fresh apples, new pilots, and let’s go fight the Cult. Or help him?
Very cool game. Original concept. Deep mechanics. Weapons feel different and are fun to program. 10 cult corruption out of 10
Задумка очень интересная, много опций, есть иммерсивность. Но пока игра нестабильная и часто вылетает на некоторых квестах. Жду обновлений, не хочу рефандить. Ещё хотелось бы видеть базовое обучение механикам
Slightly lacks a tutorial/guidance as stated in the only negative english review I've seen, but if you can't figure out what's going on on your own, then this game is probably not for you given its nature. You assemble ships and program their components (usually bridge for movement and weapons for pew pew), with some rare interaction between components (for example, a missile tracker module which enables new sets of instructions for some weapons). You can unlock instruction sets by purchasing components that integrate them, and those instruction sets will be made available to all other components in the current and all future runs if you solve a specific challenge (that required digging through menus and exploring to find). I really like it and it's a relaxing break from a couple of big title FPS games I play. EDIT: the developer just added an in-game tutorial (a manual where you can read about game mechanics).
Positives: It is a programming game There is an actual combat as an ultimate test of your programs Programming language is interesting (assembly like), not quite at TIS100 level but makes you think Really nice and cohesive style (music + portraits + ships) Negatives I'm not a big fan of visual programming, it makes it more game-like, but is also harder once you want to do something complicated Overall if you like programming games, this is nice addition to your collection
10 неуправляемых аниме девочек из 10
Extremely deep and complex game, when you first start playing you think you understand the bounds of it, but it keeps unraveling new mechanics and layers. The ship's programming is one of the deepest I've ever seen in such games.
Space Rangers meets X-Com! Good old vibes, love it!
Есть сильное ощущение, будто бы запустил обрезанных по масштабам пиксельных Космических рейнджеров (блок действий на планете буквально оттуда). Игре очень не хватает проработанного обучения и ввода в курс дела по механу, различия между модулями кораблей на рынке почти не считываются, наёмникам невозможно задать какие-то приоритеты применения разного оружия, потому тактика тоже довольно топорная в формате "вот по этим стреляем, по этим нет". Назвать это полноценной игрой сложно.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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