
Lead a paramilitary force against a growing space Cult threat. Program your units, build a fleet, trade, research, and engage in deep tactical combat in this RPG-strategy hybrid.
Modeled estimate, not a reported figure. How we estimate →
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In NebuLeet, you lead a paramilitary force against a growing space Cult threat. Program your units, build a fleet, trade, research, and engage in deep tactical combat in this RPG-strategy hybrid.
Modular Ships - Customize and configure your vessels piece by piece.
Get creative and share your designs with the world through Steam Workshop!
Automation Through Coding - Program your ships to move and attack smarter.
Androids can be programmed using an in-game visual language.
Evolving Galaxy - Face procedurally-generated events and crises.
The world has dynamic faction diplomacy, economy, and adaptive enemies.
Organization Management - Hire pilots, do research and production, build bases, secure funding.
Do you ally with pirates or hunt them all? What about being a privateer in a dominion war?
Combat Variety - Almost every enemy will have a unique vessel design and behavior.
You can even face player-made vessels during your journey!
Replayability - Several routes and tons of content, as well as mod support.
NebuLeet features a two-layered combat system. On the surface: the simplicity of an auto-battler.
Deeper down: a complex, programmable combat environment. The victory isn't just about having the best weapons - strategic algorithms can turn the tide even against superior technology.
Prefer a more RPG/tactical-style gameplay? Manage your pilots by issuing tactical orders during the pause. Or you can have a simple manual-control program to fly in arcade style.
The coolest part is that it works in multiplayer, too. If someone submits their programmed vessels, you can try fighting it using manual controls on your side. Or put your own android squad against it.
Every vessel is uniquely yours. Assemble each unit from individual parts, each with its own stats and mechanics. The look of your starship isn't just for show; if it looks like a death machine, it probably is.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game, it is similar to Starsector, but not too much
A fantastic game for fans of the genre. It was a bit hard to get into at first, but it is worth it. Very addictive. From the updates on Steam you can see the developers keep adding content, great to see.
This is "build and program your toys" bliss. Ship building has enough parts to keep me interested, and there are meaningful choices. Decide to prioritize speed, acceleration, or turning. Decide whether extra maneuvering is worth a fuel sacrifice. Decide if it makes sense to add one more weapon or defense system. It's nearly impossible to make a bad looking ship, but it's easy to make a bad functioning one. The programming has let me do almost everything I wanted to do. Now I've built up enough of a library to feel comfortable playing the campaign with a full roster of automated android-piloted ships. Range control, self preservation, boundary checks, target seeking, resource conservation, it's all there. The dev is active, added my ships to the game, and found a rare bug causing the game to freeze on a particular mission in my save game.
This game has a lot going on, but what really hooked me is the spaceship programming system for battles. You can ignore it and still progress, but I find it way more compelling than the other aspects. I've already spent hours in simulation mode trying to min-max battle outcomes, even with the fairly limited initial instruction set. The cool part is that you unlock new instructions as you acquire equipment for your ships, and I'm excited to see what becomes possible with these expanded capabilities.
Хорошая задумка, но надо более понятное и детальное обучение.
This game dares to ask a simple question, "What if Starsector were good?"
Good programming game with a decent assembly-style language. Lacks some documentation, which is understandable for an indie project. I talked to the devs, and we have some disagreements about the design—for example, they don't want to add sqrt() for fear of programs becoming too mathy—but I can see why they made it like this. In no other game can you have the pleasure of implementing a ballistic computer with 2nd-order path approximation!
Залипательная игра. Из-за большого количества менюшек не сразу понял как тут программировать и управлял всем сам, в целом даже так игра достаточно увлекательная. Но когда нашел редактор кода, на долго в нем завис. Возможностей очень много, пока далеко не все изучил. Очень не хватает pvp режима, но он вроде как в разработке, будет интересно попробовать свои силы против других игроков.
A bit of a learning curve but when it clicks: Nicccce +1
Am I mistaken, or this game is very trans-coded? This scratches a very special itch for me, I will spend hundreds of hours on this one for sure!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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