
1:1 scale brings Napoleon Bonaparte's most legendary battles to life in this tactical real-time strategy game. Experience a story-driven campaign where you'll command 33 massive engagements like Waterloo with 200.000 or Leipzig with 500.000 soldiers.
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About
NAPOLEON: RULE OF IRON is a tactical real-time strategy game where you can command Napoleon Bonaparte's most epic historical battles in 1:1 scale. At the battle of Borodino you will see 200.000 actual soldier models on screen engaging in vicious ranged and melee combat. At the battle of Leipzig even up to 500.000. Of course this depends on how well you do in the campaign.
Charge of the french cavalry.
The Campaign follows the story of Napoleon Bonaparte and his largest battles from Toulon to Waterloo: Fight in Italy, Egypt, Europe, Spain and Russia. This doesn't mean that the outcome is clear: there are three alternate endings, two of which are fictitious. Between battles you can manage your Grand Armée: buy supplies, recruit and disband infantry, cavalry and artillery and organize them into Corps. Units can gain experience over the course of the campaign and become your Old Guard. One of them can even bear an imperial eagle standard that inspires nearby soldiers - but be careful. Once it is lost to the enemy it is lost forever. Before each battle there is an immersive briefing and Napoleon will hold a speech infront of your army. The real-time battles give you full tactical control over historical formations like infantry and cavalry divisions and artillery batteries (up to 5000 rendered soldiers or 50 guns each). The maps were carefully reconstructed using NASA satellite data and historical records (though sometimes adjusted for gameplay reasons). These are the 33 battles you can fight in NAPOLEON: RULE OF IRON:
Siege of Toulon, 1793
Mondovi, 1796
Lodi, 1796
Castiglione, 1796
Arcole, 1796
Rivoli, 1797
Pyramids, 1798
Abukir, 1799
Montebello, 1800
Marengo, 1800
Austerlitz, 1805
Jena, 1806
Auerstedt, 1806
Eylau, 1807
Friedland, 1807
Coruna, 1809
Aspern-Essling, 1809
Wagram, 1809
Salamanca, 1812
Witebsk, 1812
Smolensk, 1812
Borodino, 1812
Beresina, 1812
Vitoria, 1813
Lützen, 1813
Bautzen, 1813
Leipzig, 1813
Montmirail, 1814
Vauchamps, 1814
Montereau, 1814
Paris, 1814
Ligny, 1815
Waterloo, 1815
And two secret fictitious battles.
The AI will throughout this present a formidable challenge. Innovative mechanics allow it for example to intelligently evade flanking maneuvers or countercharge when charged. On lower difficulties these behaviours are tuned down or removed. The AI employs a Corps System to utilize or defend against strategies like defeat in detail, distraction attacks, defense in depth etc... The AI has no cheat bonuses or maluses on any difficulty level.
The AI evades a flanking maneuver by the player.
Epic sound effects and visual effects have been implemented to match the soldier numbers. Among these are: super powerful marching drums, huge plumes of smoke, artillery impacts, fires and much more. If your unit has a marching band attachement you can order it to play authentic march music and inspire nearby soldiers. Unlike in other games of this genre fallen soldiers never despawn so the field will soon be strewn with the dead (Blood can be disabled in the settings).
The price of taking a fortified position.
The combat is tactical: Morale, stamina, unit weight, speed and terrain height are just some of the factors that influence combat. Terrain cover like trees or villages play a large role. Ammunition travels at the physically accurate speed. Soldiers will step to the side to make way for friendly units trying to pass through them. In melee brawls realistic clusters form. During rain muskets don’t function. Blizzards make your soldiers tire out faster.
Soldiers step to the side to let a friendly elite unit through to the front.
The fate of France hangs in the balance. Take command of the legendary Grande Armée, shape the destiny of Europe and experience the ultimate Napoleonic simulation.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
Need to have the ability to zoom on the units to see what type of unit they are, just like Total War does.
I bought the game, but it is not possible to play when loading the battlefield, the cursor always crawls up! If I don't solve the problem, I'll have to return the game and demand a refund.
This a very unique take on Napoleonic Battles and campaigns. The GOOD: Easy to learn and play, I didnt even need to read anything, I just jumped in and figured it out in 10 seconds. Realistic exhaustion and morale mechanics. This is not inaccurate Total War or other games where all the old methods of "gaming" the system are used. INSTEAD, you had better think, consider timing of attacks as well as when to pull back and regroup, etc. The BAD: For some reason in the Waterloo scenario (non Campaign) the Prussians never attacked, they just stood there. I thought, I set the game to highest difficulty. Maybe I didnt. I will find out from the Devs. The UGLY: Nothing ugly. Obviously though, the game is not the eye candy TOTAL War is, but that is a good thing. Not needed, as the real value is the gameplay which is great!
for what is there so far. It is good. :) though further updates and other items will be required to finish it out but for what's there already for the team size there. it is good enough. :)
Este juego es injugable el enemigo siempre tiene ventaja y si esta atrincherado jamas ganaras una batalla y lo mas grave es lo del reloj un tiempo insuficiente si te das cuenta en las reseñas los jugadores apenas juegan unas horas por algo sera espero que todo esto lo solucione de momento mi reseña es negativa .
Petit jeu sympa, si vous êtes amateur de jeux comme ceux de la franchise ultimate general foncez, si on prend en compte le fait que le jeu a été dev en quelques mois par un dev solo et qu'il reçoit régulièrement des updates le jeu prévoit d'être dans quelques temps une petite pépite indies
Un juego que desde que lo vi lo esperé por su capacidad de representar números a una escala tan grande. Es un juego difícil, la mayoría de las veces estás en inferioridad numérica excepto en cañones, la clave de la batalla. Hay un modo campaña y un modo batallas que te llevan por una veintena de batallas históricas para conquistar Europa.
Great game ,especially for those of us who appreciate this era in history and in war.
战斗不算多么还原,纵然有1:1规模的壮观,细节却乏善可陈(除了军乐,在界面、单位操作上甚至可说是简陋),但只要把它当做比较独特的排枪小品,还是值得一玩。不建议原价购入。 建议&槽点: 1.战役在营地界面存档 1.5.这个游戏敌我单位标识很粗糙,基本靠信息量少得可怜的面板角落微小图标分辨,有时需要避免在林地乱作一团的情况 2.只能招募初始步骑炮单位,它们积累50%经验会晋升为上级单位:6磅炮→12磅炮,骠骑兵→胸甲骑兵,步兵则有更多分支,部分会晋升为掷弹兵,部分则是辅助向的“行进乐队”,在数值上前者强于后者,但到80%二次晋升为近卫/带光环的鹰旗团后数值等同(补充新兵会带来经验衰减,似乎上级单位只有“行进乐队”不会掉级) 3.本游戏各单位共享弹药库,所以不注意的话很容易全军弹尽粮绝,需要在扩军、维持火力持续上平衡预算 4.因为一些战役限制进场人数,所以优先扩充不算人数的炮兵可以在小规模战斗中扩大优势,但要注意每个军隶属团数量是有限的,超编会导致无法进场;也许注意不要随意把团人数补满 5.与终极将军类似,本作单位有体积碰撞(敌军还会出现两队线列叠在一起只能被炮击的bug),所以排兵布阵需注意拉开距离。另一方面,AI相对机敏会提防步兵过于明显的包抄,有时候反而需要适当放慢步调麻痹敌军 6.接上条,目前本游戏最有效的打法是步炮向侧翼敌军集火、等削弱一定程度后骑兵近战限制士气回复,同时友军继续射击。即便这个游戏没有传统意义上的冲锋动作,步兵带弹近战操作多靠主动走位,但如此协调依然是相对最优解,至少能避免前期空耗弹药最后被没有此等顾虑的AI拖死。等拥有多队12磅炮获得炮兵决斗优势之后,一切都变得简单,除非你又忘了买足够的火枪弹药。
eh, i mean its good dont get me wrong but it really needs a sandbox campaign. gameplay wise its pretty engaging. i dont mind the camera locking but at least lock it behind my lines and not random angles lol the graphics are pretty basic but it really does bring scale to how many ppl were in these formations. its very niche. but the price is abt right. i feel like i got what i paid for. i got it for 10 idk if id pay 20 but ive def paid a lot more for a lot less.. lookin at u ageod. lol very easy to play and the ai is somewhat good and it seems the ai is dynamic. if u want a more realistic in terms of range, game speed, and unit count, but want the feel of ugcw in the napoleonic era this is for you. now being that said, the battles are fairly accuate to history and theres 33 of them. theres a campaign but i havent tried it fully yet. it seems rather linear but able to pick units for the battles. if napoleonic tactical level sims from a far out or higher up perspective this is for you
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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