
Rescue a classic from the junkyard and bring it back to life. Then take it to the country backroads and work your way up the list of racers to earn your rep, discover new drag spots, and compete against The Chain. Become the Late Night king.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]The ‘Check Engine’ light is on.[/h1] [b][i]Late Night 1320[/i][/b] is a street drag-racing game still in Early Access as of this review’s publishing. With the last updates and social media posts by the developers in 2019, has this title jumped the light and been disqualified? Well, it certainly doesn’t look too hot. Even on the highest graphical preset from the barebones options menu, this game is visually unimpressive for the most part. Environments are devoid of interesting items such as spectators or traffic, grass is plainly two-dimensional, and lighting is basic with no dynamic shadows. The car models themselves look alright, but they have no damage modelling outside of ugly bump mapping to make the panels look wrinkled or dented. For unknown reasons, motion blur is really only visible in one race location; it’s absent or very subdued otherwise… not like ghost-like afterimages resemble anything approaching quality blur. Nor does the excessive screen shake meaningfully improve the sense of speed, just the sense of nausea. https://steamcommunity.com/sharedfiles/filedetails/?id=2598350246 On the performance and stability fronts, my [i]Ryzen 9 3900X, 64GB RAM, 1070Ti, Windows 10[/i] system encountered no problems playing the game at 1440p and a constant 60 frames per second. Mind that the already-unattractive menu interface is entirely mouse driven with no option to use a gamepad or keyboard to navigate. As for bugs, they range from occasionally corrupted text to sound bugs; mildly annoying, but nothing game breaking. And rounding out the presentation, the audio also leaves to be desired. There are only two distinct musical tracks in the game. Winning a race provides you with a rather neat rock solo that is unfortunately cut off by the replays loading a few seconds later. The other track, a somewhat tense synth/techno piece present in most menus, is incredibly repetitive and has obnoxious engine rev noises on top. Car sounds are decent but still lack in variety; two flavours of V8 noise aren't enough. Forced induction has no variation between the two types available, so superchargers whistle instead of whine (boooo...), but at least nitrous jetting is appropriately punchy. Before one engages in the dangerous activity that is racing, there is an introductory story resembling a choose-your-own-adventure. While initially intriguing, none of the choices will impact the outcome: your character’s down to their last assets and must increase their reputation and car performance to get back at the rival gang. Next, you scour the junkyard for any old car to race in. Word of advice: don’t take something that’s missing an engine or wheels. Your starting funds simply cannot cover those expenses, even if the bare chassis is cheaper. Any leftover money should be spent on upgrades, the catalogue for which is awkwardly sorted. There’s no way to “bookmark” or otherwise tell if you already have parts installed without juggling between the garage and shop screens. And now, finally, it is time to get to the meat and potatoes of the game. You earn money and respect by winning races. The only races you ever do are quarter-mile drag, and there’s no meaningful variation in how you approach the races nor how you strategize. You’re just put on the starting line, launch when the lights go green on the display (since the physical lights don't work), and hopefully you have the traction, power and shifting points to cross the line before the other racer. Rinse and repeat… [i]for-freaking-ever.[/i] Progression in racing games is often tied to gathering enough cash to upgrade, but the grind is absolutely obnoxious in [b][i]Late Night 1320.[/i][/b] The juicy upgrades that you really care about cost over a grand each. Your early rewards barely crack $100 and some reputation for the underbaked respect system. Repeated races provide even fewer rewards. Opponents spike in difficulty regularly and their “estimated times” flat out lie to you. Add all of this up and you’re in for quite the boring experience, beating the same prat over and over for mere scraps. https://steamcommunity.com/sharedfiles/filedetails/?id=2598201972 This turns even more obnoxious when factoring the limited maintenance elements for your cars. Engine oil lasts forever and is fairly cheap to replace, but any amount adds up in the long run. Meanwhile, nitrous systems have limited repairs (making for an expensive investment eventually) and the top-of-the-line upgrade costs more to refill than half of the races ever give out when replayed. The actual repair system, proudly touted on the main menu screen, is basically non-existent as you never have to worry about your car wearing down, even if you go into the run-off area or crash into an invisible wall. Your supercharged thousand-plus horsepower monster won’t mind the crusty stock radiators. This title’s premise is such a wonderful opportunity to capitalize on car culture and it makes some uneasy steps towards that goal with some customization and upgrade options, such as two-step systems which keep the car’s revs at the optimum point before launching. But there is nothing more beyond this tiny glimpse of what could have been. There are no spectators, no wheelies, no pre-race staging or burnout phases, no pink slips or betting, not even any cruising through the world. Even limiting oneself to just the drag racing, the available content is highly limited. Whatever is there to unlock is most likely not worth playing to unlock or buy. The only place you buy cars from is the junkyard, so they’re always in a state of disrepair. You have the choice of five different models, except a few are so similar in design that they may as well be duplicates – the number of unique designs is closer to three. Body customization involves sticking on bits of trim or a “special roof” that one needs to squint to see even a small difference on most cars. Paint resprays are entirely overwritten by the eight choices of preset decal kits. Sigh. What if I want a lime green car with flame decals? To top it off, most of the “chassis” parts make no meaningful difference to the car’s characteristics. https://steamcommunity.com/sharedfiles/filedetails/?id=2598210446 And lastly, the menus are as ugly as they are functionally destitute. Aside from such quality typos as “I’m not taking this serious”, racer portraits shuffle around every time you access the race location. Want to grind some punk for cash? Whoops, muscle memory made you race against someone out of your league. You can’t quit out of races, nor can you quickly restart them. You can only either finish them or be disqualified for a pitiful respect loss. The rival gang you’re introduced to at the start, “The Chains”, has only one racer programmed in. You encounter him even in locations where his car is woefully ill-equipped to compete against the other generic opponents. This means that every time you race this guy again, your car will effortlessly finish with a good five seconds to spare. The closest one can get to finishing the game is beating every racer in the existing locations. That amounts to three-to-four hours of gameplay, which is on the low side even for a racing game. There’s minimal functional variation in gameplay, and most of the time spent reaching that point is just dull grinding in order to progress to the next racer. “Quick race” just pits your existing ride against an opponent that cannot match you. Any fun to be had competing is just shattered by the tedium. [h3]Such a shame.[/h3] [i]Abandoned and left to rot like a forgotten project car, [b]Late Night 1320[/b] is an unfulfilling and repetitive racer, lacking even the most basic quality of life and progression features.[/i] [quote][url=https://store.steampowered.com/curator/43817454/]Check out [b]Review and Brew[/b] for more high quality reviews on more complete games.[/url][/quote]
I spent money on this. I am disappointed in myself for doing so. I understand that it takes a rather considerable amount of work to create a game... But there's an easier way! Take a game from 2003, chuck a few new models at it, and call it good! Oh, and let's add what appear to be pay-to-progress mechanics just to turn the screws a bit harder. Hard pass. Admittedly, I looked at this game, saw that it had a lot of similarities to Hot Rod: American Street Drag, and went "ooh, that but new would be really cool"... But I didn't entirely expect it to very literally /be/ ASD except with content missing from the reskin (and some assets still stolen from ASD), and that deserves no praise whatsoever.
So! I am always waiting for a functional drag racing game, as there have only been a couple including NFS Pro Street way back in the day. Now, this brings me back to the first good drag racing game I ever played, Hot Rod Magazines "Hot Rod American Street Drag" which came out in 2003 for windows 95. Not only does that game made for windows 95 word better than this, (1320 crashed on me twice in an hour) it also had a functional save mechanic you could control, the vehicles actually responded to input, and to be honest the graphics were not much worse back then. 1320 also stole a significant amount of assets from American Street drag including all of the art assets for vehicle parts in the shop, and somehow packages this in a worse combination than a game made by a car magazine before many people reading this review were born. All in all, this is the worst 9 dollars I think I have spent since the last time I got food poisoning from a food truck.
Early Access Review.....this review is subject to change as another update occurs and when the developer responds regarding game status/next updates. You can only play a portion of the game so far. Much of the game progress is locked. The developer hasn't updated or responded to Steam comments for roughly 2 months. It appears that they also haven't been active on their social media pages for roughly 2 months. I like the game and it has potential. Even though you can only play a small portion it is fun. Please note that currently garage progress and drag strip is locked out. Many people are buying the game wondering why they can't get to the next garage. Hope the developer keeps up the great work they started. I am only posting this negative review as i see some concerns on social feeds that indicate support for the game is poor. I am all for supporting creative indie titles and small teams; hope the developer is continuing to work on this title.
It has not been updated in around 4 months and there is not a lot to do in the current version of the game
Absolute garbage. Don't waste your money. They haven't updated since I bought it.
Very promising game but looks like the devs abandoned it.
Ne yazık ki oyuna birden fazla şans tanımama rağmen oynanılabilir olmadığını düşünüyorum Oyunun mekanikleri oldukça hissiyatsız ( Debriyaja basılı tutarak ara gaz verip kalkışlarda avantaj sağlamak gibi basitbir olay bile yok ) Debriyaj tuşu olmasına rağmen bir işlev göremiyoruz oyunda, araç mekanikleri çok zor, laf olsun diye çok detaylı bir market yelpazesi sunmuşlar ama herhangi bir faydası olmamış oyunun kat etmesi gereken çok yol var...
if you like hotrod racing from the old windows 98 era you will love this game
this game is fun.. sort of. Super hard to make money because every race you get around $50 but it costs $150 to refill the nitrous bottle so you eventually go broke and cant play the game anymore. change the money you get from races a lot and it will make the game more playable.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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