
1:1 scale brings Napoleon Bonaparte's most legendary battles to life in this tactical real-time strategy game. Experience a story-driven campaign where you'll command 33 massive engagements like Waterloo with 200.000 or Leipzig with 500.000 soldiers.
Modeled estimate, not a reported figure. How we estimate →
About
NAPOLEON: RULE OF IRON is a tactical real-time strategy game where you can command Napoleon Bonaparte's most epic historical battles in 1:1 scale. At the battle of Borodino you will see 200.000 actual soldier models on screen engaging in vicious ranged and melee combat. At the battle of Leipzig even up to 500.000. Of course this depends on how well you do in the campaign.
Charge of the french cavalry.
The Campaign follows the story of Napoleon Bonaparte and his largest battles from Toulon to Waterloo: Fight in Italy, Egypt, Europe, Spain and Russia. This doesn't mean that the outcome is clear: there are three alternate endings, two of which are fictitious. Between battles you can manage your Grand Armée: buy supplies, recruit and disband infantry, cavalry and artillery and organize them into Corps. Units can gain experience over the course of the campaign and become your Old Guard. One of them can even bear an imperial eagle standard that inspires nearby soldiers - but be careful. Once it is lost to the enemy it is lost forever. Before each battle there is an immersive briefing and Napoleon will hold a speech infront of your army. The real-time battles give you full tactical control over historical formations like infantry and cavalry divisions and artillery batteries (up to 5000 rendered soldiers or 50 guns each). The maps were carefully reconstructed using NASA satellite data and historical records (though sometimes adjusted for gameplay reasons). These are the 33 battles you can fight in NAPOLEON: RULE OF IRON:
Siege of Toulon, 1793
Mondovi, 1796
Lodi, 1796
Castiglione, 1796
Arcole, 1796
Rivoli, 1797
Pyramids, 1798
Abukir, 1799
Montebello, 1800
Marengo, 1800
Austerlitz, 1805
Jena, 1806
Auerstedt, 1806
Eylau, 1807
Friedland, 1807
Coruna, 1809
Aspern-Essling, 1809
Wagram, 1809
Salamanca, 1812
Witebsk, 1812
Smolensk, 1812
Borodino, 1812
Beresina, 1812
Vitoria, 1813
Lützen, 1813
Bautzen, 1813
Leipzig, 1813
Montmirail, 1814
Vauchamps, 1814
Montereau, 1814
Paris, 1814
Ligny, 1815
Waterloo, 1815
And two secret fictitious battles.
The AI will throughout this present a formidable challenge. Innovative mechanics allow it for example to intelligently evade flanking maneuvers or countercharge when charged. On lower difficulties these behaviours are tuned down or removed. The AI employs a Corps System to utilize or defend against strategies like defeat in detail, distraction attacks, defense in depth etc... The AI has no cheat bonuses or maluses on any difficulty level.
The AI evades a flanking maneuver by the player.
Epic sound effects and visual effects have been implemented to match the soldier numbers. Among these are: super powerful marching drums, huge plumes of smoke, artillery impacts, fires and much more. If your unit has a marching band attachement you can order it to play authentic march music and inspire nearby soldiers. Unlike in other games of this genre fallen soldiers never despawn so the field will soon be strewn with the dead (Blood can be disabled in the settings).
The price of taking a fortified position.
The combat is tactical: Morale, stamina, unit weight, speed and terrain height are just some of the factors that influence combat. Terrain cover like trees or villages play a large role. Ammunition travels at the physically accurate speed. Soldiers will step to the side to make way for friendly units trying to pass through them. In melee brawls realistic clusters form. During rain muskets don’t function. Blizzards make your soldiers tire out faster.
Soldiers step to the side to let a friendly elite unit through to the front.
The fate of France hangs in the balance. Take command of the legendary Grande Armée, shape the destiny of Europe and experience the ultimate Napoleonic simulation.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Shows the true scope of a Napoleonic battle. Large formations which the UI has made pretty easy to control. I do wish there was a way to change to different formations (like attack column). The developer has provided a lot of content too. There are about 20 different battles spanning Napoleon's entire career, for Toulon to Waterloo. I definitely recommend this one!
eh, i mean its good dont get me wrong but it really needs a sandbox campaign. gameplay wise its pretty engaging. i dont mind the camera locking but at least lock it behind my lines and not random angles lol the graphics are pretty basic but it really does bring scale to how many ppl were in these formations. its very niche. but the price is abt right. i feel like i got what i paid for. i got it for 10 idk if id pay 20 but ive def paid a lot more for a lot less.. lookin at u ageod. lol very easy to play and the ai is somewhat good and it seems the ai is dynamic. if u want a more realistic in terms of range, game speed, and unit count, but want the feel of ugcw in the napoleonic era this is for you. now being that said, the battles are fairly accuate to history and theres 33 of them. theres a campaign but i havent tried it fully yet. it seems rather linear but able to pick units for the battles. if napoleonic tactical level sims from a far out or higher up perspective this is for you
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Hours played at review time, across 24 reviews with recorded playtime.
Great game ,especially for those of us who appreciate this era in history and in war.
why french guard reload time is 30s,please fix it. and I found that the max number of the army in campaign is always less than historical battle,it makes me sad LOL
Players by region
Where this game's players are, estimated from review languages.
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