
Be prepared to be transported to a reality of dreams and nightmares. What will you discover about yourself in this journey through the subconscious?
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Я говорил что такое безумие?
⁽⁽ଘ( ˊᵕˋ )ଓ⁾⁾
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 4/10[/url]. An eclectic and enigmatic 3D game that ranges from walking sim/maze to precision platformer; the only constant is a lack of instructions. With such variety it’s unlikely that many people will enjoy everything it has to offer, and there are no level skips. At its heart every level is a maze, with a few key objects you have to find to unlock the paths that allow you to eventually reach the exit. The key objects are really just collectibles, you don’t use them, you just walk over them and then hope that you can guess what might have changed. There are roughly three types of levels: * Reflex-free mazes: twisty little passageways, all alike (yes that’s a Zork reference, but also a fairly apt description). The first level was OK but by the time I got to the second, (nearly identical looking except for layout) I was fully over it. Too bad it took at least 30 minutes to escape. * Platformers where you had to figure out the viable path to the exit. These were by far the most fun part of the game, but at most made up a third of the game. * Precision platformers (or other sorts of 3D movement), where split second timing is required in order to be able to pass. After 3 of these I finally I rage-quit and uninstalled. In theory a game with a lot of variety is a good thing because you won’t get bored. But designing all that variety in a way that everyone will enjoy it is a very tall order and clearly beyond the capacities of this designer. Still I might have given it a weak "recommend" if there had at least been a level skip option so you could just do the parts that were fun. No such luck sadly. Too bad, as frequently it was pretty and some of the levels had interesting designs or other gameplay twists. I would have liked to have finished the 30-40% of levels that were fun.
хз не играл
5
А из-за вашей противной гаммы и неадекватного управления я дальше и не стал даже пытаться играть в это игроподобие
⭐⭐⭐⭐⭐
I don't know why but I went into this blind and are still playing it blind. I am not much of a story guy and for some reason are drawn to keep playing. It is a weird puzzle game but the atmosphere is pretty cool. One I want to complete!
Ничего не понял, но было красиво.
'n Verlore Verstand: - Spielspaß (3/10) - Atmosphäre (8/10) - Story (1/10) - Grafik (8/10) - Steuerung (9/10) - Musik (7/10) - Sounds (10/10) - Performance (10/10) - Länge (5/10) - Wiederspielwert (3/10) Bewertung: 6.4/10 (Einzelspieler: Kampagne) (Mehrspieler: /)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +15 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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