
Action-platformer filled to the brim with blood, mayhem, and demons straight from hell! Play solo or with your friends in split-screen, upgrade your beast, and mow down hordes of enemies and their towering lieutenants.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
if you like cyberpunk 2077 game, then you must play this game
ВНИМАНИЕ! ВНИМАНИЕ ! ДАМЫ И ГОСПОДА давайте мы с вами вернемся, в 2000-2010 г многие не знали что такое интернет а про стим я вообще молчу все же помнят как мы покупали игры 1. скидывались с ребятами на определенную игру 2. покупали 3 каждый устанавливали у себя на компе игру 4 потом возвращали диск это махинация работала, более 7 лет потом появился интернет и начали массово скачивать с интернета лично я пришел в стим в 2017 году то есть за 17 лет я не платил за игры с 2017 по 2022 г было куплено 338 игр давайте возьмем минимальную сумму 100 рублей за 1 шт игры 338*100=33 800 рублей это не большая сумма почти за 5 лет а теперь представим сколько людей из России играю в стиме и сколько у них игр и сколько они еще взяли бы Вы понимаете что Русский человек стал покупать игры а не качать когда пополнение кошелька в стиме стало не возможной с банковских карт, люди закрыли на это глаза. И нашли два способа как пополнить баланс. половина разработчики кричали что игры будут вне политике а через неделю прекращают продавать свои игры на территорий РФ другая половина разрабов подняли ценник на свою продукцию тогда возникает вопрос - НА Х-У-Я - МНЕ СТИМ???? на днях Я УЙДУ ИЗ СТИМА ! Я УДАЛЮ СВОЙ АККАУНТ! перехожу на другую площадку, где есть абсолютно все игры и самое главное что они бесплатные поднять пиратские флаги встретимся на палубе ТОРРЕНТ ВСЕ КТО У МЕНЯ В ДРУЗЬЯХ МОЖЕТЕ МЕНЯ УДАЛЯТЬ УЖЕ СПАСИБО ТЕМ РАЗРАБОТЧИКАМ КОТОРЫЕ ЗАПРЕТИЛИ ПРОДАВАТЬ СВОЙ ПРОДУКТ на территорий РФ
From Shadows is yet another of literally thousands of 2D retro platformers infesting Steam and lowering the average quality of all video games everywhere. This is a particularly badly made platformer, the best part is the graphics and they're not great. First and foremost it's worth mentioning that this is a bit of a bug riddled mess where you glitch, fall through the floor, and generally have a really bad time. The werewolf/vampire theme seemed like a great idea but even great ideas can't flourish when coupled with apallingly bad technical implementations. The game features simple, fairly basic 2D visuals, and while some effort went into them, and they don't look bad exactly, they don't look great, either. In the 3D era of gaming, that kicked off in the mid 1990's with dedicated 3D GPUs like the S3 Virge and ATI Rage, phoning in the graphics like this isn't going to win any awards or appeal to enthusiast PC gamers. Bewilderingly, while the game includes proper audio controls, [b]they don't work!![/b] So you can't turn off the annoying game audio (it's not very good), you'll need to alt+tab out and stop the game sounds using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to bother testing this basic feature. The controls and game handling are notably very floaty and imprecise. It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing or polish done. Because this is designed for handheld/portable gaming appliances, it carries a number of deliberate design deficiencies. Compromises were made to cater to the low power handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the mobile game developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for low power handhelds forces upon a game. While this might run well on a Steam Deck, we must remember the vast majority of gamers here are gaming on PC. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. From Shadows has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for starting the first level, trivial to achieve, but less than 3 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 3 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality game this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? From Shadows is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
I love this game, a hidden gem for me, took me by surprise. A rich side scroll ARPG with a fine story and action, goes to my favorites list. Revolt and Rebel, I would love to see more from them.
Woof! Woof! :)
💋
It's ok for 0.5 $.
Woof! Woof! :)
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Who the hell thought that mission 18 was a good idea? Edit* Somehow I finished the mission and also the whole game. All in all, I had fun with this game and I dont regret buying it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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