
Play your way through the different maps generated with every playthrough, constantly on the move away from the calamity of light, the Shine Raid, to your left and on your final battle with the Fallen Angel Alma. There's no turning back, once this thrilling one-way adventure begins!
Modeled estimate, not a reported figure. How we estimate →
About
Forget about saving the king, forget about saving the townsfolk, a true hero is one who saves the day!
Once you begin Mystery Chronicle: One Way Heroics, there is no turning back.
Mystery Chronicle overhauls the gameplay and graphics of the highly acclaimed indie title One Way Heroics. As well as adding in some well-loved characters from other IPs such as Danganronpa and Shiren the Wanderer.
Play your way through the different maps generated with every playthrough, constantly on the move away from the calamity of light, the Shine Raid, to your left and on to your final battle with the Fallen Angel, Alma. There's no turning back, once this thrilling one-way adventure begins!

Filled with over 20 different classes
Epic battles together with the comrades you meet, and the chance to unravel the mysteries of these worlds.
Dungeon Crawling Goes Above Ground
Leave dinky dungeons behind to explore an infinite number of procedurally generated worlds, each with their own terrain, traps and treasure.
Forced-scroll Roguelike RPG
The Shine Raid consumes everything in its path and moves with every action you take! Do you risk taking a detour for loot, or do you play it safe and put more distance between yourself and annihilation?
Brimming with Class and Characters
With over 20 classes to choose from, no two adventures will ever be the same! A quirky cast of NPC allies will always be there to keep you company—so long as you take care to keep them alive.
Social Skills
Share the worlds you unlock with friends, then post your successes (and failures) on Twitter. Thanks to daily Campaign Worlds you’ll never run out of new ground to cover!
English and Japanese Interface, Subtitles and Full Audio!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mystery Crush : No Way Back unstable. ======== crush when open shortcut menu, crush during fighting, crush during moving, crush during pickup an item, even crush during ending scene! who wrote the codes? original ver. have no crushing points!
Framerate travado a 30fps em um jogo simples
No lo he jugado en profundidad aun, las primeras sensaciones han sido de juego tosco e intrincado. Se nota que tiene bastante profundidad y está hecho con cariño, lo recomendaría comprar, sobre todo, rebajado.
This game is a little over-hated. Like everyone, I think the original is overall the better game, but there is fun to be had with this. Pros -It's still OWH, the core gameplay, controls, and victory conditions are the same -WAY more classes to play, tons of new content -World generation feels a little more random with more variety -Tons of stuff to unlock, building the castle feels *slightly* more fleshed out -The art overall is a little hit or miss, but I really like the sprites themselves Cons -The Fairy sidekick is ♥♥♥♥♥♥♥ insufferable, all of the dialogue is overly-cringe weeb ass garbage. A bummer because the original had memorable characters and a charming story. -30fps lock, and the game is choppy and feels super laggy (Lossless Scaling helps) -Botched online implementation -New UI is 50/50. Some things are more readable, but it's less customizable, and menu navigation feels clunky. -Music is worse and there's way less variety -Traps suck, but you can make them visible in the options (do this) I'd recommend the original to newcomers anytime over this, but if you've already played that cover to cover and want more, I really don't think this game is as bad as everyone says. I go back and forth between this and the original and enjoy them both.
片道勇者をスパチュンがリメイクした物。一応、作者公認でプレイ動画もある。 システム・内容ともに片道勇者と片道勇者+の中間くらい。痒いところに手が届かないくらいのシステムバランス。特に、次元倉庫内の装備修理ができないのが結構痛い。一々持ち出すか修理アイテムを引き継がないといけないため、捨て冒険に近いものが嵩む結果になる。 また、全体を通してもっさりかんと妙なFPSの低さが目立つ。おそらく処理の最適化ができていないのか、FPSが30固定なのかもしれない。一応言っておくと、さすがにPCスペックは要求値よりもかなり上である。 大まかな目的はほぼ一緒。闇が光になって、魔王が堕天使になったくらい。最終的なラスボスがどのあたりに着地するのかはまだ全クリしていないので不明。 各職業キャラに立ち絵が付いたのはさすがに企業産と言えるか。可愛いキャラも結構いる。 一番の目玉はやはりコラボ要素だろう。職業として風来人や超高校級が存在し、城にはマムルを配置できたりする。逆に言えばそれ以外は片道勇者+と大差ないか劣化している。上記の動作関連も合わせると結構賛否両論になるだろう。実際なっている。 出来が悪いわけではないのでお勧めにしておくが、正直片道勇者+をやった後にこちらに戻ってこられるかは人によると思う。企業リメイクであるのに劣化点がそれなりに存在するのは人によってはマイナスだろう。元の作品の出来がいいから尚更である。
A ver, el primer One Way Heroics es mejor por mucho menos precio. Aquí le han añadido más clases y más compañeros, lo cual está bien, pero han hecho muchos cambios pequeños que lo hacen menos divertido. Sigue siendo un buen juego, pero mejor compra el primero.
有卡 有成就 没中文 不可思议编年史:单向英雄 国王啊,别再想着拯救乡民了,真正的英雄,是要拯救世界! 一旦开启《不可思议编年史:单向英雄》,便无路可退。 本作全面重制了口碑极佳的独立游戏《单向英雄》的玩法与画面,并加入《弹丸论破》《不可思议的迷宫 风来的西林》等知名作品中的人气角色。 每次游玩都会生成全新地图,你必须不断逃离左侧袭来的光之灾难 “闪耀突袭”,迎战最终的堕落天使阿尔玛。这场惊心动魄的单向冒险,一旦开始就无法回头! 超过 20 种职业可供选择 与邂逅的伙伴并肩激战,揭开世界的谜团 走出地牢的迷宫探索 告别狭小地牢,探索无数随机生成的世界,每个世界都拥有独特地形、陷阱与宝藏。 强制卷轴式肉鸽 RPG 闪耀突袭会吞噬一切,并且会随你的每一步行动逼近!你会为了宝物冒险绕路,还是稳妥逃生,远离毁灭? 丰富职业与角色 超过 20 种职业,让每场冒险都独一无二。个性十足的 NPC 伙伴将与你同行,前提是你要让他们活下去。 社交功能 与好友分享你解锁的世界,将你的成败分享至社交平台。每日挑战关卡让你永远有新地图可玩。 支持英、日双语界面、字幕及全语音。
Needs a lot of QoL changes.
This review is a conditional recommend if you know what you're doing and have played the original One Way Heroics. I got the game on sale for $1, so my judgement is somewhat more lenient as it's pretty much free. The game tries too hard to be unique with its fancy new voicelines and new graphics and forgetting the core concept of fun from the original which had even more limited resources than this one. I'll start with the cons and nitpicks. Traps. Though you now have the option to turn them on to be seen at all times to prevent unfair and ridiculous game ending runs due to stepping on a trap... it's addition is just an immense annoyance, and does very little for the gameplay other than maybe dumping an enemy on a trap or two. They're probably only mitigated by the use of specific skills or specific items that may or may not appear ever, or at all in your runs which may be detrimental for long term runs on harder difficulties. I haven't played the game long enough yet to figure it out, but hey, I don't plan on leaving them invisible to suffer like a masochist. After all, nobody wants to constantly check for traps every single tile in front of them, nor is it a fun game mechanic in this case. But at least it can be turned off. Shops, compared to the original constantly have you ask for confirmation when you want to buy and sell now. For some ungodly reason, the confirmation button is "O", and cannot be changed in the settings. Want to complete a transaction? Better do that 1-4 times every town for every merchant. Steps to it go from Move item to inventory -> confirm purchase -> confirm the confirmation -> repeat. It's very annoying. As far as the pros go, better graphics, more classes, bigger enemies that you can cheese with the environment, new features are pretty cool. But I can see myself just returning to the original game after I've had enough fun out of this one.
Experiências positivas: • esperando por um desenvolvimento emocionante de um título antigo, talvez procurando por histórias de RPG geradas como mundos eram gerados antes: você tem que dizer, os anúncios pareciam promissores. • eles adicionaram um tutorial, talvez isso seja uma coisa boa. Experiências negativas: • O jogo não inicia para mim no começo. Os desenvolvedores responderam com algo como "por favor, aguardem por uma solução" e desapareceram por semanas (postaram uma postagem no fórum e um tíquete de suporte). A solução, no entanto, de alguma forma estava em reinstalar o DirectX e o VC. Ok, então Watch Dogs e Borderlands e qualquer outro jogo da minha coleção rodariam para mim, mas este não.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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