
The Classic Roguelike Wanders Onto Steam! Adventure with Shiren the Wanderer and his sidekick Koppa, the talking ferret, through a world filled with cunning monsters, deadly traps and countless treasure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 892reviews | 76% | — | $53.2K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
//26.09.07 - 한글패치 1.01 배포 오프닝 장면을 제외한 99.9% 번역판 입니다. 검수를 위해 압축파일 내부에 엑셀파일도 함께 첨부해뒀습니다. 자세한 설명은 아래 링크 참고해주시기 바랍니다. 감사합니다. https://gall.dcinside.com/board/view/?id=rlike&no=523175&page=1
エンドロールが出て、そこから少し進めた所で先ほどコントローラーを置きました。 ゲーム性に関してはとても楽しめていました。 賛否両論ある夜システムなども嫌いではないです。 しかしアイテム説明文、まがいものアイテムのセンスがそれら全てを台無しにしてくれました。 育ってしまった敵と相対するシレンではお馴染みの緊張感のある場面で、命取りになりかねない1ターンを掛けて識別したアイテムがまがいものでして その説明文のシャレと、ゲームの状況のギャップに純粋に腹が立ちました。 その困難は無事切り抜け探索を進めようとしたのですが、また嫌な気分になるかもと思うとダンジョンを楽しむ気にもなれず このゲームはそこで終わらせる事にしました。 とても惜しい気分です。 あらゆるジャンルを通して、生まれて初めてバッド評価のレビューを書きました。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is like Azure Dreams, no city building/dating little monster raising. But It took me a while to find a fun mystery dungeon. Azure dreams is the goat. Shiren is good too. the genre is mystery dungeon as both are just that. Go here the place is random you are lvl 1 find item. Azure dreams is a bit easier with the location and items. It has monster raising and training focus. and there is dating, goofy skits, town customization, with a simpler mystery dungeon than shiren to balance it. The flaws with the azure dreams ps1 series were there, like no eggs or even random items in the hunter store the rust trap problem, floor 2 always having Ghosh. The Gameboy version fixed the rust with an oil so you can use other items and not get them too weak. Shiren, is a more punishing push your luck while exploring. So items are the main focus. You can get monsters, they level up and evolve, but they are more temporary allies that can simply run off. Your not just locked into 1 tower they are spread out. there are more types of traps, fake items. You also encounter npcs to recruit, but the do their own thing too. It could be argued that both games take place in different countries of the same world. Shiren has a system where other players can send you a revive. If you can figure it out. Anyways both game are good, i would love to see the monster system in shiren, or the item system in Azure dreams. They both get it right, but lack a little something more the others have. Not in a bad way, just koh was a rags to riches, figure out the mystery, help others. while shiren is just looking for that next adventure mystery helping other on the way.
This game is basically Pokemon Mystery Dungeon for masochists (both are made by the same group). Shiren The Wanderer is a very slow-paced, turn-based dungeon crawler that inverts your testicles, steals your kidneys, and invites your parents to your friend's Discord, all for whiffing one regular attack against a normal enemy that you should've just used a staff on. Tips for people new to this very underrated franchise: run while you still can. JK, it's not that bad. In this game in particular, you just need to carry an Undo Grass everywhere you can, and don't push your luck; warp home when you get the option (Escape Scrolls are good too). You should stick with the Ordinary Stick and Plain Targe as your starting gear, since they level up so much faster than other stronger weapons. Keep Preservation Pots to boost your inventory space, and don't be afraid to use your items (Scrolls and Staves have 100% accuracy, as opposed to your regular attack, which has around 92%). When you get to night-time mode, set Concussive Cannon on all 8 of your necklace slots and kill everything like Goku (it's one of the best necklace skills). Also, if you're close to the end of a dungeon, it's usually better to gun for the stairs than look for items, especially if the enemies are giving you a hard time. Pick your fights, because trying to fight everything is a good way to die. Good luck, and may the winds of Kron always be at your back, or something.
ストーリークリア時点でのレビュー ★8/10 悪くないゲーム。 ローグライクをプレイする時の候補にはなるでしょう ・良い点 滑らかなドット絵 今でもあまり見劣りしない 和風の世界観 ここが適当だとあまりのめり込めない ローグライクシステム 人気シリーズなだけはある ・悪い点 アイテム関係のギャグ 萎える 決定ボタンが普段やってるゲームと逆 ・賛否 夜システム ダンジョン攻略中に急にルールが変わって対処が難しい 失った武具を回収出来るタグシステムや、ポイントを貯めて貴重なアイテムを獲得できるポイントカードなど 時間をかければストーリークリアし易くなる仕組みは用意されている 夜への対処も含めて、敵の位置を確認出来る腕輪が一番攻略に役立った 地底の館を周回して武具を地道に強化してクリアしました
I'm not vibing with this game. The constant menu management is very tedious and I don't find the dungeons very interesting as they are just box room connected by hallways over and over. It feels like you either breeze through this game or you step on a warp trap, land in the middle of 5 guys and then get pummeled, losing everything. On top of that, if you crash at all, you lose everything. And these runs can go on for quite a bit. I think you need to really be into this genre to enjoy this.
DS, Swich版……と続き、Steam版を買わせてもらいました。 DS時代のゲームの異色なので、あまり細かいことをとやかく言うのもどうなのかって話なのかもしれないけども、 不満点があります。 ・救助パスの、36文字を手入力がだるい。せっかくのパソコンなので、コピペさせてほしい。 ・救助パスの入力に、キーボードが対応していない。携帯ゲーム機向けのUIでいちいち文字を追って入力するのはダルいです。 ・キーボードの操作において、キーの割り振りをユーザーで自由に設定させてほしい。他ゲーとかやってると、ゲーム間の操作の混乱を避けるため、似たような操作のキーは統一したくなります。決定ボタンのキーとか、キャンセルボタンのキーとか。ゲームごとに異なるキーの配分だと、認知負荷が高い。 名作を、せっかくPCに移植したのに、そこら辺の適応しきれてない部分が、すごいもったいないなぁと思いました。 ちなみに、僕がSteam版を買った動機は、「ハードの寿命……ハードの生産終了, 危機の劣化など」に縛られず、永くこのゲームをやりたいからです。 ただ、救助パスなどの入力が楽になるかとも期待していたのでそこが残念。 Swich版になるにあたって、ライブビューの追加や、BGM図鑑などの追加もあったので、ちょっと期待してたんですが……今からでも、改善してくれないかなぁ……企業的にはコストが重いのかも?残念。
GB版のシレンをやってから久々の不思議のダンジョンシリーズですが、クリアするのが難しすぎて辛いですが楽しいです。
I really like dungeon crawlers, but this was a bit too much. The game is brutally difficult and has a horrible, clunky UI. It's chock full of tutorials---so many in fact that it is hard to keep things straight, and they don't seem to really help you learn the game. Runs take too long to get going and get interesting,
89点(28時間 ストーリークリア) ・不思議なダンジョン系の第2派(1派はトルネコ。その次に来たのが風来のシレン)の続編。 ・評価がいまいちであったので、心配したが、このレビューの低さは、極端に高い人と低い人に分かれていると感じた。自分も途中までは、面白いけどこんな感じか!と思いながら武器を強くしていたが、武器や盾を鍛えるたびに、「難しいけど、こうやってちょっとずつ強くしていくのを楽しむんだな」と思っていた。 しかし、違った。攻略を少し覗くと「合成」の二文字が。この「合成」を「なるほど!」と思った人は、レビューで高評価になるんだと感じた。「合成」は、分かればとても簡単(難しいのもあるにはあるが)で、武器や盾がどんどん強くなる。気づけば、アイテム探しに・・・と思っていたが、自分はクリアしてしまっていた(笑) つまり、「合成」を知ると、難易度も下がるが、一気に快適に、楽しくなるのである。むしろ、止め時がわからなくなるほどになってしまう。合成の仕方は2~3種類あって、壺か敵である。それ以上は、攻略を見て調べると良い。 ・ストーリーもほのぼので、スーファミを思い出す感じで、悪くなかった。BGMは特に覚えていない。 ・やりこみ要素もあるようだが、自分は飽き性なので止めたが、やろうとすれば、1000回は遊べるかもしれない。自分は、100回もいかなかったが、十分楽しかった。めちゃおススメ。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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