Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 117reviews | 62% | — | $25.5K |
| $4.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gra ma ciekawą fabułę, ładną grafikę - jednakże jest krótka i posiada błędy/ niedogodności, utrudniające sprawną grę (dostępne itemy nie zawsze wiążą się ze zmianą kursora, w HOS czasem trzeba kliknąć w NAPRAWDĘ KONKRETNY piksel, by wziąć rzecz). Brak również osiągnięć (achivments), czy rzeczy do kolekcji. Gra ma potencjał, jednakże wymaga pracy. Na chwilę obecną - do zagrania, jeśli nic innego już nie ma.
Die Übersetzung der gesuchten Gegenstände im Spiel, ist - nett ausgedrückt - eine absolute Katastrophe . Teilweise war ein weiterkommen , ohne Tipps zu benutzen , nicht möglich .... Sorry, hab ich so noch in keinem anderen Wimmelbild Spiel erlebt. Zum Glück hab ich das spiel stark Reduziert gekauft.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Korean, Russian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a bit buggy and nonsensical, so I wouldn't really recommend it. It falls flat in most respects and because the click boxes are a bit off on a lot of things, you'll wind up clicking about randomly to complete some objectives. There also seem to be some translation errors or something of the kind as objects aren't always called what you think they should be, which adds to the frustration with HO scenes. Decent distraction for the time I played it, but not necessarily fun?
Im Großen und Ganzen spielbar, allerdings sollte man den Übersetzer ins Deutsche feuern. So wird aus einem Baseball "Bat" bei der Übersetzung ne Fledermaus, die man suchen soll, oder aus einer Krabbe im Glas wird eine Krabbe in der Dose gemacht. Wer kein Englisch kann, der sucht sich an mancher Stelle nen Wolf.
Unfortunately this particular HOG experience is a nightmare. I usually never use the hint button and always try to not miss-click inn hog scenes. This game makes it impossible as it suffers from a multitude of technical issues such as having interactive parts in hog scenes but the mouse pointer not reacting to objects that can be manipulated. This results in aimless clicking all over the scene in hopes of opening something. Having the hog items clickable area in worst cases be only a few pixels wide again resulting in several dozen clicks before the game actually pick the item up. Weird object naming which in cases assumably can be something lost in translation such as roller skates being "rollers" which is still somehow understandable but then ranging to very outlandish interpretations such as a trumpet being "pipe" to completely irrational ones such as a number 2 being "hunter" and an umbrella being "cup" ... It makes no sense at all. On the technical side, apart from HOG scene issues, I've had to skip one puzzle as there just was no apparent solution, the mechanics seemed broken. The story could be decent (as far as hog adventures come, let's face it, logic is not usually the strongest suite of these games) but is also ruined by some of the most frustrating, infuriating "acts" and primary tasks I've ever had the misfortune to come across. In the first part we spend what seems like countless hours of real time fetching a bottle of water to an injured guy who for reasons X refuses to move until we do so and obviously the only way to get this is to painstakingly filter this with a machine. In the second part this theme continues. We are surrounded by zombies (or whatever), the lab is about to explode. We come across this engineer dude who has a crucial data disk but is scared and refuses to move his ass when its imperative for his own survival. The solution is to get him a piece of his favorite chocolate because his ass is a tad peckish... ! The whole second part revolves around getting him this damned chocolate bar ... Not sure if this is intentionally making fun of the fuzzy dreamlike logic these games usually have, if so then kudos, but it only managed to rile me up since I was already irritated by the technical shenanigans ... Potential lost by stupid storyline and almost gamebreaking technical issues.
Yes, but only if you are experienced in HOG games and want a quick chill adventure. I liked the setting, atmosphere, graphics and music, it can be comfy. There were a few easy puzzles and a handful of hog scenes. The flow is fine, you don't have to backtrack much and there is quick-travel with map hints. The story is fine but feels way too rushed and underdeveloped, also no voiced dialog. However, some of the hog scenes were tricky and not for beginners. There are hidden items behind other objects with no interactive cursor indication. So you have to guess and start clicking at random. Also I encountered 2-3 cases where the item was mislabeled! Like the word was "cap" and it turned out it was an umbrella. It is OK
This game was decent. I've def played worse. I thought the animation was beautiful. The story was ok and unfolded nicely. There was no voice acting, which is better than poor voice acting. The only gameplay issue I had was that some areas did not have a hotspot. basically, if an item was used without zooming in on the zone, hen there was no hotpot - you just had to know that an item could be used there. I would have also appreciated achievements, but overall, worth a play.
I liked it! It's not a super hard puzzle, nor super easy either. It has a really helpful tip system that recharges every few seconds, so you're never really stuck. The only problem I found was on an item you have to search, that will only be clickable on the right side (it's a drawn feather). It exasperated me, because I could only see that one, but fortunately someone already went through that problem and that fixed it. If you just want to relax and play a "smart" "no-brainer" game with a story to it, then got for it. I really recommend this one. It's a quick one, but feels just right. It's regrettable that it is not repayable, since the story is the same.
This game was a pleasant surprise after reading some of the not so happy reviews. A story about zombies and magic basically, I hadn't encountered a zombie HOG until this so it was pretty refreshing and I had a good time. While clicking had to be pretty exact in the hidden object scenes and puzzles, there wasn't anything broken or bugged in the game. There was frequent cutscenes as the story progressed and the map felt well utilized. I would have loved if the game was voice acted but the story was fine without it. I will probably check out other HOGs by this developer.
Most of the graphics are OK for an older game's standers and story line if fine, but HO is terrible. No indications where you can find objects that are blue (no pointer changes, or glimmer), items hard to see, many mislabeled items. Devs could have fixed this long time ago and put out a fixed version or a patch, but no one did anything about it. No voice overs and "music" is quite annoying. Stay away from this game and before you buy an other game from this developer find a free demo of the game so you don't buy an other badly made game like this again.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1K | 48 | 81% | $5.99 | |
| $460 | 22 | 86% | $1.59 | |
| $382 | 6 | 100% | $3.19 | |
| $2.6K | 12 | 33% | $11.99 | |
| $658 | 5 | 40% | $7.99 | |
| $518 | 4 | 0% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.5K | 181 | 91% | $7.99 | |
| $25.5K | 242 | 94% | $6.99 | |
| $25.5K | 75 | 92% | $7.99 | |
| $25.5K | 161 | 70% | $7.99 | |
| $25.5K | 151 | 85% | $5.99 | |
| $25.5K | 83 | 88% | $19.99 |