
Fan made Retro-RPG developed with the Source Engine. Explore Orio Island, gain the trust of the elemental god fairies and wield their magical powers to save the Divine Tree from the Relics of Gan-Ti.
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Languages: English*, German, Hungarian, French, Simplified Chinese*languages with full audio support
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[h1] Остров приключений [/h1] Зельдоподобная адвенчура с сюжетами и сражениями. Большой мир. Без спойлеров. [h1] СЮЖЕТ [/h1] Жил себе паренёк, не тужил и вдруг оказался втянут в глобальные разборки. После нескольких сюжетных поворотов оказывается, что, внезапно, надо спасать этот мир. https://steamcommunity.com/sharedfiles/filedetails/?id=2868065832 [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представляет собой приключение об исследовании большого мира. Начинает наш герой в мирной деревне с того, что бежит на встречу с дедушкой. По дороге проходит небольшое обучение, которое сопровождает нас на протяжении всей игры если находим что-то новенькое. Основная задача героя, если не вдаваться в детали, во избежание спойлеров - спасти мир, глобальное задание проведёт его через весь остров. Имеются и небольшие вспомогательные квесты. Очень условное расположение точек интереса можно увидеть на карте. На деле остров состоит из массы достаточно запутанных локаций, наполненных секретами. Герой развивается по мере набора уровней за счёт автоматического увеличения статов, улучшения за особые ингредиенты экипировки и открываемых по сюжету, прокачиваемых вручную активных скиллов. Ресурсы для крафта очень редкие и, как правило, запрятаны в секретных местах, так что осматривать локации стоит тщательно. За убийство особых пауков герой открывает боевые движения. Новые мув-сеты лежат в сундуках в стартовой деревне в особом домике со знаком паука. Мир кишит разнообразными врагами. Противники, кроме боссов (также не возрождаются особые редкие пауки и прочие сокровища в тайниках), респавнятся при переходе героя между локациями или при выходе из игры. Это даёт возможность неплохо набить золота и опыта, правда, с ростом уровня героя профит от слабых врагов становится небольшим. За убийство врагов дают золото, опыт а также особые сферки восстановления здоровья, чем противник сильнее, тем больше жизней восстановится. Что очень удобно - если героя убили, то всё нафармленное остаётся с ним. Сохранения происходят в жёстко заданных местах чек-пойнтов. Как правило, это места связанные с ключевыми точками одоления сюжета. https://steamcommunity.com/sharedfiles/filedetails/?id=2868065949 Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] + Простая, но приятная (есть исключение, но о нём - ниже) графика. + Хорошее музыкальное и звуковое сопровождение. + Хороший сюжет. + Большие, проработанные локации. + Хорошая система развития героя. + Достаточно много видов врагов. [h1] МИНУСЫ: [/h1] - С источниками света в некоторых местах большая проблема - не видно ничего. - Нет русского языка текста. Требуемый уровень познаний английского - средний. Лично мне местами тяжеловато было понять, приходилось специально преводить. - Игра частично некрасиво оформлена. Меню наезжают друг на друга и иногда просто по умолчанию сделаны, без красивого оформления. - Нет списка заданий и чёткого понимания, что конкретно сейчас надо делать. [h1] ВЫВОДЫ [/h1] При первом впечатлении игра кажется неказистой какой-то, но если втянуться, то внутри оказывается неплохое приключение, большой мир, славные сражения и сюжеты. https://steamcommunity.com/sharedfiles/filedetails/?id=2868065714 PS: Традиционно, полную версию обзора, со скриншотами, описаниями, красивым оформлением, можно найти в кураторе или группе. [code] Если понравилось - жмите палец вверх и вступайте в группу [b][url=https://steamcommunity.com/groups/RunnerStreams]RunnerStreams[/url][/b], у нас здесь обзоры, конкурсы, актуальная информация о скидках на годноту, раздачах и прочее. Подпишитесь также на [b][url=https://store.steampowered.com/curator/6851324/]куратора[/url][/b]. [/code] Всем хороших игр!
Divinia Chronicles: Relics of Gan-Ti is a interesting ARPG what a bit can remind you to a Zelda game. This game is now in early access, but the looks are very promising. The story is quite interesting and deep, the dialogues are similar to JRPG games' style. The control system is good enough, it shouldn't create any problem for you, but for now a combat is not too good (Soon this will be improved as the developer is planning to do some updates). Graphics at the moment are not the best, but in the future this also may change, however a graphic style is promising. Sounds and especially the music is good, it really creates an enjoyable and pleasant atmosphere. So my verdict +puzzles +good sounds and music +nice graphic style +good enough story +promising development -at the moment not much content -early access This game has a big potential so you should keep your eyes on this. For this moment game is enough on early stages so it does not have too much content, but for the time being it also has some good points, for example the story and music.
[h1] Information / Review English [/h1] Divinia Chronicles: Relics of Gan-Ti: is an action role-playing game with a retro look that is still in the early access phase and was developed by Team Monkey. [h1] Gameplay / Story [/h1] Long before our time when the Kingdom of Aerovan was at the zenith of its power: a group of seers went in search of a mysterious power, the origin of all life. They called this force "Gan", today we know it as "Divinia". In an unnatural act, the Ancients tried to use Gan to develop a total weapon - and created the evil "Gan-Ti" or "Death of All Life". The god-like royal houses sealed the destructive power in artifacts and ruled the Aerovan archipelago with an iron hand. After years of oppression, popular resistance developed and the noblest warriors of the age united to form the Archkeeper Order. They managed to conquer the Gan-Ti relics and banish them in the fiery crater of the Suvius volcano. Without the power of the relics, the tyranny of the royal houses fell apart and the eerie creatures disappeared from the countries. Peace had returned. However, eruptions around the Suvius volcano have been reported for a few days, the wise men believe an impending eruption is likely. With a young and careless king in power, the Gan-Ti powers will again fall into the hands of the powerful and so you come into play ... I don't want to spoil too much from the story. You are a stinky normal boy in a village with a fate that you don't know about yet, but it is gradually catching up with you. On your trip you will meet so many shapes and of course different opponents, you can defeat them with magic in close-up or long-range. To get further, you sometimes have to solve one or two puzzles. It is also worthwhile to explore the individual areas in order to find and loot one or the other treasure chest. Of course, your equipment should not be neglected, as in every RPG. You can tell that the game is being developed by a small team, because the times between the updates are sometimes quite long, but Rome wasn't built in a day [h1] Pro [/h1] + Greetings from Zelda + good scope + charm and humor should not be missing + many different opponents + Fights are challenging + good magic skills + easy to learn controls + Achievements and Trading Cards [h1] Kontra [/h1] - the opponent's AI is sometimes terrible - no voice output [h1] Fazit [/h1] If you liked Zelda Ocarina of Time, you will love this game here, but do not expect an exact copy as it lives from its own atmosphere. [h1] Informationen / Review Deutsch [/h1] Divinia Chronicles: Relics of Gan-Ti: ist ein Action-Rollenspiel mit einem Retro-Look, das sich noch in der frühen Zugriffsphase befindet und von Team Monkey entwickelt wurde. [h1] Gameplay/ Geschichte [/h1] Lange vor unserer Zeit, als das Königreich Aerovan auf dem Höhepunkt seiner Macht stand: Eine Gruppe von Sehern machte sich auf die Suche nach einer mysteriösen Macht, dem Ursprung allen Lebens. Sie nannten diese Kraft "Gan", heute kennen wir sie als "Divinia". In einer unnatürlichen Handlung versuchten die Alten, mit Gan eine totale Waffe zu entwickeln - und schufen das böse "Gan-Ti" oder "Tod allen Lebens". Die gottähnlichen königlichen Häuser versiegelten die zerstörerische Kraft in Artefakten und beherrschten den Aerovan-Archipel mit eiserner Hand. Nach Jahren der Unterdrückung entwickelte sich der Widerstand der Bevölkerung und die edelsten Krieger der Zeit schlossen sich zum Erzhüterorden zusammen. Es gelang ihnen, die Gan-Ti-Relikte zu erobern und sie in den feurigen Krater des Suvius-Vulkans zu verbannen. Ohne die Macht der Reliquien fiel die Tyrannei der königlichen Häuser auseinander und die unheimlichen Kreaturen verschwanden aus den Ländern. Der Frieden war zurückgekehrt. Seit einigen Tagen wird jedoch über Ausbrüche rund um den Suvius-Vulkan berichtet. Die Weisen glauben, dass ein bevorstehender Ausbruch wahrscheinlich ist. Mit einem jungen und sorglosen König an der Macht fallen die Gan-Ti-Kräfte wieder in die Hände der Mächtigen und so kommen Sie ins Spiel ... Ich möchte nicht zu viel von der Geschichte preisgeben. Du bist ein normaler Junge in einem Dorf mit einem Schicksal, von dem du noch nichts weißt, aber es holt dich allmählich ein. Auf Ihrer Reise werden Sie so vielen Formen und natürlich verschiedenen Gegnern begegnen, dass Sie sie mit Magie aus der Nähe oder aus großer Entfernung besiegen können. Um weiter zu kommen, müssen Sie manchmal ein oder zwei Rätsel lösen. Es lohnt sich auch, die einzelnen Gebiete zu erkunden, um die eine oder andere Schatzkiste zu finden und zu plündern. Natürlich sollte Ihre Ausrüstung nicht vernachlässigt werden, wie in jedem Rollenspiel. Man merkt, dass das Spiel von einem kleinen Team entwickelt wird, da die Zeiten zwischen den Updates manchmal ziemlich lang sind, aber Rom nicht an einem Tag gebaut wurde [h1] Pro [/h1] + Grüße aus Zelda + guter Umfang + Charme und Humor sollten nicht fehlen + viele verschiedene Gegner + Kämpfe sind herausfordernd + gute magische Fähigkeiten + leicht zu erlernende Steuerung + Erfolge und Sammelkarten [h1] Kontra [/h1] - Die KI des Gegners ist manchmal schrecklich - keine Sprachausgabe [h1] Fazit [/h1] Wenn Ihnen Zelda Ocarina of Time gefallen hat, werden Sie dieses Spiel hier lieben, aber erwarten Sie keine exakte Kopie, da es von seiner eigenen Atmosphäre lebt.
[h1]Sum-Up[/h1] [h3]In-depth analysis further down.[/h3] [table] [tr] [th]🟩 [b]Pros[/b][/th] [th]🟥 [b]Cons[/b][/th] [/tr] [tr] [td] - Solid variety of enemies; most have different abilities and attack patterns in each area. - Progression feels satisfying between gear upgrades, diverse skills, secret abilities. - Bosses are challenging, feel unique and have evolving attack patterns. - Decent amount of side activities, collectibles and secrets to clear out. [/td] [td] - Multiple annoying quality of life issues: no respec, no manual saving, poorly-designed fast travel system, clunky interface handling. - Generic storyline with minimal quantities of side-lore and mediocre writing. - Bizarre setting that merges sci-fi and fantasy elements, most of which aren’t elaborated upon, explained or motivated. It feels disjointed and confusing. - Extremely dated engine (Source, the same as Half-Life 2, for reference) and visuals anachronistic for a late 2022 release. [/td] [/tr] [/table] [table] [tr] [th]🟨 [b]Bugs & Issues[/b][/th] [th]🔧 [b]Specs[/b][/th] [/tr] [tr] [td] - Rarely, some bosses may not function correctly. - Enemies are able to move towards and hit you during certain cutscenes. [/td] [td] - 3900X - 2080Ti - 32GB RAM - SSD - 1440p [/td] [/tr] [/table] [table] [tr] [td][b]Content & Replay Value:[/b][/td] [td]It took me 10 hours to complete Divinia Chronicles, taking extra time to explore each area accurately and clear all the side content I could find. The whole experience is linear, and there’s no reason to replay once finished.[/td] [/tr] [tr] [td][b]Is it worth buying?[/b][/td] [td]On a good sale. The regular price of 20€ is steep, if not for the content amount, then for the quality delivered which is just passable. Wait for a 30-40% discount.[/td] [/tr] [tr] [td][h3]Verdict: Decent[/h3] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2548409603]Rating Chart Here[/url][/td] [td]A serviceable ARPG that is carried by its engaging combat and good progression, but is otherwise only sufficient in most other aspects.[/td] [/tr] [/table] [quote]Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/]Summit Reviews[/url], to see more high-quality reviews regularly.[/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2866519907 [h1]In-Depth[/h1] [h3]Premise, Setting & Writing[/h3] Cyrus’ life was an ordinary one in the quiet village of Medari, until destiny caught up to him. Transported in a strange dimension he finds a mythical blade, however tied to an ancient seal. As the incantation is broken, an evil power known as Gan-Ti is released throughout the kingdom, bringing chaos and severe changes to most living beings. As the last descendant of the legendary Lightbringer lineage, it’s up to him - therefore you - to stop the madness engulfing the Kingdom of Oria. Thematically the setting is mainly high fantasy, with all sorts of mythical creatures and concepts like magic being well-established in the world; however, there are some sci-fi elements at times such as gunships, high-tech facilities and even certain enemies wielding guns. Certainly bizarre, and one of the main reasons worldbuilding never really feels cohesive nor coherent. Nevertheless, the location variety and overall design of the locales are more than passable, even if visually dated. Most NPCs will have a few dialogue lines about either their problems, daily lives or quest-related ones, but there’s barely anything to help you elaborate on the lore further. Conversations are rather basic, linear, and follow a generic “hero of the land” plot that doesn’t have any unique or surprising turnarounds at any point - they ‘do the job’ ,nothing more. Many elements of worldbuilding and lore will remain unexplained due to this lack of general depth. [h3]Exploration & Puzzles[/h3] The world is divided into several areas, most of which initially locked behind impassable barriers that need you to reach a certain point in the story, or trigger specific quests to get through. For the rest, you are free to come and go from any unlocked area; initially this involves some tedious walking with respawning enemies, but fast travel is unlocked rather soon, and even if imperfect it’s a boon to return to the village and get to places faster. Each location will have secrets in the form of chests and collectibles, most of which are worth the extra time as they grant currency and materials to acquire better equipment. The lack of a local map will have you remember the way to-and-from areas unreachable by fast travel, the layout isn’t so complex to make it a major issue. Puzzles are uncommon, and are all unique in their own mechanics. From finding switches to activate machinery, to rotating mirrors in order to activate a device with reflected light, none of them is particularly difficult or frustrating, and come as a nice change of pace from the fighting and collecting. https://steamcommunity.com/sharedfiles/filedetails/?id=2866203950 [h3]Progression System[/h3] Cyrus will gain XP and Gold from both slaying enemies and completing quests in a standard ARPG fashion. There are no loot drops: all that you may find is either contained in hidden chests, found in the wild (like magical plants for upgrades) or purchased at the trader in Medari, which sells unique weapons and armors (with special passives) for a price in gold and Relics, a special currency only found in secret containers. Once a level is gained, skill points may be invested in one of the twelve elemental powers you’ll progressively unlock through the story, which range from passive, support, offensive and utility skills. The absence of a respec may bar you from gaining higher levels in more latter skills without grinding, and is definitely a needed update. Some collectibles like Spiders will also grant unique skills not obtainable in other ways, so keep an eye out for these elusive targets. [h3]Combat & Bosses[/h3] Fights happen in real time, with a close-up third-person camera as is customary for this kind of ARPGs. You’ll have to manage stamina and have a dodge-roll with generous i-frames at your disposal (no, this isn’t a Souls-like!). Striking a balance between offense, recovery and evasion is key to not get overrun in combat, since most enemies at your same level hurt a lot, and bosses back a tremendous punch most of the time. Your skills can be triggered by a ‘combo meter’ filled by hitting enemies: one full hex will enable Tier 1 abilities of each element, two hexes Tier 2 and so on. You also have a shield that can negate a high amount of damage, and later on, if upgraded, send bullets back to the attacker. Most enemies have unique abilities like inflicting debuffs, moving in special ways or multiple means of attack: generally, learning each’s attack pattern to then strike at the right moment is the best strategy. There isn’t much complexity to the system, but the combat feels engaging and dynamic enough from start to end. Bosses are tough, change their moves as they lose health, and can be a real challenge. Death will have you restart from the last area transition, all enemies respawned - you’ll retain XP, gold and collected chests / upgrades. https://steamcommunity.com/sharedfiles/filedetails/?id=2865982238 [h3]Side-Quests, Secrets & Collectibles[/h3] Side-quests are your run-of-the-mill ARPG filler, indicated by a large ! on the map when a new one is present. Be them fetching, mob clearing or similar shenanigans, they’re worth doing for the rewards but rarely interesting. The collectibles like Tree Spirits are there for the sake of achievements, but serve no other purpose, and also have no local area tracking, only global, so you won’t know which areas still have some to gain (which will be annoying as hell for completionists).
I wish i've seen this before. a Zelda-like Action RPG, made in one of my favourite engines of all time. The game "feels" good. It made me feel like playing Twilight Princess, but on PC. The combat might be a little challenging at the beginning, the target system seemed kinda buggy to me and after some practice, i noticed i could handle enemies better without targeting them. It works fine when you have just one enemy left, though. Also, i highly recommend changing your "Evade" key (alt) for Middle mouse button. It just feels better for some reason, i can react faster that way. The game is fairly playable and even enjoyable even though i had a very low FPS in my computer, even with minimal settings, Maybe it's just because i have an old computer, but other source games run fine here. I wish there was an option to disable sunlights. The enviroment is nice. I specially loved the caves and the [spoiler]grandpa puzzle area[/spoiler]. Nice work. The characters and NPC are well made as well. Although some of their dialog artworks could be a little better. Their eyes specially. Now the game wont let me play past the [spoiler]Sword in the middle of the forest with grandpa's voice[/spoiler]. I get this error everytime: CUtlStreamBuffer::Close() Write (null) failed 31362 != 76695. Not sure if it's a bug or something on my computer. I'll google about it later after i'm done with some work but if anyone knows how to fix this, i'd be glad if you could tell me. tl;dr: The game is good enough to enjoy already, but still need to be worked on. If you're unsure if you should use your money on this, i suggest adding to your wishlist and following. If you do like Zelda games in other hand, i suggest getting it now.
This is a sort of zelda clone in 2011 source. It's not the best game out there but it's worth it on sale just for the sheer interestingness of the fact it's a 2011 source zelda game that is expected to fully release in december 2020. This isn't just some indie revival project for source or something either, i remember seeing this game WAY WAY back and i'm glad i finally got a hold of it. Get it on sale!
so hey... this is a working and playable zelda clone and it is running on source engine which is impressive
The game takes my back to many happy hours playing "Secret of Mana" on my SNES. The music, enemies and storyline really sell the atmosphere. If you also enjoyed the classics "Secret of Mana" and "Legend of Zelda" you have to check this out.
Lovely game! I did not know it was possible to make such a beautiful third person RPG game using the source engine. Very cool. Great voice over voice too, and very nice story nice sounds too, when you run through grass and stuff it sounds awesome, and theres a lot of detail in the gameworld and it supports controllers which is good, cant wait to play it more!
Divinia Chronicles: Relics of Gan-Ti is an awesome indie action RPG! It has nice graphics, cute creatures, interesting story and decent combat. A gem of a game if you like the genre.
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