
A world that plays itself. Draw your own maps, build alternate histories, watch nations rise and collapse, intervene with god-like powers or program your own AI and climb the ranked ladder.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 10 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Observe, the world runs on its own. Nations make their own decisions. They expand, form alliances, fight wars, build empires and collapse without waiting for your orders.
Watch events unfold, step in through God Mode, create entirely new worlds or write the AI controlling their nations.
Press Play and the world takes over. The political map changes while every country pursues its own survival.
Watch wars move. Animated front lines, flags, armies, aircraft and invasions show where each war is being fought.
Follow the story. A live news feed records wars, alliances, uprisings, famines, atrocities and other major events.
See empires break apart. Overextended countries lose stability. Rival ideologies can begin civil wars, while badly treated peoples can fight for independence.
Read the world your way. Switch map views to compare military strength, stability, food, wealth, cultures, alliances and subject blocs.
Enter the nuclear age. Industrial powers build missiles and silos. Nuclear strikes kill populations and leave permanent wastelands.
Endless Mode. When one world ends, another is generated automatically so the simulation never stops.
God Mode lets you change the running world without taking over every decision. Select a nation, choose an action and use it directly on the map.
Declare wars, force peace, create alliances, annex countries and create subjects.
Paint ownership and colonisation across the map.
Force a breakthrough, reinforce one side or collapse an enemy front.
Create nations, release peoples, incite revolts, cause famines or eliminate a country.
Change armies, money, technology, nuclear weapons, food reserves and capitals.
Disable diplomacy or nuclear AI for one nation, or take those decisions away from every AI in the world.
Create a map inside the game and turn it directly into a working scenario.
Draw borders with brushes, a one-pixel pen, straight lines and flood fill.
Paint regions directly or draw boundaries and fill the areas inside them.
Trace a reference image and arrange artwork on movable layers.
Create maps up to 8K or import and edit Observe's built-in Earth map.
Edit adjacency, sea zones and naval routes when your world needs special connections.
Publish your work through Steam Workshop, or download maps and scenarios made by other players.
The Scenario Editor controls what exists inside your map and how its history begins. Start from a detailed Earth with more than 3,400 regions, build an alternate history, generate a random scenario or create everything from an empty canvas.
Create nations. Set borders, capitals, flags, armies, technology, economies and starting relationships.
Create ideologies. Give them bonuses, rules and different approaches to war, diplomacy and culture.
Paint cultures and peoples. Build diverse populations, cultural groups and countries that can break away.
Shape the land. Terrain changes combat and food production. Farms feed growing populations, while shortages can become famines.
Build empires. Create colonies, puppets and subject blocs without turning them into one country.
Change the rules. Make the world peaceful, aggressive, unstable or completely chaotic.
Writing code is entirely optional. AI Studio lets you replace a nation's decisions using MiniScript, a simple built-in scripting language. Decide when it expands, who it trusts, what it builds and how it fights.
New to coding? Interactive lessons take you from your first line to a working strategic AI inside the editor.
Already a programmer? Use the built-in mechanic reference and game data to create your own strategy.
Test quickly. Run scenarios inside AI Studio, watch the script act, then inspect its console output and detailed report.
Share your work. Publish scripts through Steam Workshop and test them against the same challenges as everyone else.
Use your scripts in competitive modes built around AI strategy.
Leaderboard challenges. Every script receives the same country, world and turn limit, so every score can be compared directly.
Arena duels. Watch automated one-on-one wars between your AI and scripts written by other players.
Run several AIs. Build different personalities and strategies, then see which one survives the competition.
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
As someone who greatly enjoys programming competitive AI, this game definitely managed to scratch a bit of that itch. Although it's relatively simplistic, there's still quite some systems to work with. And there's always enough challenge by going up against the default AI, or your own ones, and playing different countries with varying difficulty. In the early stage that I'm writing this, the developer has been very active to make changes, listen to feedback and develop new things for the game, even making larger and radical additions to improve it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game has a really cool concept and the ai/code stuff is easily the coolest part to me. you can actually make a country act how you want instead of just renaming it and hoping it does good, which is sick. the main thing that didn’t fully click with me was the actual watching part. wars mostly feel like regions changing ownership, and I wish there were more visible troop lines or moving fronts. not saying it should copy age of conflict 1-1 or anything, I just wish the wars were a little more fun to actually watch. I still recommend it if the ai scripting and strategy side sounds interesting to you. it’s not a bad game at all and the concept has a lot of potential. I hope the dev keeps working on it and I wish them the best on their dev journey!
glorious game
A fun little game. Not worth the price though.
Really love the game and concept, only do wish you can spawn rebellions, or edit territory in real time, but genuienly that's all!
Altough the game still has some features that need to be developed. But it's current form is unprecedented . I'd never seen a game before like this before cause the gameplay. Especially making scenarios and then whatching them is so fun lol. I hope it's gets long time support cause supporting independent game developers is critical to the gaming market and to us gamers.
OH MY GOD. this is one of the best indie games i have ever played the dev behind this is very friendly and responsive (even responded to my community post) 10/10 indie game :)
I liked shuffle a lot, seems like an entertaining thing to watch when going to sleep. I'd say it's more than enough for an early access title right now.
has potenial
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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