
The classic Myst experience with point and click controls, released as a remaster to the original in 2000. Enter a world where nothing is as it seems... and adventure knows no bounds!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 26 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Few are chosen. Fewer succeed.
You stumble upon a battered old book and find yourself transported to the island of Myst. As you explore the surreal landscape, you quickly learn that something has gone wrong.
Terribly wrong.
An ancient betrayal must be unveiled. Secret books concealed on the island of Myst lead the way to incredible worlds born of a master storyteller’s imagination. Yet one by one, they’re being destroyed through the treachery of his sons.
But which one?
Only your wits and imagination will serve to untangle the web of lies and deceit that shrouds the worlds of Myst.
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Myst: Masterpiece Edition, released in 2000, is as close to the original 1993 experience as you can get without a CD-ROM drive. Featuring the original point-and-click gameplay style, but upgraded with 24-bit color, a remastered score, and enhanced sound effects.
Begin your journey through one of the best-selling video games of all time with Myst: Masterpiece Edition.
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Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ну, это игра детства, классика, монументальный шедевр, создатель нового поджанра "мистоиды". Рекомендую также 2 и 3 части, особенно сиквел Riven очень хорош!
Myst! The classic Myst, preserved in all it's glory! I kind of dreaded that this game would be obtuse like a lot of point and click games from the 90s, but the Myst devs had the twist of making it make sense (lol). The puzzles were good, although perhaps a little basic, it ended up being a lot more exploration based than I imagined. But that's ok! This is a wonderful example of surrealism and atmosphere, cloaking the world in an air of mystique. Now that I've played it, I can really see the true extent of how influential the game is, and for good reason. If you like puzzle or adventure games, as I am sure you already know, this is required playing. The game is really well made, so you don't need to worry about anything but getting immersed and enjoying your time! I can't wait to play Riven.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Polish**languages with full audio support
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's Myst, in a convenient and stable package that works well on modern computers. It even has a few nifty quality of life settings. Surely it's worth $2.39 on sale
This is probably the most frustrating game I've ever played. One puzzle requires you to be a musician who can identify notes perfectly, or move five controls precisely with a mouse. If you get it wrong, you just fail, there's no 'three out of five are right' or any hints. No subtitles either so completely inaccessible. Hard dis-recommend.
Haven't you ever wondered what it's like inside of a book? This game is a classic; if you like puzzle games, you have to play Myst at least once. Don't look anything up, grab a notebook and pencil and spend ~4 hours on the isle of Myst.
I wanted to enjoy Myst. I [i]really[/i] wanted to like it. As a huge fan of puzzle games and "Metroidbrainias" (e.g., Outer Wilds), I thought I would adore Myst. Unfortunately, I found much of the puzzle design to be too outdated to be enjoyable. The puzzles themselves are not conceptually interesting and the majority of the "hard" puzzles were actually easy puzzles which were intentionally obfuscated. The [spoiler]gear puzzle in the clock tower[/spoiler], [spoiler]hidden panel in the Stoneship Age[/spoiler], and [spoiler]tower rotation controls in the Mechanical Age[/spoiler] are all great examples of terrible puzzles this game offer. For these puzzles, it was immediately clear to me what the solution was, but the controls/UI for executing the solution were terribly communicated to the player (the [spoiler]clock tower solution is especially egregious because there is no reason one would think clicking would spin one gear, yet holding left click would spin two gears[/spoiler]). These UI failings unnecessarily extend the playtime of the game and make the puzzles appear a lot more difficult than they actually are. In theory, I do not have a problem with puzzles where figuring out how to execute the solution is the challenge, so long as the list of actions available to the player are properly communicated to them. For instance, The Witness and Understand are two games with plenty of great puzzles about figuring out the rules of the game. The [spoiler]tower rotation controls[/spoiler] is almost a good puzzle, but it fails because the game does not communicate when player actions are disabled during a cutscene. [spoiler]Despite there being a delay allowing you to exit the elevator, the sequence is indistinguishable from any cutscene that locks your movement, giving the impression that you can't do anything when the button is pressed[/spoiler]. I think this is a moment where the point-and-click slideshow format of the game [i]severely[/i] hinders the puzzle design. That, or maybe I was just stupid and frustrated (although I had previously considered the idea of [spoiler]leaving the elevator, yet had dismissed it because I had been locked during similar cutscenes[/spoiler]). The remaining puzzles were serviceable, yet not very difficult. They were effectively just, "Go to area A, solve simple puzzle A', which gives you a code/number/instructions to solve puzzle B' in area B." While I do like the aesthetic of the game, these three puzzles (which are necessary to complete the game) taint any value the game has. I would instead recommend playing any game which takes inspiration from and improves upon Myst, rather than Myst itself. With regard to its puzzle design, the game ages like milk.
Firstly I want to say that I love Myst and the whole Myst series. Although if you are going to play Myst for the first time I recommend that you play Real Myst: masterpiece edition. (Unless you are on a budget, prefer the older look of this version, don’t care for a free roam option, or have an older computer.) Now that we’re done with all that word vomit. This is this still one of my favorite games. It has fantastic worlds to explore, fun puzzles (although some are pretty hard), and the base of a great story.
Walk around a small island and click on a few objects with nothing to go on until you come across a bookshelf. There, there are five books full of drawn out dialogue written in a cursive so pixelated that it hurts to read. Is every puzzle in this game just inputting data from diary entries? Also there's some discord larper with connectivity issues. Can't make out a word he's saying either and this so-called masterpiece edition didn't think to add subtitles.
Myst is a love of mine. The puzzles are hard, the plot is excellent, and you'll immediately want to purchase Riven, Exile, Revelation, and End of Ages to continue with Atrus, Catherine, Achenar and Sirrus (Yeesha shows up later in Revelation)
Such a cool fantasy concept, the vibes were immaculate and were delivered exceptionally well despite what's now considered primitive gameplay. The puzzles churned my mind but i did manage to solve the bulk of then om my own, so i admittedly cheated with using an old guide. Overall, its a brilliant setting which deserves more attention, would unironically work well as tv miniseries :b
Players by region
Where this game's players are, estimated from review languages.
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