
Operating bakery Making various breads and cakes Manage and operate storefronts
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b][i]Review copy provided by developer via Curator Connect[/i][/b] I love simulation games. I love being put in a position to decide the strategy for growing a business or a colony or whatever else I can be in charge of. But the simulation is only half of the formula for success, because you also need feedback to know if your strategies are working. Plenty of sims struggle with presenting a compelling system to work with, but plenty more fail to give you all the tools to work with those systems effectively. Bakery is one such game that stumbles on that key point, which would be a real shame if it did well at any of the other keys of the genre. You have found your calling in life, managing a little bakery in the middle of a bustling city. After picking one of five aspiring bakers to guide, you select a plot in one of the city’s many districts. There’s an inspiring grand opening, and then you and your first employee get right to work in your modest shop. Every day there’s bread to bake, orders to ring up, spills to mop, and shelves to stock. You’ll also have some colorful characters dropping by to offer you items or share their stories with you. If you can make your business take off and maintain your popularity, eventually you’ll get the chance to prove your mastery of the art of baking. Except you won’t, because this game is virtually impenetrable in every way. You start with a clean isometric view of your store, watching folks come in and grab bread and take it to the register. You need bakers to bake and clerks to ring people up and stock the shelves, but you don’t get to tell them how or when to do this. The only control you have over your bakers is setting what should be on each shelf. You can’t do anything with your clerks, so if they decide to sweep the floor while ten people stand fuming in line, you’re just going to have to eat those lost sales. You can help your employees by assigning points to their skills when they level up or buying them personal items to help their performance, but the former takes forever and the latter is ridiculously expensive The worst part about Bakery is how incredibly slow everything is. Your employees are paid monthly so you need to be managing your finances in one-month blocks, ensuring you have enough to cover wages after buying and placing whatever store upgrades you want. But a month takes anywhere from 40 minutes to an hour to play through, depending on how fast you run the simulation and how much leveling up and tweaking you need to do. In that time you need to keep an eye on your business and discontinue products that aren’t working out, but there’s no real feedback for that besides watching them sit on the shelves. You get no charts or data on how your products are performing, and no feedback from customers besides occasional speech bubbles. And odds are that if you realize you’re not going to make your revenue target, you’ll realize it far to late to do anything about it. Each area of the city has different people who stop by and who like different breads, but you won’t know any of that without intense experimentation and notation. Your bakers develop new breads over time but you won’t know anything about them until you unlock them, and even then it’s just the cost of making them and batch size and not who they appeal to. The game just refuses to tell you anything useful, and what it does tell you is hidden behind one of the worst translation jobs I have ever seen in my life. I’m not just talking about bad grammar or text overflows, I mean text that literally says the opposite of what it means. The button to hire new employees says “DISMISS” and the button to fire people says “HIRE”. And good luck trying to get anything out of the stories like the old lady who gets hit by a car or the schoolgirl trying to get her boyfriend into bread. I had high hopes for this one based on the concept and the charming Kairosoft-style graphics, but Bakery spoils every part of the formula. You have extremely limited control of your business, you get no useful feedback on your decisions, you can’t anticipate problems because the simulation is too slow, and the translation is a muddled disaster. I don’t feel bad about thumbing this one down because there’s no redeeming element here, nothing that would be missed if you gave this one a pass. And that’s exactly what you should do, no matter how much you might want a bakery management sim, because this one barely qualifies. Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my [url=http://store.steampowered.com/curator/11322459/]curation page[/url]!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bakery is a good concept for a game, but miss executed in a lot of ways. Even if you enjoy some small developer games, I cannot recommend this game. There really isn't much to do in the game for the player. The game has many problems, bad English translation, sound settings that aren't saved, game freezes, limited decoration build. The employees in your bakery have 4 skill levels that can be raised once they gain enough experience, as well as being outfitted with items you can buy to help raise their skills, too. Your baker also does research for new items to sell in your bakery. You will find you spend most of your time just leveling skills. Gaining money in the game is very difficult and it can take a lot of grinding to get the money you need to expand your bakery space. So much time in fact that you will want to use cheats to get the money you need to finish the game. Unless you are into being slowly tortured I recommend you avoid this game.
I played this game when it just came out, which is 17 yrs ago. It was the first game i own ever. I had so much memories about this game that I cant even put in words how I feel when I found out it's on steam. Nothing has changed about this game which some people may not like since simulation games have evolved so much, but for players like me it is just perfect how imperfect it is <3 It's a vintage worth colleting if you are like me.
太可惜了,看视频还以为是个不错的小品游戏,玩了一会发现内容太少。 最开始的两小时可能还觉得好玩,后面就一直在重复、重复、重复。 游戏BUG我就不说了,非活动窗口挂机可能挂着挂着就黑屏或者卡死了。人一多发薪水就特别卡。还有弱智的寻路AI,物件位置稍微放得差点堵住路,人物就会疯狂转圈,十分鬼畜。反正我是经常看到店员小儿麻痹似的旋转抽风,不知道的还以为程序出错了。当然这也有好处,那就是本来要走的顾客,可能转着转着就转回来,然后继续当冤大头购物。但总体来说这AI真的很弱智。 下面说重点。 这游戏中充满了故意拖时间的设定,以弥补游戏内容的不足。 第一,游戏中的糕点种类繁多,但是顾客种类固定,实际有用的糕点就那么几种,而且顾客的消费力也是有限的,并不会跟着升级。所以到了后期,甚至会出现高级糕点没人买,低级糕点卖爆的奇观。既然这些糕点都卖不掉,你费尽心机地研发糕点干嘛呢?除了解锁成就没啥实际意义。这就是食品和顾客没匹配好,本质上是游戏内容过少导致的。 第二,游戏赚钱太难。游戏里糕点盈利并不高,正常情况下也没有其他赚钱的门路。即使调成游戏内最高5倍速,依然可以感受到赚钱的缓慢。不用秘籍的情况下,即使是最低难度,每月扣掉员工薪水,也不剩几个钱了。这就导致升级店面极为困难。实际上,站在游戏开发的角度,稍微调一下数值,就可以让难度曲线直线降低,根本不耗费什么工作量。之所以做成这样,依然是为了强行延长游戏时间。这个思路在90年代-00年代初是对的,因为时间长可以让玩家觉得物有所值。但是放在游戏数量爆炸的现在,这样的设定不仅显得过时,也会降低游戏性。作为一个重新上架Steam的游戏,数值平衡性做得如此糟糕,还是令人遗憾。 第三,就是游戏中人气的问题。人气影响顾客数量,更重要的是这个数值直接涉及通关。为了刷人气,本就需要买昂贵的物品,更可气的是越到后面人气涨的越慢,明显是有程序故意卡住,避免玩家快速通关。如果不想刷的太肝就必须耐心等待触发加人气的事件。我算了下,每一个事件都要选对,才能勉强把人气干到100,不然就要漫长地等待人气上涨。也就是说游戏是故意借此强行延长时间。这种做法除了拖节奏没有任何实质上的作用。 综上,这款游戏总体来说,只是属于上个时代的游戏,站在现代游戏的角度上看,实际质量也就在及格线附近徘徊。考虑到类似风格的游戏还是太少了,暂时先给个好评。
This game was extremely glitchy, on a small window, and not like the game advertised. The gameplay is nearly nonexistant! You may as well be watching someone else's bakery creepily through their cameras. Also, the first video the advertised was completely false to the game, which was very misleading.
A vintage game, simple but cute and price is reasonable. The art style is mix Japanese/cartoon.
Bakery is a cute management simulation with a cute if not a little unrefined art style that I really want to love, but there's several things that get in the way of me being able to recommend this game to other people. I don't want to seem like I'm trying to pick this game apart but I want to give my honest feedback on what I think could be improved, should the developer decide to continue developing on this game. In the state it's currently in I cannot recommend this game to English Speaking players. The English translation is very difficult, if impossible, to understand at times. That being said, from what I can piece together, the story is very engaging and I find myself wish I spoke the original language this game was written in so that I could actually understand it better. The translation also leads to some confusion as to what exactly recipes are supposed to be and even some confusion on what the employees are (I believe the Accountant could possibly be considered a Cashier in English for example) The translation isn't the only thing wrong with this game though, if it had been I could have possibly let it slide. There are massive problems with path finding, leaving you with very little choice in how your shop is actually put together. If you don't want your employees and customers stuck running in circles in a corner you have only one true configuration for the first shop. The mechanics could also use a good deal of fine tuning, such as the normal and slow speeds being literally so slow they're virtually unplayable, and the extreme speed too fast to keep up with inventory which will either sell or rot. Unless you play extremely close attention (I kept a tally for a while before I simply gave up in frustration) you cannot actually manage your inventory. My suggestion for this would be to implement a "Receipts" and "Waste" section in the report area. The Receipts showing the total amount of each pastry item sold and Waste showing what's expired. My final note is, I'm not sure how expenses are handled in other countries, but in the USA most employees are either paid either weekly, or every other week. Some are even paid daily. Waiting until the end of the month to hope you have somehow managed to find the mysterious favorite combination of breads to make the enormous employee payments takes an obnoxious amount of actual real life time even in Extreme Speed mode, just to find out you have to start over. Overall I want to love this game I really really do, the cute story and art style draw me in and I adore management sims in general. The mechanics really could be fun if refined. That feels like what this game needs the most, just a little bit of refinement. I really hope the developer continues to update this game and I can change this review to a Recommend in the future.
Business simulator. It didn't really grab me, but it's good that I bought it for next to nothing and the cards paid for themselves :)
Quite boring and not much to do. Navigation is not intuitive and there is almost no gameplay.It also takes a long time to get anywhere and make money.
如果能有第二部就好了
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Almost My Floor | $34.9K | 249 | 92% | $9.99 |
| Dreadline: Net Quota | $34.9K | 229 | 70% | $5.99 |
| Sea Dogs: Caribbean Tales | $34.9K | 138 | 62% | $11.99 |
| Slinger VR | $34.9K | 83 | 69% | $14.99 |
| Meridian 157: Chapter 3 | $34.9K | 442 | 97% | $5.99 |
| Spooky Station | $34.9K | 402 | 87% | $4.99 |