
Released in 1997 as the original sequel to Myst, one of the best-selling puzzle adventure games of all time. Prepare to enter a world "torn asunder" by timeless, unresolved conflicts -- a world of incomparable beauty, intrigue, and betrayal.
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About
“My worst fears have been realized. The damage is more extensive than previously imagined. I must act while there is still time. I must find someone… to send to Riven.”
Enter a deceptively beautiful world torn apart by age-old conflicts, where secrets lie hidden at every turn, and nothing is as it seems. Search through dense jungles, awe-inspiring caverns and monolithic structures. Use your wits and powers of observation to solve devious puzzles and find secretive characters. Only then will you learn the truth about this troubled land and its inhabitants. You must let Riven become your world— before an entire world is lost.
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Experience the beauty of Riven, released in 1997, featuring the original point-and-click gameplay style, with almost five thousand images and over three hours of full motion video.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Russian**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b] Reseña de Riven (1997)[/b][/h1] [h2]Resumen del Juego[/h2] Riven (1997) es esa aventura de apuntar y clic en primera persona que se siente como entrar a un museo surrealista… donde absolutamente todo está prohibido tocar, excepto los botones que no sabías que eran botones. Es exploración pura, rompecabezas de los que te miran a los ojos y te dicen: “si eres listo, no deberías estar aquí sufriendo”. La propuesta es simple y cruel: te sueltan en islas atmosféricas con vibra steampunk noventera, FMV y una narrativa misteriosa que no te explica nada porque “la inmersión”. Primera impresión: precioso, intrigante… y a los 20 minutos ya estás negociando con tu orgullo para buscar una libreta, dibujar símbolos raros y fingir que esto es “casual”. [h2]Lo Místico y lo Mecánico: Lo Bueno vs Lo No Tan Bueno[/h2] Lo Bueno: Ambientación noventera surrealista y atmosférica que te traga entero Rompecabezas exigentes que se sienten “orgánicos” al mundo (cuando por fin los entiendes) Historia con misterio y buena trama: te da migajas, pero son migajas gourmet Banda sonora con clase: acompaña sin gritar “MÍRAME, SOY ÉPICA” Compatible con mando: sí, puedes sufrir desde el sillón Lo No Tan Bueno: Dificultad alta y poco “amigable”: el juego no te guía, te abandona Cero logros: Steam no puede certificar tu dolor ni tu genialidad Ritmo lento y muy de exploración: si buscas acción, aquí solo hay contemplación y arrepentimiento Comunidad activa mínima (8 jugadores): es casi una sesión espiritista [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Apuntar y clic sólido, pero deliberadamente “antimoderno”.[/td][/tr] [tr][td]Dificultad / IA[/td][td]9[/td][td]Dificilísimo: la “IA” aquí es el propio diseño, y no tiene piedad.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Exploración y puzzles con sustancia, pero todo depende de tu tolerancia al ritmo.[/td][/tr] [tr][td]Gráficos / Video[/td][td]8[/td][td]Para 1997, sigue siendo precioso y con identidad visual fuerte.[/td][/tr] [tr][td]Historia[/td][td]8[/td][td]Misterio bien llevado: te atrapa sin explicarte con cucharita.[/td][/tr] [tr][td]Ambientación[/td][td]9[/td][td]Islas, maquinaria y rareza: un mundo que se siente real y extraño a la vez.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Cumplen y aportan, sin alardes modernos.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]Gran banda sonora: elegante, inmersiva y memorable.[/td][/tr] [tr][td]Voces[/td][td]7[/td][td]El FMV hace lo suyo: funcional y con sabor noventero.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]No es su enfoque; lo importante aquí son las islas y tu crisis existencial.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]Ligero para estándares actuales; corre sin drama en general.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Rejugar es para masoquistas o para quien quiera optimizar el “ah, era eso”.[/td][/tr] [tr][td][b]Total Puntuaciones (Excelente)[/b][/td][td][b]7.6[/b][/td][td]Clásico exigente: brillante si te gusta pensar, insufrible si quieres comodidad.[/td][/tr] [/table] [h2]Conclusión (Excelente)[/h2] Riven (1997) es el tipo de juego que hoy muchos llamarían “lento” y “poco accesible”, y tiene razón… pero justo ahí está su encanto. Es una aventura de rompecabezas con exploración y una atmósfera tan cuidada que te hace sentir visitante, no protagonista. Y sí: te va a humillar, pero con estilo. Con 8 jugadores actuales, esto es un club selecto (o una sala de espera). Aun así, 1258 recomendaciones totales no salen de la nada: la gente lo recomienda porque sobrevivió y ahora quiere que tú también pases por el rito. Si te gustan los clásicos difíciles, el misterio y el diseño que no te toma de la mano, vale totalmente la pena. [h3]Recomendación de Compra (Recomendado para fans de rompecabezas duros)[/h3] Puntuación Total: 7.6/10 Número de jugadores activos al momento de hacer esta review: 8 Descuento máximo registrado: N/A Veredicto: [i]Cómpralo si quieres un clásico que te rete; evítalo si necesitas tutoriales y validación constante.[/i] Si tu idea de diversión incluye tomar notas, observar detalles mínimos y sentirte un genio solo por abrir una puerta, Riven te va a fascinar. Si lo tuyo es “casual” de verdad, este juego te va a recordar que la palabra “casual” a veces es solo un chiste antiguo.
Not having any nostalgia for this game, having played it for the first time only recently, I can confidently say that it stands among the best games of all time. It was obviously ahead of its time in many regards and I'd also say that even now there are few games that I'd really consider comparable (most directly something like Outer Wilds, maybe). I think to describe Riven as just a puzzle game is far too reductive. A lot of puzzles in comparable games are poorly-justified affairs that you can often solve by brute force or just clicking around, and once you get past layers of obfuscation they might simply boil down to "the square block goes in the square hole". The problems you solve in Riven are in all cases a matter of actually coming to an understanding of what you're doing and what the mechanism you're interacting with is, then using it to accomplish a goal that you've figured out. Riven is an unbelievably immersive game—far more than you might expect is possible for a game that's nearly 30 years old. That comes down to great game design and incredible diegetic justification for basically everything. The difference between Myst's obviously game-y puzzlebox worlds and the lived-in islands of Riven is incredibly stark. I don't see the prerendered point and click style as dated or a downside. The cinematography aspect (that is, the intentional placement of the camera in each location) offers both guidance and spectacular views that you just couldn't get if the game were first person. Navigation via clicking also allows for near instant traversal across the map, something not possible with manual walking and a problem that the remake had to redesign significant elements of the game to get around. That said, there are one or two instances where lack of clarity over where is and isn't a navigable path is sort of frustrating. I recommend this specific version of this game very strongly.
I first tried playing this years ago, but ended up completely stuck, spending a ridiculous amount of time backtracking and getting more and more frustrated. This time was different, though. I came prepared with a guide, and having solutions to the puzzles that had previously held me back made the experience more streamlined and stress free. It’s a beautifully designed maze of a game, full of hidden doors and clever combinations tucked away in journals and the environment. I did struggle to read some of the journals and had to look them up on a wiki instead. It’s an incredibly challenging puzzler, but also a fantastic adventure game.
For me, almost all puzzle games will suffer the unfortunate fate of being evaluated against this game. It is the gold standard of puzzle construction, contextual world building, and even 30 years later its pre-rendered graphics still hold up incredibly. It defines the genre, and to this day, nothing has quite lived up to its immersion and charm. It's not perfect, and some puzzles are frustrating, but nothing feels slapped on or added without consideration. How I wish I could forget all about it and discover it for the first time again! Everyone should play this game, if only to exist inside of it for an hour. I saw a comment somewhere at some time along the lines of "I've played Myst, but I've BEEN to Riven" and I think that sums it up quite well.
After playing the original and the remake of Myst i was pretty into the story. But This game just feels totally random. Its not intuitive and overall i needed a guide just to know that you need many steps for a real big puzzle, which is pretty annoying for me. I guess i just dont like the mechanic of the game, which was the case in the original myst, but after playing a bit on my own and then using the guide, brings me to the conclusion that im stopping right there. I normally really like puzzle games but here i just feel lost. In a bad way. Thats why i cant recommend it.
Reviewing games I played a long time ago: Visually this was a huge improvement over Myst, to a point it was seen as almost photorealistic, the rendering technology for the set of stills had improved a lot in just 4 years. Great classic, but I always prefered Myst. This is, of course, the original release. Theres also a remake on the store. Plays beautifully on the Deck.
Coming back to the world of Myst after 20 years as a sort of bucket list game series, I have to say I am totally blown away here. Riven is a true masterpiece. This is not a normal puzzle game as people know them today. You don't just go from one little puzzle to the next. You have a goal, but from there on out, learning to navigate and piece this world together is the true puzzle. The atmosphere is second to none in gaming. The attention to worldbuilding this game demands of you to complete is something I've never experienced in a game before....This game mostly holds up today visually because of the prerendering but the interface is a bit of a pain. Sometimes I felt I was fighting the interface and camera angles as much as the next clue but that's fine. It's a game from another era that still manages to hold onto something special decades later. I highly recommend this game BUT be prepared if you plan to complete without a walkthrough. You'll need to really lock into the world for this one. Good luck!
The best way to enjoy Riven. Incredible world-building, puzzles, immersion, and FMV cutscenes. This is the perfect expansion on the universe created in MYST. I firmly believe it has earned its addition to the list of the greatest adventure-puzzle games ever made.
This is an amazing game. Graphics are old but beautiful. Sound is immersive. Puzzles are fascinating and the whole game is an experience that I keep going back to again and again.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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