
A dice-based worker placement game. Manage the randomness and complete your ambition to win.
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Languages: English
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Good game . Translate into Chinese plz
As a roguelike lover I'm always on the lookout for another game that will keep me entranced for hundreds of hours. Unfortunately as the genre has becoming increasingly more popular it has become harder to find these gems as the market gets saturated in uninspired duds. I saw Dice Tribes one day in my queue and took a chance on it due to the low price. I'm SO glad I did because I fell immediately in love with it. It's basically a colony management game where each of your citizens are represented by a dice. Each turn your workers are rolled and you can assign each of them to a job based on their number. I'm shocked at how much detail they managed to cram into this game on the back of that simple concept. You gather food and crafting building materials, explore new areas, unlock new research, have babies, cure diseases, etc. Each game everything is randomised including the natural resources around you, which technologies are available, and your possible win conditions. The win conditions are all totally different - one may involve training soldiers and winning battles, while another involves building a ship, stashing it with resources, and making a grand voyage across the sea to a new land. Each one dramatically changes how you play. One issue with dice games obviously is RNG. That plays a big role in Dice Tribes but you are given many different tools to manage it. For example you can specialise your workers. E.g. workers need to roll a 5 to cure illnesses so you can turn a worker into a Doctor who is much more likely to roll a 5. However if you specialise too many workers you can run into trouble, e.g. you might want to create many Farmers so you have great food production, but they are completely unable to roll a 5. If you experience a lot of illness you may struggle to keep up with it, whereas general workers can always roll 1-6 and help with any job as needed. I feel like I want to ramble on and on about all the cool features and details in Dice Tribes (like the large number of game modes and difficulty levels it has) but I know no-one is gunna read it! So I'll just hope my positive review boosts the game just a little bit for this hidden gem :)
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Hours played at review time, across 41 reviews with recorded playtime.
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Look at how many hours I've played this game. That should tell you how enjoyable it is. It's a bit difficult to tell what exactly this game is about from the screenshots, so here's as short a rundown as I can write. The row of dice on the bottom left of the screen are your villagers. Regular villagers are normal d6s, while specialized villagers have different faces and abilities. For example, the Builder die has faces of 3, 4, 4, 4, and 5. Every day, your villagers are rolled and you need to use what you roll to make the village survive and prosper, by gathering food, exploring, and building buildings - and each of these things, depending on what's in your village, require certain numbers to do. For example, exploring outside the village requires a 6, so that Building die could never explore. Thus, a single day is a puzzle of using your villager rolls to best advantage. The win condition for each game is chosen from three "ambitions" that require you to do unique things. Some are simple, such as sustaining a Golden Age by collecting tons of food every day, and some are mini-games in themselves, such as hunting down and destroying the Grim Reaper. These all require building your village to encourage good villager rolls - stacking the dice, as it were. In short, this is a simple strategy and probability game that, once you get into it and understand how things work, becomes complex and engrossing. I admit that when I first started, the display and interface was confusing and daunting, but after a few games, I realized how cleverly it's designed, to provide all the information you need in a clear, structured manner. (Fantastic tooltips, too.) The base game starts with sort of a "campaign" mode, where you play designed villages working toward a single goal, and then you unlock the ability to play whatever village you want, as well as random villages (you choose from two randomly-generated villages) and draft villages (you're presented with several sets of items your village can have and must choose one from each set). This is one of my go-to games when I just want a quick half-hour of fun and strategy. It's a hidden gem and deserves a lot more publicity.
同作者のCrop rotationとまとめ買いしてみた。 こちらも同じく作りが甘いゲームで、ありかなしだと、Crop rotationは見どころあるけどこれはなし。 ゲーム内容はダイスを使ったワーカープレイスメントのソロゲーで、 作者がアナログゲームとかもそこそこやってるのはわかるんだけど、 体験というか焦点にこのゲームならではのものがないかな。 基本的な部分はアグリコラ形式で、 ワーカーの数だけ食料が増えて、食料を賄いながらなんとかするゲーム。 デジタルゲームならではの部分に就職システムがあって、 例えば農家になれば畑にダイス置いたとき効果二倍になるとか(その代わり4までしかでないとか) 病気の対応は5のダイスを用意する必要があるけど医者は5が出やすいとか そういうダイス目自体が変わる部分なんだけど、 これが良しあしなんだよな。 就職したダイスがやること決まっちゃうのと、10個くらい振るために、 なんつーか作業っぽくなっちゃうし、サイクルが短い目標しかないから本当に判断とかそういうんじゃなくて、 出目をあてはめていってるってだけになっちゃう。 のんびりしたソロゲー求めてるならいいかもしれないけど、 ちょっと足りないなと思う。 いや、作者の次の作品も多分買うと思うくらいには期待できるんだけど…。 一人Sokpopみたいになってほしくはある。
太好玩了... 如果有中文销量能翻上去 单人骰子工人放置的典范。 Please consider Chinese localization. Nice Worker Placement game!<3
I like worker placement in my games. Do you like worker placement? Then you'll probably love [i]Dice Tribes: Ambitions[/i]. The game starts with very relaxing scenarios and becomes very challenging with increasing ascension levels in draft mode. The game will frustrate many attempts to satisfy your ambition as the higher difficulty leaves you scrambling for resources. But it is always asking you to adapt and prepare and do better on the next attempt and eventually overcome insurmountable odds. Or maybe you just enjoy the many creative ways the different ambitions let you use your dice on a moderate ascension level. I will never not enjoy preparing my ship and going on a voyage, transforming the entire game board half-way through my quest.
Too easy with silly things very time consuming. Most of the time I just try to figure it out, after very easy.... I have finished the game in 13 hours! I expected more replayability (and more strategy)
Cute little dice rolling game, with fun secrets to unlock. Place and choose your dice wisely!
This game has so many interesting choices and so little filler
Gameplay O Very good O Good O Nothing special x Okay O Bad Graphics O Masterpiece O Beautiful O Good O Will do X Bad O Awful Audio O Amazing O Very good O Good x Decent O Not too bad O Bad Audience O Kids O Teens O Adults X Everyone Story O Lovely O Good O Average O Not great x None Difficult- O Just press a bunch of buttons x Easy O Significant brain usage O Easy to learn / Hard to master o Not so easy O Difficult O Dark Souls Grind- O Nothing x Only if you care about leaderboards/ranks O Isnt necessary to progress o A bit grindy sometimes O Average grind level O Too much grind O Insanity Game Time- x Short O Average o Long O Depends on you O Endless Price O Just buy it O Worth the price o Wait for sale x Maybe if you have some spare money left O Not recommended
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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