
My Train Arrives is a railway construction simulation game. Build railroads, open new routes for trains. Enjoy the pleasant atmosphere of the game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Easy to learn. Challenging to master. Many open choices in routes and engine/car combinations. Fun and relaxing game play. Great game to grab your focus and unwind and de-stress. Minimal consequences when you fail. Easy-going and relaxing soundtrack. Worth the price.
I enjoy this simple game that has many nuances.
Hoped I would enjoy this game but unfortunately no ! I usually like train games but this one feels like a chore to play. It should be playable with just a mouse but isn't, I can hardly see the ui on my TV and no way to increase size which seems a bit silly. Clearly the option should be available. So, just not an enjoyable game.
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Hours played at review time, across 41 reviews with recorded playtime.
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My Train Arrives is an obvious relative of Mini Metro. But visually and when it comes to rail placement, it is closer to Transport Tycoon Deluxe (TTD). In terms of complexity it is situated about half-way between Mini Metro and the rail subsystem of TTD. This places the game into a proven and tested position in game design space. Visually, with its stylized 3D interface this game is far closer to TTD than to Mini Metro, although non-rail features such as roads, houses and trees function as fixed obstacles only. For example, while level crossings are not modeled in the game, roads can only be crossed at a right angle. The game has 8 levels. Each level consists of only a single, fixed map, ranging in size from 4 passenger stations to 15 passenger stations and 7 freight stations. It is randomly determined which stations are open from the beginning. The others open later, one by one. This variation can really make a difference because you must start with profitable routes and because unopened stations can't even be used as interchanges. Similar to Mini Metro, each map can be played in one of several modes to account for different player temperaments and moods and provide some variety. Campaign mode is similar to Mini Metro's per-map challenges, but more schematic and based on the equivalent of Mini Metro's endless mode. A certain overall transport volume (passengers and/or freight) must be reached within a certain time period. Survival mode is similar to Mini Metro's normal mode. Relaxation mode, like Mini Metro's endless mode, provides a sandbox with no fixed objectives. Evacuation mode is much like campaign mode, except there is a passenger sink, a station where all passengers need to be taken. There are some idiosyncrasies in the user interface that betray the game's nature as a one-man product. Despite some inefficiencies, I quickly got used to them, though. The main annoyance is the complete lack of undo functionality. Moreover, it is sometimes hard or impossible to delete a piece of rail without deleting another piece nearby. If it is part of a route, the route is deleted without asking for confirmation, and all trains serving this route are returned to the depot. Unlike Mini Metro, My Train Arrives is not transparent about where passengers and freight want to go. You can see how many passengers and how much freight are waiting at any particular station, but you can't optimize based on their typical destinations because you don't know them. You will simply notice that until every open station is part of a single network, some passengers will not board even an empty train. There is a number of seemingly superfluous complications that actually make sense for non-obvious reasons. First of these is the existence of three types of freight that require different wagon types. Since every freight station produces equal amounts of all three, this could easily have been simplified to a single type of freight. But as it is, we can set ourselves challenges such as solving a level with no mixed freight trains, with only one type of freight, etc. The choice of locomotives and wagons falls into the same category. Each has a price and a maximum speed. Locomotives also have a pulling power, and wagons have a weight, type and capacity. If a locomotive type supports it, you can combine two trains into a single long one to pool their pulling power. This way you may get an extra wagon in. All of this isn't strictly necessary, but contributes to how you can approach this game playfully and set yourself explicit or implicit challenges such as using only the fastest passenger trains and doing all freight traffic with slow and expensive steam engines. There is also an upgrade system. You can set yourself the challenge of doing without it. Or the challenge of buying and using an expensive, inefficient upgrade. If you want to play optimally, if and when to buy the various price reductions and similar upgrades can be a non-obvious decision that also contributes to replay value. The main problem with the game is the small number of maps. As I mentioned, the base game has only 8 maps. Given the game's very low price, this is OK. If you find you really like the game, as a lot of people seem to do (me included), you can buy DLCs. Since each of DLC is also quite small and cheap, it is probably best to think of the base game as My Train Arrives Light and the Complete Edition bundle as the full game. As of this writing, the Complete Edition consists of the base game and 4 DLCs and costs just over 3 times the price of the base game (which you needn't pay again if you already own it). The DLCs are as follows: City Pack (2020): Three maps, each roughly the size of Level 7 or 8. Neighbouring Cities (2020): A single map twice the size of Level 8. Big Cities (2021): Two maps, each twice the size of Level 8. In Ten Years (2022): Each of the 8 original maps in an enlarged version, now ranging in size from 7 passenger stations to 19 passenger stations and 11 cargo stations. So even the Complete Edition has only 22 maps, but I don't seem to be alone in feeling that it's absolutely worth the price. == Information for Linux users only == Linux is not officially supported, but in my experience the game works fine without glitches under Proton 7.0, though it currently does not start under Proton Experimental. (So far I have had two sudden crashes in 30 hours of playing time, but I don't know whether that's related to Windows emulation.) If you are unsure how all this works, here is what to do: If necessary, enable Windows emulation in Steam even for games that are not officially supported: Go to Steam -> Settings -> Steam Play. Check "Enable Steam Play for all other titles". If the game does not work with your default Proton version, configure it to use Proton 7.0: Go to your Steam library and find the game's entry in the main list on the left. Right-click the game's entry to get the context menu. Select Properties -> Compatibility. Check "Force the use of a specific Steam Play compatibility tool" and select Proton 7.0 in the list.
A very good puzzle game...
This is a fun little riddle game with railway layout planning as the core mechanic. I enjoyed the challenges this game threw at me and generally had a good time playing it. If you are looking for the simple joy of planning and building some tracks and solving small riddles on how to efficiently connect stations, this scratches that particular itch. It is very simplistic, but for me that is part of the appeal.
It's a fun lil traffic manager with trains.
Pos- Excellent under $5.00 game! Pos- Lay down your track. Create a route. Choose the right train for the route....bam you will be moving passengers and cargo and making money quick. Pos- Challenging campaigns. Easy to understand but you gotta put your money where your TRAIN is to win. Con- Wish there was a fork track or some type of intersection track. Con- It would be nice to know where everyone wants to go.
I love the Artstyle and the simplicity! :O And i like trains so even better yay! :D
Die Grafik ist extrem einfach gehalten und es gibt auch praktisch keine Animationen auf den Karten. Auch gibt es außer der Hindegrundmusik keine sonstigen Töne. Das Zeitlimit in der Kampagne und in Evakuieren ist sehr eng und auch in Überleben wird es schnell knapp. Der Entspannung-Modus ist was er sagt, keine Vorgaben, keine Zeitlimit und ein großzügiges Startkapital. Es gibt eine handvoll Loks und Waggons. Man kann außer Schienen aber keine Gebäude, Signale oder sonst etwas bauen. Die Schienen können auch nur in einer Richtung befahren werden. Mit Geld können einige Verbesserungen freigeschaltet werden die aber nur im aktuellen Spiel gelten und nur bedingt sinnvoll sind. Die Karten sind zu mindestens am Anfang sehr klein. Leider gibt es auch keinen Karteneditor. Mir persönlich gefällt das Spiel trotzdem, allerdings mehr als ein paar Euro würde ich nicht dafür ausgeben. Es ist definitiv ein Nischenprodukt.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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