
Train Valley World is an engrossing transport tycoon inspired by the genre classics. Build and manage efficient railroads across the globe, create sophisticated logistics chains, design your own levels, and become a business mogul – solo or in multiplayer!
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About
Enjoy creative freedom of railway management that’s easy to learn and challenging to master. Create a thriving transport empire during the peak of the Industrial Revolution as you optimize railway networks, dispatch trains, and set up automated delivery routes. Immerse yourself in a deep and engaging tycoon gameplay experience inspired by Railroad Tycoon 2 and Sid Meier’s Railroads!
Travel all over the globe of the early 1900s and visit both New and Old World countries - the United States, England, Greece and Egypt to name a few - to solve unexpected and seemingly fictional logistical problems. Help Captain Nemo build his famous submarine, blow up obstacles to redirect flooding, set up antibiotics production to fight a pandemic, and help the townsfolk distract the Loch Ness Monster!
Discover a powerful level editor* – design your own levels, and share them with other players within the thriving Train Valley community. Utilize all-new scripting tools, create complex landscapes, add unique gameplay objectives and build logistics challenges fit for a high-caliber transport enterprise.
Enjoy the thrill of a good old transport tycoon competition in online multiplayer mode. Form alliances to grow railway networks together, or sabotage and outwit rival businesses – see who emerges victorious in an ultimate capitalist stand-off!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Frankly, I'm not sure why this part of the franchise is getting smacked that much, at least judging by the reviews. Yes, it's very different in game mechanics, but man, TV2 has what, 300-400 levels with all DLC? Changing the formula a little bit was probably a must. And I personally found TV World rather refreshing and enjoyable. I played only with Signals mode ON, however, so perhaps there is something wrong when playing without them? I haven't encountered any serious bugs or technical issues and was able to complete all levels with 3 stars after 1st or 2nd attempt, usually failing to be fast enough. This game is less about being a puzzle and more about early money and train management. I'd say it plays much closer to the tycoon games, with passengers, goods chains and all that stuff. But in a very simplified and casual way, of course. A typical mission could look something like this: - You have a couple of cities and some factories available right away as well as locked out cities. Unlocking a city could involve paying a hefty sum, in which case you also unlock the surroundings for laying tracks and factories to build stations at. Or unlocking a city could involve delivering a certain number of specific goods to this city first. - You decide where to build stations and what to deliver first. I personally preferred to begin with passengers, even if they are not required by any goals. Two cities with enough distance between them can accumulate money real fast and will allow to expand your network to complete the actual mission goals and earn stars. - As for the goals, there are primary, secondary and bonus requests. Primary requests are fulfilled to complete the mission, secondary requests grant you special Cogs, which you can spend along with standard money to build factories on the map. Bonus requests are usually just a criteria for 1 of the 3 stars on a mission (as in complete 4 bonus requests, for example). As mentioned earlier, I played with Signals mode and I believe this system might get a bit confusing and could seem like it's not working or bugged. But it actually does a very good job. In fact, the Signaling system is very much alike to bigger tycoon games. I personally "learned" how signals work in Transport Fever 1 (yes, it was very confusing and difficult to comprehend at first) and surprisingly I was able to pull some basic tricks here as well! Nothing too fancy, but setting up X intersections before stations, one way railroads in both directions and even T intersections (albeit at very specific angles) worked well and allowed to organize the traffic. All in all I can definitely recommend this game for both seasoned Train Valley players for a fresh take on the series and to those who haven't played any TV games before and are just looking for a simple and relatively short train tycoon game.
I am a fan of the other Train Valley games, so I was excited to check this one out. I got to the 3rd mission in the game, and a train I bought spawned out of bounds, rendering it useless. I restarted the mission, and the train did the same thing again. Not sure how a game that came out almost 2 years ago has bugs like that. I requested a refund.
Although it looks like a simplified game, the core mechanics dont work properly. Although the game allows you to build more than one platform on a station, the game does not recognise any platforms except the original to load goods. Signals are in the game, but trains dont always obey them. The biggest issue is when they can find a "path" between stations even if they are connected.
It's the most boring game with trains I've ever played, but when I didn't feel like staring anything else, it was okay to unwind. But then I lost a lot of time due to a bug, and the illusion fell apart
Until they implement "chain signals", this game is broken. I have yet to finish a level that involves signals because trains are stupid and always block each other and end up crashing.
not a good game, it is a broken copy of the Sid Meyers masterpiece, full of bugs, dumb graphics and half assed mechanics. why do i need to switch to "bridge building mode" Sid already showed you the best way to do this. ach
Train Valley World is not as good as the first two games. It does a poor job teaching how to play, it requires a lot of sitting and waiting at max speed to gain funds, the signal mode where trains can crash into each other seems interesting but is more of a chore to play, and the music is grating and awful. Buy the first two if this one seems fun, but avoid this one. It also has the aesthetics of a crappy mobile game, so that's a red flag too.
This is an excellent extension of the Train Valley series. It incorporates some elements of a Tycoon game (such as route management) while keeping the gameplay straightforward and efficient.
An amazing game, loving my first hour of playtime. It ticked all the Sid Maiers's railroads boxes I was wanting to tick off since I was 10, Thank you.
Unlike the rest of Train Valley franchise games, this one is way off the mark. It's just confusing and doesn't make any sense, the way you play it is also completely different to other games and I didn't like it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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