
Train Valley World is an engrossing transport tycoon inspired by the genre classics. Build and manage efficient railroads across the globe, create sophisticated logistics chains, design your own levels, and become a business mogul – solo or in multiplayer!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Enjoy creative freedom of railway management that’s easy to learn and challenging to master. Create a thriving transport empire during the peak of the Industrial Revolution as you optimize railway networks, dispatch trains, and set up automated delivery routes. Immerse yourself in a deep and engaging tycoon gameplay experience inspired by Railroad Tycoon 2 and Sid Meier’s Railroads!
Travel all over the globe of the early 1900s and visit both New and Old World countries - the United States, England, Greece and Egypt to name a few - to solve unexpected and seemingly fictional logistical problems. Help Captain Nemo build his famous submarine, blow up obstacles to redirect flooding, set up antibiotics production to fight a pandemic, and help the townsfolk distract the Loch Ness Monster!
Discover a powerful level editor* – design your own levels, and share them with other players within the thriving Train Valley community. Utilize all-new scripting tools, create complex landscapes, add unique gameplay objectives and build logistics challenges fit for a high-caliber transport enterprise.
Enjoy the thrill of a good old transport tycoon competition in online multiplayer mode. Form alliances to grow railway networks together, or sabotage and outwit rival businesses – see who emerges victorious in an ultimate capitalist stand-off!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Frankly, I'm not sure why this part of the franchise is getting smacked that much, at least judging by the reviews. Yes, it's very different in game mechanics, but man, TV2 has what, 300-400 levels with all DLC? Changing the formula a little bit was probably a must. And I personally found TV World rather refreshing and enjoyable. I played only with Signals mode ON, however, so perhaps there is something wrong when playing without them? I haven't encountered any serious bugs or technical issues and was able to complete all levels with 3 stars after 1st or 2nd attempt, usually failing to be fast enough. This game is less about being a puzzle and more about early money and train management. I'd say it plays much closer to the tycoon games, with passengers, goods chains and all that stuff. But in a very simplified and casual way, of course. A typical mission could look something like this: - You have a couple of cities and some factories available right away as well as locked out cities. Unlocking a city could involve paying a hefty sum, in which case you also unlock the surroundings for laying tracks and factories to build stations at. Or unlocking a city could involve delivering a certain number of specific goods to this city first. - You decide where to build stations and what to deliver first. I personally preferred to begin with passengers, even if they are not required by any goals. Two cities with enough distance between them can accumulate money real fast and will allow to expand your network to complete the actual mission goals and earn stars. - As for the goals, there are primary, secondary and bonus requests. Primary requests are fulfilled to complete the mission, secondary requests grant you special Cogs, which you can spend along with standard money to build factories on the map. Bonus requests are usually just a criteria for 1 of the 3 stars on a mission (as in complete 4 bonus requests, for example). As mentioned earlier, I played with Signals mode and I believe this system might get a bit confusing and could seem like it's not working or bugged. But it actually does a very good job. In fact, the Signaling system is very much alike to bigger tycoon games. I personally "learned" how signals work in Transport Fever 1 (yes, it was very confusing and difficult to comprehend at first) and surprisingly I was able to pull some basic tricks here as well! Nothing too fancy, but setting up X intersections before stations, one way railroads in both directions and even T intersections (albeit at very specific angles) worked well and allowed to organize the traffic. All in all I can definitely recommend this game for both seasoned Train Valley players for a fresh take on the series and to those who haven't played any TV games before and are just looking for a simple and relatively short train tycoon game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am a fan of the other Train Valley games, so I was excited to check this one out. I got to the 3rd mission in the game, and a train I bought spawned out of bounds, rendering it useless. I restarted the mission, and the train did the same thing again. Not sure how a game that came out almost 2 years ago has bugs like that. I requested a refund.
Although it looks like a simplified game, the core mechanics dont work properly. Although the game allows you to build more than one platform on a station, the game does not recognise any platforms except the original to load goods. Signals are in the game, but trains dont always obey them. The biggest issue is when they can find a "path" between stations even if they are connected.
Until they implement "chain signals", this game is broken. I have yet to finish a level that involves signals because trains are stupid and always block each other and end up crashing.
Train Valley World is not as good as the first two games. It does a poor job teaching how to play, it requires a lot of sitting and waiting at max speed to gain funds, the signal mode where trains can crash into each other seems interesting but is more of a chore to play, and the music is grating and awful. Buy the first two if this one seems fun, but avoid this one. It also has the aesthetics of a crappy mobile game, so that's a red flag too.
It's the most boring game with trains I've ever played, but when I didn't feel like staring anything else, it was okay to unwind. But then I lost a lot of time due to a bug, and the illusion fell apart
Train Valley 1 and 2 were puzzle games; Train Valley World is more like a simple Railroad Tycoon game, with some puzzle features. Because it leans into the business aspects of a train game so much, it's difficult not to notice its deficiencies compared to more robust Railroad Tycoon games. The economy is pretty simple, though it does have pleasing production chains, like coal + ore -> steel, steel + fish -> canned fish. Traffic control in a railroad game can be a thorny problem. The original release of Train Valley World gave up on the problem entirely, and simply allowed trains to "ghost" through each other, though this results in delays as one train stops when this happens. This is still the "normal" mode for the game. The problem here is that the game's awfully easy in "normal" mode, with no real challenging decisions. Just connect sources to destinations and build trains, for the most part. The game now has signals. In "Signal" mode, trains will crash if they run into each other, and you have to designate rail blocks with signals. The game's more challenging in Signal mode, but the signals are still pretty rudimentary compared to many more sophisticated rail games. Sometimes trains will collide even though they're in different rail blocks. This happens when a train loads a lot of cars at a station, and the new cars extend out of the block for the station. Leaving some extra space around stations avoids this. Probably the biggest problem is that the game doesn't handle double-track well at all. A left-turn switch on the right rail can't cross a parallel left rail unless there's a considerable gap between the rails. Since the maps are already somewhat cramped, this means you can only really run double track with no turns. Generally this means you'll only run a single train on most rails, since multiple trains requires double tracking. This forces you into simpler solutions to most things, and means you often can't serve the full capacity of an industry, since that would require multiple trains. There's a technology tree where you unlock alternate locomotives and specialists who can boost trains. The locomotive selection's very simple, at each level there's a "standard" locomotive, and a faster passenger locomotive and a higher capacity freight locomotive. The idea's nice enough, but undercooked. You unlock locomotives and specialists with "stars" from completing levels. Since it's easy to 3-star every level, you'll always have enough stars to unlock everything in the tech tree as it becomes available. Still, at the end of the day, it's a decent enough train game, if not quite as good as the earlier Train Valley games, or a real tycoon game like Railway Empire 1.
not a good game, it is a broken copy of the Sid Meyers masterpiece, full of bugs, dumb graphics and half assed mechanics. why do i need to switch to "bridge building mode" Sid already showed you the best way to do this. ach
At first I thought the tutorial was broken, but the truth is worse: the whole game feels like it was held together with tape. Pausing the game already messes things up. If you do the tutorial steps while the game is paused, they often do not register properly. The train spawns somewhere else in the fog and if you unpause the game, you immediately get an invalid path. The same nonsense happens when you build more than one station next to each other - the tutorial acts like it does not count, and the routing logic gets even more confused. Trains end up on the wrong tracks, or they are not sent to the station at all and just fail with "cannot find route." And if you save, quit, and load back in, the tutorial is gone. Train signals do not work the way the tutorial says they should, and trains get stuck constantly for reasons the game never explains. It is also impossible to tell when one train is blocking another on a red light if you have a lot of trains running at once, so the whole thing turns into a traffic jam of silent failures. It gets worse. I had one train crash, and the sound and explosion effects just kept going until the FPS started tanking and I had to force quit the game. Deleting train tracks is tedious as well. This is not "challenging." It is unfinished. The mechanics are simplified to the point of being broken, and the game does not feel polished in any way. It has potential, but right now it is a bug fest. I could not finish it because it is just broken. How this passed QA is beyond me.
This is an excellent extension of the Train Valley series. It incorporates some elements of a Tycoon game (such as route management) while keeping the gameplay straightforward and efficient.
Players by region
Where this game's players are, estimated from review languages.
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