
STATIONflow is a game about controlling the flow of thousands of passengers by building and managing an efficient underground train station.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a very good game, but unfortunately was never finished by the developers. It has multiple bugs and gameplay issues that were never resolved which makes playing the game for any extended period of time impossible.
This game is pretty nice, but the signs are most time-consuming thing ever. Every time you have a new line/exit/facility, you have to change every single sign in your station. It won't be a problem in the first few minutes, but the longer you play > more lines/exits/facilities > more corridors > more signs/sign changes.
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Languages: English, French, German, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏是好玩的但是价格稍微偏贵,对地铁感兴趣的交通迷可能会很喜欢。游戏优点在于自由度比较高,玩家发挥空间很大,地图很大等,但游戏也还存在一些问题,包括但不仅限于后期的卡顿优化问题、AI寻路机制较差、没有中文、游戏内容不完善:不能自己划定付费区和闸机位置、动线组织困难、直梯只能停靠两层等等。如果优化以上问题,加入单向通行的标志,增加双向开门和多层停靠的直梯,增加更多样的地图,游戏可玩性会更好。不过开发者恐怕也不会再更新了。估计这游戏玩家也没几个,更新费时费力也不划算。虽然有诸多问题,但考虑到这是这种游戏独一份,或许还是值得尝试的。
无聊的游戏,虽然很少见到地铁站建设类型的作品——我知道你很期待这种类型的作品并且好不容易找到一个——可是这款游戏真的很不推荐(除非你有低血压需要治疗,包见效的) [h3] 一:满屏幕的路标 [/h3] 每个路标都要自己调,每当新线新出入口开通时就意味着要把之前所有路标翻出来自己手动调整一次,后期工作量是呈指数级增长,确认动线是否有问题、路标是否正确把你累到自闭。而且大量的路标堆满屏幕让画面变得臃肿,连点击都变得异常困难 [h3] 二:内容荒漠 [/h3] 游戏内容十分贫瘠,能建造的只有路标,平台,楼梯,电梯,5种房间和6个机器,你唯一能做的只有在预设好的线路和出入口中间铺地板、搭楼梯给小人走;划房间、摆设施给小人用,除此以外就没了[spoiler] (你不能建造牵引变电所、信号设备室,没有绿化造景没有周围地带TOD,不能管理工作人员不能衡量明挖暗挖,甚至连铁路系统都没有(哪怕调整一下站台宽度都不行更别提渡线存车线了)) [/spoiler]本质上其实就是一款连线游戏,[b] 游戏深度严重不足 [/b]在这种前提下最多只有6条线,6*9个出入口,8种服务需求导致其[b] 广度也严重不足 [/b]所以单个存档寿命极短,理论上你可以开高难度或者去下载创意工坊地图硬撑,可是开发者已经跑路,直接宣判死刑 [h3] 三:建造手感稀烂 [/h3] 网格完全是背景板,你完全不能定位楼梯平台的摆放位置[spoiler] (挣扎一下的办法是用走廊平台作为一个单位(标准走廊长宽比1:4),自己一个个量,步骤异常繁琐而且也会不准确(一个原因是地图原始的车站出入口定位总是和你的参考点有出入导致对不齐,还有一个原因看下文)) [/spoiler]同时游戏里鬼畜吸附防不胜防,线永远拉不直,直梯不能在中间楼层停,地图总有“too small”不让造只能留一条缝,无时无刻不在逼疯你 [h3] 四:无时无刻不在红温的乘客 [/h3][strike] (情绪发泄) [/strike] 谜一般的寻路系统,明明路标就在头顶还是看不到找不到路,总能对着虚空哈气,生起气来可不得了了,坐轮椅的都能原地跳起来,一路蹦着离开(能离开都是奇迹,一旦生气了走两步蹦跶两下走两步蹦跶两,直接赖着不走了) 形同虚设的反馈系统让你甚至不知道是出了什么问题,只能从茫茫路标海中找漏标的,从茫茫红温人群中看着那堆蹦跶的,然后自己也逐渐红温。玩这游戏,十年脑血栓都给你气通了。 总结:这是一个极不完善,价格奇高的半成品弃坑游戏,仅仅适合抖M+深度喜欢疏解人流的玩家玩,一句话: [h1] 地铁站建设题材的稀缺,也救不了这坨半成品 [/h1]
This is a pretty chill metro station building simulator. The basic functionality is smooth, and the game progression makes sense. Although most of the play time is spent at micro-managing station signs. Every time new services or station expansions got unlocked (they do frequently through natural game progression), you pretty much have to update EVERY SIGN in the station. It goes exponential as the station grows, and can get overwhelming pretty quickly. And the development has already stopped years ago, so the tedious late-game is not going to get addressed.
**的从一边地图角落的站台去地图正斜对角角落还好意思抱怨站内停留时间太长,指示牌箭头都贴脸上了还能走歪,这届旅客真难伺候.jpg
我想给差评,但是已经没有更好的地铁站管理游戏了 游戏内容是车站建设,用廊道和阶梯联络站台和出入口,设置一定的服务设施,设置导视牌组织站内客流 在游戏的前几个小时,不断增加的客流需求、新出现的站台和出入口,需要玩家不断调整廊道和导视牌,让每一位乘客都能抵达其目的地……是的,就是一个简单的OD分布图 所以在几个小时之后,玩家已无事可做,并且没有任何意愿再去用新地图再开一局 游戏深度相当相当之浅,总体而言也比较缺乏趣味,单纯的提供一些策略组织和建筑规划的乐趣 另外优化上也存在一些漏洞,我甚至觉得这是一个为了模拟地铁客流而开发的教学用软件
The concept itself is quite nice - but there are no real goals. Its more like a sandbox-game and it feels like its missing something.
the npcs cant navigate, they are like 1 IQ
👍️
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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