
Travel to the desert community of Sandrock and take on the role of a fledgling Builder. Use your trusty toolset to gather resources, construct machines, and turn your run-down workshop into a well-oiled production facility to save the town from the jaws of economic ruin!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 3 → 4.14/day in the week after.
About
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My Time at Sandrock-Just like My Time at Portia, My Time at Sandrock takes place in a wholesome post-apocalyptic world 330 years after the Day of Calamity destroyed most modern technologies.
After accepting a job offer to become Sandrock’s newest Builder, you’ll arrive in the wild and rugged city-state, where it’s up to you and your trusty tools to restore the community to its former glory. Gather resources to build machines, befriend locals, and defend Sandrock from monsters — all while saving the town from economic ruin!

Transform a run-down workshop into a well-oiled production facility! Use an intricate set of machines to process materials and produce parts of huge structures before assembling them piece by piece to help Sandrock flourish.
Create hundreds of unique items at the worktable to decorate your homestead, give gifts to Sandrock’s residents, or assist with community requests.

Explore vast deserts surrounding the city-state of Sandrock. Dive into ruins to dig for Old World relics, seek our materials in hard-to-reach locations, or spend time relaxing in Sandrock with your neighbors.

Experience a detailed story complete with hundreds of sidequests and over 30 all-new characters. Spend time getting to know Sandrock’s residents, uncovering backstories, and making meaningful connections along the way.

Quickly shift between melee combat and third-person shooting mechanics in dynamic action battles.Use the new weapons and defense break mechanic to your tactical advantage, or boost your stats to simply smash through battles!

A diversity of mini-games allow you and local Sandrock residents to stay entertained in the desert town.
Explore, build, and battle with up to 4 players. Together, shape the dynamic town, construct towering structures, engage in battles, share romantic moments, and dive into mini-games. Every move counts, earning points and unlocking new dimensions for your evolving character.

Use your workshop’s profits to turn the empty prairie into farmable land;
Grow crops for extra cash or transform them into delicious dishes;
Attend festivals with Sandrock’s residents;
Find secrets and much more!
Both Portians and brand-new Builders who have never set foot in Portia will find a fun new world with lots to explore at their own pace, along with divergent NPC stories to enhance replayability. Experienced Builders will find everything you enjoyed about My Time at Portia and more, and you will feel right at home in the delightful life-sim RPG that is My Time at Sandrock.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 29.1Kreviews | 88% | — | $36.1M |
| $39.99 | 2.3Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For me it's a miss. Like, it's a cute game. But it's overly complicated and things seem to be timed poorly. I had quests and machine blueprints unlocked that required materials I didn't even have access to yet. It's overly structured with the This Quest Has To Be Done Today thing. And I'm not talking about commissions. I also don't want to be looking up guides constantly but it definitely requires it. Even with guides I couldn't find the way to whatever the new ruins they want me to go into before I got annoyed with everything being overly complicated and I just stopped trying. The dialogue is also VERY lengthy without it adding much personality to the NPCs most of the time. It's a VERY grindy game as well, but not in a fun way because of the time constraints + the overly complicated blueprints. Like, great, it's going to take me 7 in game days to grind the stuff to MAYBE be able to make this machine that by the time the week of grinding is over I'll have forgotten what I was even trying to make in the first place. And let's not forget if I'm grinding for a week then I'm running out of energy every day on top of water and other resources so I'm going to have to stop grinding to go get all this other crap so that blueprint is never getting done. Even the game center minigames are grindy. I don't want to have to play the same mini game who knows how many times because I only get rewarded with like 4-6 tokens at a time when the minigames aren't fun. =/ I wish I'd gotten to try the social/romancing paths but, go figure, also overly complicated, even when I had time around all of the grinding it turns out the NPC I wanted to romance won't accept gifts from me until I've completed xyz quest that will show up...who knows when? I definitely thought this would be more cozy and it definitely is not that.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 23 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, Italian, German, Spanish - Spain, Japanese, Thai, Traditional Chinese, Russian, Portuguese - Brazil, Korean*languages with full audio support
| $39.99 |
| 232ratings |
| 84% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| — | 0ratings | 0% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это игра пример того что получиться если разработчики любят свое произведение. Это невероятно атмосферный опыт который затянул меня на 70 с лишним часов. Да у игры действительно хромает техническая часть но все же общее впечатление от игры это не испортило. Спасибо команде Pathea за это чудесное приключение.
(波西亚)给了当时小小的我很大的震撼,于是有能力后立马就买来通关了。而第二部,虽然画质建模都有了很大的提升,但感觉还是老一套,而且很多节日都很无聊,打斗做的依旧稀烂,依旧很肝。 以及…一直都觉得很不舒服,乃至于反感,个人认为是缺点的(自我捏脸) 又矮又丑,一点代入感没有。 话说游戏里的NPC都有很好看的建模,又高又大,又帅气的,咋就不能给玩家整个好看点的呢?
I normally don't bother posting reviews unless a game is very good or very bad. This game is just not fun at all. Its very story driven to do just about anything. You have limited stamina to collect regular materials everyday which is about maybe a few minutes of farming. You grind the same materials all the time to try to progress. Soon you hit a wall where you have to finish part of a story mission to even progress doing anything for your base. You unlock machines way faster than you'll ever be able to actually make them. So you get excited you got a new machine to make upgrades realizing you arent making that anything soon cause you cant just keep doing the story none stop you have to wait for the days to change. The map is extremely tiny. You can run across the entire map in about a minute. This game is decent but i'd only recommend it to young kids that like to mess around because its not a game to really try to actually do good on.
Overall I liked the game. It was a solid improvement over My Time At Portia. There was so much content to go through! It took me almost 160 hours to go through most of it. I didn't complete some of it because of how long it would seem to take to level up enough. The Pet DLC definitely makes the game even easier with being being able to constantly have 10 pets out collecting materials and water. My main complaint about the game would be the the large number of items and difficulty in managing them. You could have items in random chests and turn them in with quests, but not so with gift giving. Then for item upgrading, they'd pull from random chests. With the insane number of possible items, it made finding things a little difficult. At one point I found it easier just to install a mod that made all the sorting alphabetical because at least then I could just find the item I want that way. Hopefully better filtering for items is done in My Time At Evershine. Most minor annoyances I hope get taken care of in Evershine are related to quests. Had some conflicting events not all handled correctly. For example, the Halloween Ghost event I missed in year 1 because I had a timed quest to follow either Mi-an or Elsie (can't remember which). Other quest annoyances were unlisted time constraints that you failed because it never said you had x amount of time to complete it. Even had one quest I failed it because I couldn't create the items fast enough with a single machine in the listed time constraint it had. If you are new to the series either play Portia first and then this game, but if you played this game first, you may find yourself disappointed by Portia.
This game is amazing! I had such a blast playing it and the graphics are super cute.
One of the better cozy Management Sims I've played, engaging gameplay loop, characters and just a relaxing fun time. 8/10
My Time at Sandrock — это игра, у которой есть душа. Я давний фанат жанра. Играл в фермы ещё до того, как это стало мейнстримом, и задолго до того, как на свет появилась Stardew Valley, которую все принялись безбожно копировать. Но даже для меня, закалённого Весёлой фермой и Harvest Moon, эта игра привнесла что-то новое. Для понимания: я провёл в My Time at Portia больше ста часов. Поэтому, заходя в Sandrock, я был слегка заниженных ожиданиях. И, наверное, именно это позволило мне полюбить новинку ещё сильнее. Все идеи оригинала здесь развили, некоторые довели до совершенства, а общее ощущение от геймплея заметно улучшили. Portia, увы, сохранилась плохо. Она блёклая, серая. Стиль персонажей выбран максимально неудачно. Работа мастером не приносит удовольствия, а твоя значимость совсем не чувствуется. В Sandrock же мы — практически мессия. Спаситель города и всех его жителей. Без нас никто бы не выжил, а город погряз бы в песках. В Sandrock время пролетает незаметно. Геймплей максимально приятный: можно крафтить вещи для заказов, ловить рыбу, охотиться на живность, исследовать генерирующиеся пещеры в поисках ресурсов, помогать жителям, ходить на свидания, играть в карты, заглянуть в клуб с автоматами или развивать музей, собирая экспонаты. Мне приятно играть именно в Sandrock, потому что я вижу своё влияние на город. В отличие от Portia, здесь я наблюдаю, как старые потрёпанные здания реконструируются, как на месте скучного и маленького игрового зала — сравнимого по размерам с уличным туалетом — вырастает огромное здание, где всем комфортно. Или как старый музей превращается в новую интересную точку для туристов, из-за чего его приходится расширять до небывалых размеров. Игра даёт понять: мои действия не бессмысленны. Я как мастер действительно участвую в развитии города, и от этого особенно приятно. Сюжет тоже радует. Для, казалось бы, «детской» игры здесь есть пара неожиданных поворотов, нарастающая драма и лор, который глубже раскрывает мир и вселенную My Time. Да, каждый персонаж олицетворяет устоявшийся архетип и новизной не блещет. Но они колоритно смотрятся на своих местах и действительно вызывают желание подружиться или завести роман. Недостатки, конечно, тоже есть. Например, рудимент в виде долгого крафта на станках. Понимаю, это условность жанра, чтобы мы с самого начала не стали машиной по производству всего и вся. Но этот таймер над каждым станком так сильно отсылает к мобильным играм, где время можно ускорить за просмотр рекламы или донат-валюту, что аж неприятно. Благо игра сделана на Unity, и на Nexus есть куча модов, «облегчающих» подобные моменты. В остальном я рад, что купил эту игру себе и жене. Жаль, конечно, что на Xbox я взял её за 110 рублей, а на ПК — за 150, при обычной стоимости в 2000. Не знаю, кому разработчики или издатели раздавали ключи, но цена в тот момент была смехотворной — я не смог удержаться, но совесть компенсировал покупкой DLC. Если подводить итог: My Time at Sandrock — лучшая часть для знакомства с серией. Особенно перед выходом My Time at Evershine, которую я безумно жду.
목장이야기, 룬팩토리, 스타듀밸리 등등 유사 농장 시뮬레이션 게임 경험으로 봐도 거의 완벽에 가까운 게임성과 편의성을 갖춤 (그 부분을 꼭 자랑하고 싶음) 변태 일꾼에게 이 게임을 [b] 매우 추천 [/b]!! [b] 1. 게임에서도 일 하는 당신을 돕는 편의성 요소들 [/b] 일단 게임 시간을 0.6으로 조정해야 함 초반 엉망농장에 노가다를 거쳐 서서히 빌드업해가는 맛과 후반부 생산성, 효율성을 극대화시킬 수 있는 요소들이 다 갖춰져 있음. 이게 될까? 이러면 좋겠는데 하는 것들 거의 다 됨 - 보관상자에 적절한 이름 붙이면 가나다순 정렬되고 빠르게 상자스위칭보기 가능한 점 (중간에 새 상자가 추가되어도 바로 정렬됨 ㅠㅠㅠㅠ 감동 (e.g. 자원(생산품) -> 자원(생산품), -> 자원(재료)) + 일괄정리기능 - 수주한 의뢰 보고할 때 집에있는 보관상자랑 연동되는 점 (때에따라 가방 아이템이 필요한 경우도 있지만 90%는 문제 없음) - 토끼공듀가 된 이후 중~후반부 작업장 자동화 시스템, 기능들 (잡템모으기, 잡일처리, 자동생산 등) [b] 2. 게임의 목표, 이야기, 등장인물 [/b] 변태 일꾼들은 하루에도 활동들을 생산적으로 계획하고 실행할텐데, 그러면 아침부터 문 두드리는 캐릭터들, 의뢰, 메인, 서브 스토리, 작업장 운영, 정기일정 등등에 정신이 나갈 것임. 그리고 엔딩까지 당신의 혼을 쏙 빼놓을 것임. 근데 나같은 변태 일꾼들은 이런거 좋아하니까 맛있게 먹을 것임 (이 게임이 오랜기간 제작사, 유저, 테스터 등등에 의해 사랑으로 갈고 닦아진게 느껴짐.) 중간에 좀 늘어지는 부분 있는데 그 부분도 바쁘게 뭔가 하게 될거라는거 다 암 (연애+DLC에 본인픽 있는 L일꾼들은) [b] DLC도 꼭 사야함 [/b] [b] 3. 플레이타임과 도전과제. 뉴게임플러스 [/b] 변태 일꾼들은 대략 2년 가을~겨울이면 엔딩볼 수 있을 것임. 그 쯤 되면 도전과제는 거의 대부분 채울 수 있는데 이 풀스킬업 "만물박사" 도전과제가 아주 지옥인 것 같음. (이건 도저히 엄두가 안남) 처음엔 이 장르 특 도감채우기 같은 노가다 도전과제 없어서 오~ 했는데 풀스킬업 할 생각하니 답이없음 (그냥 드롭하는게 신상에 이로울 것 같음) 그리고 뉴게임플러스 같은 기능이 없어서 난 2회차는 꿈도 못 꾸겠음 + 다음 마이타임 차기작을 기대하고 있음(8282) 지금은 포샤까지 해볼까 생각도 듬 (포샤는 역체감이랑 연애캐들 비주얼 심하다고 해서 좀 고민중임) + 다시 한번, 변태 일꾼에게 이 게임을 [b] 매우 추천 [/b]!!
ボリューミーな作業系クラフト+交流ADV。 フィールドを駆け回って素材を集め、雪崩のごとくクエストを処理しながらメインストーリーを追っていくタスクゲーム。住人との交流に重点が置かれています。 ストーリー、BGM、遊びやすさの3点がスローライフ系ゲームの中で突出して光り輝いてる。この辺揃ってれば細かいバグや未熟な点が気にならない人向けです。 普通にプレイしてクリアまでリアル120時間程度。メインストーリーがとにかく面白く、各個人シナリオもしっかりドラマがある。全キャラ魅力的で深みがあり、不快な第一印象のキャラもいつの間にか好きになっていた。シナリオチームが神。翻訳は概ね満足だが完璧ではない。 いいところ。 ストーリー、登場キャラクター、BGM、演出、世界観、遊びやすいシステム周り、翻訳レベル、クエストがいっぱい、終了後もぽちぽち続くクエスト、ハウスクリエイト よくないところ。 バグの多さ、季節イベントのしょぼさ、図鑑埋めができない、キャラクリ、テンポの悪さ、キャラビジュ微妙、衣装ださい、美術館、後半の手抜き感、スキップなし まず、完成度を高めてほしい。6,000円も取っといてインディーズぶられても困ります。具体的にはチュートリアルの不足、全体的な説明不足、最適化不足、バグの放置、誤翻訳そのまま等、とにかく未熟。後半になるにつれ手抜きが激しい。 キャラクリはやりづらく自由度が低い。顔のパターンが数種類で決め打ちになるのは仕方ないにしても7割バケモンなの何? シナリオ進行条件が翌日や会議後などが多く、無意味に時間を空けられテンポが悪い。ツール解放条件もわかりづらく詰まりかけることがあった。 前作ポルティアもプレイ済みで、遊びやすさや戦闘、リッチ加減等、すべて順当に進化している。新要素ハウスクリエイトは扱いづらいが自由に作れて楽しい。 残念ながら退化した部分も多々あり、家具配置や写真撮影はだいぶ節約されてしまった。季節イベントも前作より盛り上がりに欠ける。 不満点をたくさん挙げたが、それを補って余りあるほどシナリオが楽しい。ほのぼの系ではないが、設定に忠実で諸々シビアな点がとても響いた。 特に嬉しかったのは、メインシナリオ終了後もゆるゆる続くサイドストーリー。スローライフ系ってクリアしたらあとは効率化とお金稼ぎしか目標がないが、メインや個人に絡めたストリークエストがぽちぽち続き、名残惜しさを癒してくれた。 一周目はメインが楽しすぎて急いで進めたので、二周目以降は家具集めやサイドイベ消化などしつつ、のんびりプレイさせてもらいました。サンドロックの人々の生活をずっと見守っていきてえ… 積みバグ遭遇もなかったのでオススメします。 ◆シリーズについて 前作ポルティアをプレイしていなくても、独立した物語なため十分楽しめるし説明不足などもありません。 ただし、同じ時間軸なので世界情勢や出来事は共通しており、前作キャラも数人ゲスト出演します。そういった点が気になる方は前作からプレイした方がいいかも。前作の方がバグは多いです。 今作サンドロックでも次回作の前振りががっつりあるので、多分そういうシリーズなのだと思います。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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