
Travel to the desert community of Sandrock and take on the role of a fledgling Builder. Use your trusty toolset to gather resources, construct machines, and turn your run-down workshop into a well-oiled production facility to save the town from the jaws of economic ruin!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 3 → 4.14/day in the week after.
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My Time at Sandrock-Just like My Time at Portia, My Time at Sandrock takes place in a wholesome post-apocalyptic world 330 years after the Day of Calamity destroyed most modern technologies.
After accepting a job offer to become Sandrock’s newest Builder, you’ll arrive in the wild and rugged city-state, where it’s up to you and your trusty tools to restore the community to its former glory. Gather resources to build machines, befriend locals, and defend Sandrock from monsters — all while saving the town from economic ruin!

Transform a run-down workshop into a well-oiled production facility! Use an intricate set of machines to process materials and produce parts of huge structures before assembling them piece by piece to help Sandrock flourish.
Create hundreds of unique items at the worktable to decorate your homestead, give gifts to Sandrock’s residents, or assist with community requests.

Explore vast deserts surrounding the city-state of Sandrock. Dive into ruins to dig for Old World relics, seek our materials in hard-to-reach locations, or spend time relaxing in Sandrock with your neighbors.

Experience a detailed story complete with hundreds of sidequests and over 30 all-new characters. Spend time getting to know Sandrock’s residents, uncovering backstories, and making meaningful connections along the way.

Quickly shift between melee combat and third-person shooting mechanics in dynamic action battles.Use the new weapons and defense break mechanic to your tactical advantage, or boost your stats to simply smash through battles!

A diversity of mini-games allow you and local Sandrock residents to stay entertained in the desert town.
Explore, build, and battle with up to 4 players. Together, shape the dynamic town, construct towering structures, engage in battles, share romantic moments, and dive into mini-games. Every move counts, earning points and unlocking new dimensions for your evolving character.

Use your workshop’s profits to turn the empty prairie into farmable land;
Grow crops for extra cash or transform them into delicious dishes;
Attend festivals with Sandrock’s residents;
Find secrets and much more!
Both Portians and brand-new Builders who have never set foot in Portia will find a fun new world with lots to explore at their own pace, along with divergent NPC stories to enhance replayability. Experienced Builders will find everything you enjoyed about My Time at Portia and more, and you will feel right at home in the delightful life-sim RPG that is My Time at Sandrock.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 24.1Kreviews | 88% | — | $36M |
| $39.99 | 2.3Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情是用脚写的。前期剧情推进慢的要死、第二个遗迹要等半天。三到四四到五遗迹开得跟坐飞机一样。礼包也是幽默,男NPC女NPC皮肤混着卖,热门NPC分开卖,想把人气男角色或者女角色皮肤搞到手就必须全买。泳池皮肤更是为了圈钱发的,你沙石镇还能搞泳装?也没看你说“诶呀孩子们,我们不缺水了,我们在皮奇雕像旁边开泳池派对吧!”然后发售皮肤啊?你家这二作纯是一作做好了公司飘了团队不想当人了,卧槽我又想起来那剧情真圣母啊我受不了了,我要不是喜欢模拟经营我真不买这游戏。今年三作要发售了,好像还卖二百多?看着吧,管理层要是脑子不清醒出的三作,这系列也该凉了。沙石镇玩家还是太温柔了,二作搞成这样好评都79%。
Being a fan of My Time seriies, I have played Portia before Sandrock but finally managed to finish the main story this time! Although it took soooo much grinding to complete the story, I love how this story-rich game make players see their connections with the town and its residents, how the pace of story is designed alongside the everyday commissions, the touching moments when players overcame difficulties or made meaningful impacts, and also the depth of how each character is portraited, whch the later feels like the surprise of opening a blind box depends on which character you build connection with. The combat system is enjoyabe enough for me, although I can see how some players might think it could be improved. I loved the art style in Portia, but Sandrock is even better. However, in terms of personal preference, I do prefer the personalities of the characters in Portia and the fact that it is set in a green environment rather than a desert, which is why I do look forward to the next game of this series. Overall, I would definitely recommend this game.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 23 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, Italian, German, Spanish - Spain, Japanese, Thai, Traditional Chinese, Russian, Portuguese - Brazil, Korean*languages with full audio support
| $39.99 |
| 232ratings |
| 84% |
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| $39.99 | — | 94% | — | not modelled |
| — | 0ratings | 0% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are a lot of games that market themselves as "cosy" but end up only being surface level good and lack depth. My Time at Sandrock, for me, is not one of them. It's a farming-life sim with a difference that really makes you think. Without going into too much detail or spoilers - water conservation plays a huge part in how you navigate this game and pulls the pace down at the start so you can't rush through, though as you progress through the story it gets easier but it's still has it's chanelleges. The characters are well thought out and their backstories have depth and their personalities are going to have you loving them or hating them. The script is so funny and doesn't take itself too serious, which always puts a smile on my face. There's massive QoL improvements since My Time at Portia, if you ever played that, and the two link together nicely, as their stories entwine. They do so without making you feel like you need to play Portia to understand though, so playing this without playing Portia won't leave you in the dark either, it's just got cute little Easter Eggs for those that have. My current playthrough's savefile is 221H41M long and I'm on Summer Year 3, I have no completed the story yet, so if you are looking for a game to sink hours into, with an asortment of love interests, along side funny, annoying, cute, npc which also have depth to them, I highly reccomend this game.
Almost as good as Stardew Valley. Falls behind on some freedoms in farm/land management. But it is extremely hilarious, there's just about something to laugh at during every cutscene. A lot of clever and fun references. Missing on some personalized and human touches. Characters stare off into space while being talked to and only adjust their posture when their own dialogue begins. There's zero consistency on addresses to the player. Sometimes they will refer to you as "the builder" and other times they won't mention any pronouns despite the subtitles and their words clearly directed at you while in a group. These aren't major issues though, they just break immersion constantly as it's nearly every conversation. Ugliest horses ever in a game too lol. Overall a great experience, with a bounty of warm and funny moments, with a wide colorful cast of characters.
I tried my best to enjoy the game, but it's very scuffed, in a way that wears you down the longer you play. The setup is the same as most life sim games, and especially familiar if you've played Portia: you get transported into a struggling town as the new Builder, and you have to familiarize with the locals and gradually fix the town's issues by, as the title implies, building stuff. There are some welcome QoL features, like the ability to set the length of each game day in the options and, most importantly, quests and commissions can be fulfilled by items in boxes in your workshop, instead of having to carry the required items on you at the time, cutting a lot of needless fiddling with crates and inventory management. The gameplay loop is also familiar: gather materials to build equipment to gather better materials to build better equipment, meanwhile chasing your favorite villagers to talk to them everyday and shower them with a random assortment of gifts to make them closer to you. Without going into spoilers, the main story is compelling enough... until you hit the midway point, where the major conflict presented up until there is resolved. At that point, you start to realize that you are only halfway through the game but the stakes are now incredibly lower, both narratively and mechanically. You are now just going through the motions, and the struggles that the game present can be resolved in a day or two as you have probably enough stockpiled materials. This means that events which are presented as life altering for the city happen in a span of days, and the impact is strongly diminished. The quality of the game in general drops after these events. The writing takes a nosedive after the midpoint, and is especially noticeable by the increasing frequency of pop culture references and film quotes inserted into the dialogue (I can recall Fresh Prince, Taken, Snakes on a Plane, even the Whistle goes whoo). You build a bus station, which you can step in but is completely empty, compared to the starting train station which has a fully furnished waiting room. One of the last characters that join the town doesn't even have perks for increasing the friendship level, as opposed to every single other one. The second to last abandoned ruin has overlapping mounds of dirt which make digging take twice the necessary hits, and the last ruin is just corridors and square rooms filled with dirt with straight lines of explosive barrels in the middle. The dialogue is definitely not a strong suite in general, bordering on atrocious at times. Characters will use terms like "stan", "sussy", "caucasian" (is there a Caucasus in Atara?) and reference to sovereign citizens talking points and NFTs. It wore me down, and never found it endearing. The vast majority of characters are one-note caricatures and all their dialogue will revolve around their one specific trope. Can you guess what's the area of expertise of a famliy where the members are called Rocky, Krystal and Pebbles? I find this especially a shame, as I think the voice acting is consistently good across the whole game. But, most of all, it is a very buggy game. I've had several hard crashes and a few softlocks, mostly related to my character turning invisible and unable to interact with the environment. Overlapping textures and flickering shadows are a common occurrence, as are NPCs walking away while engaged in conversation, or clipping into each other, or falling through the ground (once happened during one of the ending cutscenes, which undermined the moment a bit), or becoming unresponsive. The quest page can't be navigated once you have around 8-10 concurrent quests. The feather duster/vacuum cleaner won't work most of the time and the better method to maintain machines is lifting them up and placing them down again. During scripted sections where you ride mounts, they will zig-zag wildly. Targeting ores instead of the ground in the mines is a lottery. Combined with a weak second half of the game, these issues start to become overbearing. I pushed myself to finish the main story and, by that point, I was close enough to 100% so I completed the few remaining achievements, but I'm not picking this up for a second run.
the amount of times i've had quests/requests for items that require things i haven't unlocked yet... is insane.
in short: this isn't a traditional farming sim / "cozy style" sort of game, so if that's what you're looking for, it might not be for you. but if you're used to the farming sim formula and you've been wanting something with a little more depth and meat on it, this is a really, REALLY good game. it balances humor + silliness really well with more serious topics in a very irreverent way. i went into it expecting a goofy little game, but i was floored by how compelling it all was. genuinely one of my favorites now. the longer version: the worldbuilding is phenomenal, the characters all have an astounding (and honestly surprising) amount of depth, and the plotline itself is very fulfilling. it's very satisfying seeing the improvements around town as you go through them, especially because they actually feel like you ARE making a difference. i was captivated by the story itself, and couldn't wait to see where it turned next. i looked forward to grinding friendship with the townies because they all had character arcs of their own (and getting buffs depending on how close you are with everyone made sure it felt like ACTUAL progression). further, there's an INSANE amount of content. like, i can't stress enough just how MUCH of the game there is. at the time of writing this, i'm a little under 170 hours of playtime, and i still haven't beat the game. i didn't even MEET my romance option of choice until after 100 hours of playtime. there were plenty of wonderful options available at the beginning, but i'm a one & done kind of guy, LOL. the post-marriage content is incredibly fleshed out, too, and offers you a LOT more opportunity to engage in a domestic life with your partner than other farming sims i've played. the game isn't perfect (the models & animations look kind of funky at first, the voice acting for the english dubbing swings wildly between god-awful and genuinely fantastic, sometimes there are minor bugs that are usually fixed with a simple restart), but for the most part, it's one that i've thoroughly enjoyed playing. it was my first step into the "my time" series, and now i've got the next installment on my wish list, and am planning on playing the first (portia) soon. there's sort of a steep learning curve if you're coming into it from regular farming sims: i would call it more of a crafting/building sim than a farming one. they throw a lot of machines at you in the beginning of the game, but if you stick with it, then you get the hang of it. inventory management was sort of unique too; if you're the type who likes to hoard and sort everything in lots of different chests, you might struggle a bit at the beginning to organize. it all evens out imo though; it makes the payoff when you DO work things into a smoother/easier process more satisfying. i recommend trying out the demo first and seeing if you gel with the first hour or so of gameplay. the demo is an unpolished version of the game, so there will be a few more major bugs that aren't in the full version, but it will at least let you figure out if you hate it or not. the worst part is the beginning; once you get a handle on the basics, the rest comes easily. trust the process on this one - it pays off, i promise.
Great game, but it doesn't know when to quit. The first 3/4 is awesome - cool places to find, fun missions, and bosses that are decent (though Souls vets won’t break a sweat). Everything feels 'measured' and rewarding. But man, that last 1/4 is a slog. It gets so grindy and repetitive that I stopped caring about the story entirely. It’s worth playing, but the ending almost ruined the vibe. 6/10
Comprei My Time at Sandrock há bastante tempo, mas por algum motivo deixei ele parado na biblioteca. Hoje posso dizer que foi a melhor decisão sem querer que já tomei. Joguei justamente no momento em que precisava de um jogo leve, acolhedor e que me fizesse sorrir de novo. E Sandrock entregou muito mais do que eu imaginava. Se você jogou My Time at Portia, prepare-se. Sandrock pega tudo o que Portia fazia bem e melhora praticamente todos os aspectos. O combate é mais divertido, a construção da oficina é muito mais prática, os personagens têm mais personalidade, a cidade evolui conforme a história e as missões principais conseguem prender do início ao fim. Mas o que mais me marcou foram os pequenos detalhes. Ver Sandrock crescer graças ao seu trabalho, construir uma família, decorar sua fazenda, criar laços com os moradores e, principalmente, as referências a Portia. Para quem viveu aquela primeira aventura, esses momentos têm um peso enorme. Em vários momentos senti uma nostalgia que não esperava sentir. Quando os créditos começaram a subir, eu simplesmente chorei. Fazia muito tempo que um jogo não me fazia sentir tão conectado aos personagens e à jornada que vivi. Hoje estou praticamente com 100% das conquistas e, sinceramente, faria tudo de novo. Se você gosta de jogos de fazenda, construção, RPG, gerenciamento e personagens cativantes, dê uma chance para Sandrock. E se você jogou Portia... não pense duas vezes. Sandrock é exatamente a evolução que eu sonhava ver para a franquia. Obrigado, Pathea, por criar uma experiência que vou lembrar por muitos anos.
Amazing characters with great voice acting that you quickly grow attached to. Lots of quality of life features that make it easy to play such as all your storage connected. Story is full of wonderful surprises and plot twists. I almost never write reviews and play cozy games but I just had to make an exception for this one.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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