
Travel to the desert community of Sandrock and take on the role of a fledgling Builder. Use your trusty toolset to gather resources, construct machines, and turn your run-down workshop into a well-oiled production facility to save the town from the jaws of economic ruin!
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My Time at Sandrock-Just like My Time at Portia, My Time at Sandrock takes place in a wholesome post-apocalyptic world 330 years after the Day of Calamity destroyed most modern technologies.
After accepting a job offer to become Sandrock’s newest Builder, you’ll arrive in the wild and rugged city-state, where it’s up to you and your trusty tools to restore the community to its former glory. Gather resources to build machines, befriend locals, and defend Sandrock from monsters — all while saving the town from economic ruin!

Transform a run-down workshop into a well-oiled production facility! Use an intricate set of machines to process materials and produce parts of huge structures before assembling them piece by piece to help Sandrock flourish.
Create hundreds of unique items at the worktable to decorate your homestead, give gifts to Sandrock’s residents, or assist with community requests.

Explore vast deserts surrounding the city-state of Sandrock. Dive into ruins to dig for Old World relics, seek our materials in hard-to-reach locations, or spend time relaxing in Sandrock with your neighbors.

Experience a detailed story complete with hundreds of sidequests and over 30 all-new characters. Spend time getting to know Sandrock’s residents, uncovering backstories, and making meaningful connections along the way.

Quickly shift between melee combat and third-person shooting mechanics in dynamic action battles.Use the new weapons and defense break mechanic to your tactical advantage, or boost your stats to simply smash through battles!

A diversity of mini-games allow you and local Sandrock residents to stay entertained in the desert town.
Explore, build, and battle with up to 4 players. Together, shape the dynamic town, construct towering structures, engage in battles, share romantic moments, and dive into mini-games. Every move counts, earning points and unlocking new dimensions for your evolving character.

Use your workshop’s profits to turn the empty prairie into farmable land;
Grow crops for extra cash or transform them into delicious dishes;
Attend festivals with Sandrock’s residents;
Find secrets and much more!
Both Portians and brand-new Builders who have never set foot in Portia will find a fun new world with lots to explore at their own pace, along with divergent NPC stories to enhance replayability. Experienced Builders will find everything you enjoyed about My Time at Portia and more, and you will feel right at home in the delightful life-sim RPG that is My Time at Sandrock.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It took me two tries to warm up to My Time at Sandrock, but I am VERY glad it finally clicked. The starting situation is similar to its predecessor, My Time at Portia: you arrive in town as a builder and can make a real difference in the development of the community and the lives of its people by gathering materials, building machines and improving infrastructure. Along the way, you get to meet a host of great NPCs, forge friendships, and even get married. There are also plenty of options for customizing your character and your workshop. On top of that, the game boasts a wonderful atmosphere, great music, and impressive voice acting. MTaS is a solid all-around package that is simply fun to play. Even after more than 90 hours, I still haven't reached the end and I’m already looking forward to the next entry in the series!
This is a really good game for anyone who has a lot of free time at hand, that also wants to build their "ranch" in a slow-burn kind of way. Sadly, I did not want to play it for much longer, as its stamina management kills the reasons to keep doing stuff very early in the day, and then you can't do ANYTHING except just waiting for it to regen by sitting down somewhere, or eating stamina regen foods which are VERY HARD TO GET in the early stages. 6/10
游戏内容放DLC是真难受
セールで購入し、DLCは未購入です 実績コンプしたので投稿 良いところ ・実績はDLC無しでコンプ可能(比較的簡単な部類) ・日本語訳は一部例外はあるがそれほど気にならない 良くないところ又は気になるところ ・移動速度が遅い(特に走る) ・一部の敵がこちらのレベルに連動しているので戦闘が面倒な時期がある ・プレゼント渡すところでキャンセルすると当日は贈れない ・ストーリーによる制限が多く制限解除すると材質の違う似たアイテムを作っていく感じが強い 最後に建築ビルド<<戦闘<<アイテム作成<<<<ストーリー と個人的に感じています 建築ビルドは本当におまけ程度なのでストーリーメインのゲームと思います
Я хз ♥♥♥♥♥ для конченых даунов меня скаманул продавец на шмотки чуть не дал пизды пламеный питух и ваще стартовые задания залупа как тип прекрасный чем самое красивое созвездие говорю иди ♥♥♥♥♥ паршная игра говна своих денег она не стоит купите лучше пенис в жопу разрабы пидоры конченые мать еебал твою и всех кого ты знаешь
(波西亚)给了当时小小的我很大的震撼,于是有能力后立马就买来通关了。而第二部,虽然画质建模都有了很大的提升,但感觉还是老一套,而且很多节日都很无聊,打斗做的依旧稀烂,依旧很肝。 以及…一直都觉得很不舒服,乃至于反感,个人认为是缺点的(自我捏脸) 又矮又丑,一点代入感没有。 话说游戏里的NPC都有很好看的建模,又高又大,又帅气的,咋就不能给玩家整个好看点的呢?
For me it's a miss. Like, it's a cute game. But it's overly complicated and things seem to be timed poorly. I had quests and machine blueprints unlocked that required materials I didn't even have access to yet. It's overly structured with the This Quest Has To Be Done Today thing. And I'm not talking about commissions. I also don't want to be looking up guides constantly but it definitely requires it. Even with guides I couldn't find the way to whatever the new ruins they want me to go into before I got annoyed with everything being overly complicated and I just stopped trying. The dialogue is also VERY lengthy without it adding much personality to the NPCs most of the time. It's a VERY grindy game as well, but not in a fun way because of the time constraints + the overly complicated blueprints. Like, great, it's going to take me 7 in game days to grind the stuff to MAYBE be able to make this machine that by the time the week of grinding is over I'll have forgotten what I was even trying to make in the first place. And let's not forget if I'm grinding for a week then I'm running out of energy every day on top of water and other resources so I'm going to have to stop grinding to go get all this other crap so that blueprint is never getting done. Even the game center minigames are grindy. I don't want to have to play the same mini game who knows how many times because I only get rewarded with like 4-6 tokens at a time when the minigames aren't fun. =/ I wish I'd gotten to try the social/romancing paths but, go figure, also overly complicated, even when I had time around all of the grinding it turns out the NPC I wanted to romance won't accept gifts from me until I've completed xyz quest that will show up...who knows when? I definitely thought this would be more cozy and it definitely is not that.
A really good game with a surprisingly amazing story. The characters are fun, the dialogue is unexpectedly hilarious sometimes (Cooper you mofo) and the outfits are really cute. My one main gripe is that Social knowledge points are really difficult level up (XP is not balanced) and I've already finished the game and have a long ways to go for that achievement. I know this is a problem many players have and it hasn't been fixed so oh well. If you don't care about 100%-ing the game then this game is great overall!
i wake up, and do my commissions. i do story missions. anything possible to make sure my workshop gains crazy reputation points. npcs come by my house, begging to hang out. i ignore them. weekly local events come by. i dont attend. the game is trying so hard to get me to revel in all it has to offer. but all im fueled by is spite and a burning hatred for capitalism. I Will be the best workshop in sandrock, and I Will make sure yan bites my dusty ass as he watches me beat him to the top. ♥♥♥♥ you yan.
Please add Ukrainian language :)) Повинна сказати... [b] Це перевершило усі мої очікування! [/b] Знайома із грою-попередником, My Time At Portia, ще з дати її виходу, але вона була багана-лагана, візуальний стиль дивний... коротше, погралася тоді десь пів години, й видалила через неймовірні фрізи. Сендрок купувала чисто з цікавості, і якось так повезло. Все, що було недосконале у Порші, вони покращили. Концепт "Місто-оазис у пустелі" - для мене став унікальним. Я до багів не дуже критична, може десь кліпаюча накидка бісила, а так, все якісно. Все правду кажуть, ідеальна 3d гра для фанатів Stardew Valley, and then some! Я би сказала, що Sandrock мені навіть більше Стардью подобається, і це не тільки через візуальний стиль~ :)) А тепер - детальніше: [b] персонажі, геймплей, сюжет! [/b] [b] Персонажі: [/b] милі, смішні та неочікувано серйозні. В них є секрети, є травми та приховані сторони. Авжеж, можна їх романсити, але навіть без того, кожному персонажу приділяється свій час, у цій грі я не знайшла того НПС, до якого в мене не було жодних відчуттів: а любов чи ненависть - це залежить суто від моїх особистих вподобань))) Скажу, тут усі НПС мають свою роль, та нема тих, хто просто "займає місце!" А той, хто таки "просто займає місце" - то це його роль і є: бути нікчемним байдикою! (Я ДИВЛЮСЯ НА ТЕБЕ, РАЯНE!!!) [b] Геймплей: [/b] живенький, є сталий гейм-луп, але він не заважає та не стає нудним, бо ЕВОЛЮЦІОНУЄ! Так, на початку вам треба вручну все збирати, і так, на початку ви будете сильно дивитися за ресурсами але із кожним витком розвитку піде більша й більша автоматизація. Механіки не стають нудними, бо ти бачиш розвиток: із доданням різних нових активностей, старі стають менш трудомісткими завдяки оновленям техніки. [b] Сюжет: [/b] еко-активістський, не такий, як інші "симулятори ферми." [b] Та це взагалі не симулятор ферми, скоріше симулятор підприємства!!! [/b] Якщо в Порші тематика еко-активізму подавалася менш помітно, по Сендрок прямо сочиться ідеями збереження природи та підтримки громади. Бачили б ви мої очі, коли після мого першого (й останнього!!) зрубаного кактуса, до мене вибіг білявий пухленький молодик та чемно несварив мене... [i] я там трохи не розридалася від сорому! [/i] Авжеж, сетинг пост-техно-апокаліпсису пропагує протистояння корпораціям та озвучує заповідь "не женися за техно-прогресом за рахунок природи." Загалом, задум (завдяки техно-руїнам та пустелі) свіжий та глибоко проникає своїм посланням.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Audience
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Languages: English*, Simplified Chinese*, French, Italian, German, Spanish - Spain, Japanese, Thai, Traditional Chinese, Russian, Portuguese - Brazil, Korean*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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