
Travel to the desert community of Sandrock and take on the role of a fledgling Builder. Use your trusty toolset to gather resources, construct machines, and turn your run-down workshop into a well-oiled production facility to save the town from the jaws of economic ruin!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 3 → 4.14/day in the week after.
About
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My Time at Sandrock-Just like My Time at Portia, My Time at Sandrock takes place in a wholesome post-apocalyptic world 330 years after the Day of Calamity destroyed most modern technologies.
After accepting a job offer to become Sandrock’s newest Builder, you’ll arrive in the wild and rugged city-state, where it’s up to you and your trusty tools to restore the community to its former glory. Gather resources to build machines, befriend locals, and defend Sandrock from monsters — all while saving the town from economic ruin!

Transform a run-down workshop into a well-oiled production facility! Use an intricate set of machines to process materials and produce parts of huge structures before assembling them piece by piece to help Sandrock flourish.
Create hundreds of unique items at the worktable to decorate your homestead, give gifts to Sandrock’s residents, or assist with community requests.

Explore vast deserts surrounding the city-state of Sandrock. Dive into ruins to dig for Old World relics, seek our materials in hard-to-reach locations, or spend time relaxing in Sandrock with your neighbors.

Experience a detailed story complete with hundreds of sidequests and over 30 all-new characters. Spend time getting to know Sandrock’s residents, uncovering backstories, and making meaningful connections along the way.

Quickly shift between melee combat and third-person shooting mechanics in dynamic action battles.Use the new weapons and defense break mechanic to your tactical advantage, or boost your stats to simply smash through battles!

A diversity of mini-games allow you and local Sandrock residents to stay entertained in the desert town.
Explore, build, and battle with up to 4 players. Together, shape the dynamic town, construct towering structures, engage in battles, share romantic moments, and dive into mini-games. Every move counts, earning points and unlocking new dimensions for your evolving character.

Use your workshop’s profits to turn the empty prairie into farmable land;
Grow crops for extra cash or transform them into delicious dishes;
Attend festivals with Sandrock’s residents;
Find secrets and much more!
Both Portians and brand-new Builders who have never set foot in Portia will find a fun new world with lots to explore at their own pace, along with divergent NPC stories to enhance replayability. Experienced Builders will find everything you enjoyed about My Time at Portia and more, and you will feel right at home in the delightful life-sim RPG that is My Time at Sandrock.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 24.1Kreviews | 88% | — | $36M |
| $39.99 | 2.3Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
后面内容想裹脚布一样,唯一作用就是催眠,BUG超级多。再也不买测试版,一个没诚信、信用的公司,建立一个讲诚信讲信用的模式,完全是来搞笑的。
It took me two tries to warm up to My Time at Sandrock, but I am VERY glad it finally clicked. The starting situation is similar to its predecessor, My Time at Portia: you arrive in town as a builder and can make a real difference in the development of the community and the lives of its people by gathering materials, building machines and improving infrastructure. Along the way, you get to meet a host of great NPCs, forge friendships, and even get married. There are also plenty of options for customizing your character and your workshop. On top of that, the game boasts a wonderful atmosphere, great music, and impressive voice acting. MTaS is a solid all-around package that is simply fun to play. Even after more than 90 hours, I still haven't reached the end and I’m already looking forward to the next entry in the series!
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 23 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, Italian, German, Spanish - Spain, Japanese, Thai, Traditional Chinese, Russian, Portuguese - Brazil, Korean*languages with full audio support
| $39.99 |
| 232ratings |
| 84% |
| — |
| not modelled |
| $39.99 | — | 94% | — | not modelled |
| — | 0ratings | 0% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it is a good game. good voice acting. good game pace. the most wonderful thing is that they detect things from storage. no more wasting times going over storages to look for that 1 specific item, for quest.. that surely saves a lot of time from player prespectives.
How I feel about My Time at Sandrock…. As of writing this review, I have 8 hours in this game. Now, this review could come across as not entirely fair or potentially negatively biased. I got this game to play multiplayer with my boyfriend. We are always looking for a new game to play. Now I won’t lie,going into this, I had extremely high hopes because the trailers made this game look so AWESOME. But as other reviewers have stated, the multiplayer aspect is very empty, and a lot of the progression feels slow or just inconvenient. We also found that it was frustrating how some things are just stupidly annoying to get. Take, for example, the item sandberries. WHY do you literally have to build the general store to get them, which takes way too long to craft everything, when you can literally forage some near your camp every day? What is the point of making so many things locked behind an upgrade or a mission to build stores like the general store? Or why does the shop level have to be so high to get some basic recipes? In my opinion, the recipe for a better sandtrap for fishing should not be a level 10 shop recipe. Some may disagree with the pacing, but I find it to be both too fast in some areas and unbelievably slow in others. Plus, I have no knowledge of how things are in single player, but the mounts are EXPENSIVE and a daily expense in order to ride them. And frankly, what has stopped us from exploring really far is that running/walking is SLOW. But we just don’t see the point in paying that much for mounts every day. If it were a one-time expense, that would make way more sense. I get the idea of making multiplayer more difficult in terms of leveling, etc., but I think that they didn’t really balance that at all. Plus, I am personally a person who prefers a little more guidance from a game, but this, to me at least, wasn’t very beginner-friendly. For a lot of it, we found ourselves having to search the internet for how to get certain items, recipes, areas unlocked, etc. Plus, is farming this weird/difficult in singleplayer? It was very laggy, and sometimes you could plant in the plot and then all of a sudden you couldn’t plant there anymore with no explanation as to why. And also the sandfishing made me semi-annoyed because I would throw the bait, and sometimes the game would just function as if I didn’t throw any, and would tell me to try using bait, which got annoying with certain bait options since they were either hard to find or more expensive to buy. Also, I find the food to be useless in the early game. Not to compare this game to Stardew, but… at least in that game, even in the early game, the food that you were given or you foraged for gave some health and stamina back. These foods in the early game? Didn’t give that much. Now you could unlock it with the little skill knowledge tree they have, but I still think that they could have reworked things differently. One thing I will say I do enjoy is the little card game they have in there. Not only can you play it with your friends, but you can also do it with the residents in the town, which I do really like! I would find myself liking certain things about the game, but overall, every time I would think that I started to like it, something would happen that made me find myself annoyed again. And I really did try to like it, hence the 8 hours invested in the game already. I am not quite ready to give up, but I would say to anyone who wants to do this game for multiplayer, don’t do it. The game feels empty and incomplete yet has so many roadblocks to get to one item. Like, it genuinely gets annoying sometimes how many steps it takes just to get the one item or quest you needed done/made.
Добротная игра, как и первая ее часть (Portia), разве что эту я осилил лишь на половину из-за обильного гринда и слишком яркого освещения, перемудрили с пустыней. В целом это почти такая же игра, разве что с небольшими улучшениями менеджмента ресурсов и графики, в остальном же это так-же милая история, жизнь которой вы можете прожить в новом поселении как очередной инженер без выходных. В игре есть возможность строить базу, очень много фармить, познакомиться с жителями и узнать проблемы не только их, но и всего города в целом. А ну и еще найти себе жену или мужа. Возможностей у игры много. Но лично я очень устал от пустынного визуала, сколько графон не крути и яркость - глаза на 50 час стали вытекать. Возможно это сугубо моя проблема. (если игра начнет тормозить при скоплении людей - отключите вертикальную синхронизацию) Вдруг кому полезно будет. В общем если вы фанат стардью вали, то эта игра может вам зайти, мир тут живой, жители ходят на работу, в кафе, на мероприятия, поют, отдыхают, готовят себе ужин и так далее... Особенно можно похвалить стилистику зданий и их интерьер, мое почтение. Сюжет тут для галочки, очень прост, но не мешает. К покупке по скидке советую, контента на 100 часов.
Well, i finally finished it. Now i feel empty. What a ride. The story gets much more intense than you would think at first.
This game is UNPOLISHED and UNFINISHED! with a LOT of errors/issues! They make games with good potential but do NOT follow up on correcting their mistakes, leaving games unfinished and unpolished with a multitude of errors and problems. I like the games but the developers are EXTREMELY LAZY and are phoning it in at this point. I cant recommend these games any more. Update - terrible game with almost no progress or game development! I am currently looking at a frozen cut-seen , and not the first one either... They are making a new game when they can't even fix issues with an older game, it is just pathetic! to make it worse, there are still issues with their first game (My Time at Portia) that have still NOT been FIXED. They do not seem to care about a game after is it released! A shame and sadly considering their potential ... -_-
5周くらいしたゲームです。本当に面白い。 ストーリーが終わってしまうあの寂しさがどうにも苦手で(あとセーブデータがパンパンでセーブできなくなった為)再び一からサンドロックやろう!ということは起きにくい現状なのですが、それでもたまにまたやろっかな?と思うこともあるゲームです。 不満をあげるとすれば、このゲームに出てくる、特に若者は、みんな優秀です。当たり前の様に優秀で才能があります。あと主人公に委ねすぎ&依存しすぎな点ですかね。主人公一応ビルダーって職業だよな!?てなります笑 でも最高に楽しかったゲームです。舞台が荒廃しきった世界の、万年水不足な砂まみれの町なので、従来の緑も水も豊かなゲームに慣れていると面食らうかもですが、だからこそサンドロックならではの体験が輝く気がします。 まだやってない人が羨ましいまであります。おすすめです。
前作同様、ビルダーとしてお仕事をこなして町を発展(いや今作の場合は復興か)、開拓していく系サンドボックス。 スローライフ?ポルティアと比べて資源も乏しく取り巻く状況も厳しいサンドロックで満喫するには相当頑張らないといけないね。 特に序盤は水回りで苦労することになるかも。 日本語訳は・・・まあ、少なくとも前作よりは良くなったと思うよ、うん。
Almost as good as Stardew Valley. Falls behind on some freedoms in farm/land management. But it is extremely hilarious, there's just about something to laugh at during every cutscene. A lot of clever and fun references. Missing on some personalized and human touches. Characters stare off into space while being talked to and only adjust their posture when their own dialogue begins. There's zero consistency on addresses to the player. Sometimes they will refer to you as "the builder" and other times they won't mention any pronouns despite the subtitles and their words clearly directed at you while in a group. These aren't major issues though, they just break immersion constantly as it's nearly every conversation. Ugliest horses ever in a game too lol. Overall a great experience, with a bounty of warm and funny moments, with a wide colorful cast of characters.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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