
Travel to the desert community of Sandrock and take on the role of a fledgling Builder. Use your trusty toolset to gather resources, construct machines, and turn your run-down workshop into a well-oiled production facility to save the town from the jaws of economic ruin!
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My Time at Sandrock-Just like My Time at Portia, My Time at Sandrock takes place in a wholesome post-apocalyptic world 330 years after the Day of Calamity destroyed most modern technologies.
After accepting a job offer to become Sandrock’s newest Builder, you’ll arrive in the wild and rugged city-state, where it’s up to you and your trusty tools to restore the community to its former glory. Gather resources to build machines, befriend locals, and defend Sandrock from monsters — all while saving the town from economic ruin!

Transform a run-down workshop into a well-oiled production facility! Use an intricate set of machines to process materials and produce parts of huge structures before assembling them piece by piece to help Sandrock flourish.
Create hundreds of unique items at the worktable to decorate your homestead, give gifts to Sandrock’s residents, or assist with community requests.

Explore vast deserts surrounding the city-state of Sandrock. Dive into ruins to dig for Old World relics, seek our materials in hard-to-reach locations, or spend time relaxing in Sandrock with your neighbors.

Experience a detailed story complete with hundreds of sidequests and over 30 all-new characters. Spend time getting to know Sandrock’s residents, uncovering backstories, and making meaningful connections along the way.

Quickly shift between melee combat and third-person shooting mechanics in dynamic action battles.Use the new weapons and defense break mechanic to your tactical advantage, or boost your stats to simply smash through battles!

A diversity of mini-games allow you and local Sandrock residents to stay entertained in the desert town.
Explore, build, and battle with up to 4 players. Together, shape the dynamic town, construct towering structures, engage in battles, share romantic moments, and dive into mini-games. Every move counts, earning points and unlocking new dimensions for your evolving character.

Use your workshop’s profits to turn the empty prairie into farmable land;
Grow crops for extra cash or transform them into delicious dishes;
Attend festivals with Sandrock’s residents;
Find secrets and much more!
Both Portians and brand-new Builders who have never set foot in Portia will find a fun new world with lots to explore at their own pace, along with divergent NPC stories to enhance replayability. Experienced Builders will find everything you enjoyed about My Time at Portia and more, and you will feel right at home in the delightful life-sim RPG that is My Time at Sandrock.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 610 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Massive improvement over My Time at Portia. Really good characters, story and you can actually see all your hard work in the game world.
Really enjoyed this game. There's alot to do, it's quite guided, and there's plenty of story. the easter eggs from having also finished playing Portia were a huge plus for me. The game allows saves on demand (not the save at the end of the day like most farming sim games) and there were settings to slow down (or speed up) the clock. Achievements were easier IMO compared to Portias, and came mostly naturally by playing the game. I enjoyed the voice acting and relationship options and story were very much to my taste.
Great game
The game is really cool, for those who love games like Stardew Valley it is a good choice. BUT, I have finished the whole storyline and obtained the max (60) level in just three days. It would be great to lift the limits, allow players to improve their characters to impossible levels. Also it would be great to have more missions. And it would be cool to be able to fight with your friends on arena in multiplayer game. And I wish I could fly in the game)) The game is a real sandbox, but developers set to many limits.
Kickstarter backer, played a bit of the early access but left for the final product. Get it for a fresh good story full of high and low points, a story with a little bit of teeth and gameplay that is varied and broad and flexible. And on sale a bargain for many hours of play (though a "complete edition" with all DLC still amounts to quite a bit, Mainly Monster taming one is the must have, followed by love chronicles but only some characters really get that benefit). It's without a doubt an improvement in so many ways, much more polished game play, more polished style that still feels like it holds on to a vibe Portia went for, and a far far grander story, and the homestead building is so good not quite Sims build mode but good flexibility that certain fixed the weird sized houses in Portia that didn't even gain extra rooms (putting things on half blocks would have been so good though for centring and decentring paths and clutter), but there is a lot that still manages to let itself down, the main thing I would say is just the development and fleshing out of ideas and characters, that's not to say there is nothing there though, you will be eating good with this game, there is plenty there to sink your teeth into, but there are a lot of courses that are just tasters, little hints at something. Unlike many though even if they remade Portia I wouldn't want it to mirror this, I'd rather the two games play different because they have different vibes and are telling different stories, plus I don't see every game in a series being a clone of the last, as a good thing (can you tell I'm a final fantasy fan, remakes and all). There's certain Quality of life things and quality things that could be carried over but it's nice Portia has its own identity and that when I went from Portia to this, I was still getting a fresh experience in the same world I love. That said, again with Pathea, quality man, quality control, always letting down these great products from become iconic ones. While the voice acting and lack of is far more deliberate and generally pretty consistent in quality, and they handle referring to the builder far better then the awkward pauses of Portia, there's still swaps in recording quality, in voice actors or at least direction (Mort is the most notable with many of his hellos and goodbyes being a much more frail old man direction and much of his actual dialogue being entirely different), but people who nitpick at every little issue from this fairly small newish studio go too far, so many Classic games from massive studios are chock full of bugs, types, glitches and ultimately unfinished, unrealised ideas, and most of them get celebrated for it. And fixing every slight brush stroke out of place doesn't change the overall piece, to err is human, and I'm glad they are moving on for now and we are not stuck in some sandy limbo. I worried when I heard they were making Evershine shorter in its main quest cause many have not completed this, because for many people games sit in backlogs, and to be honest this game not only had its last update not that long ago but a DLC about a year ago, I was happy to support and own your product but wanted a playthrough to be a more complete one. But now I have beat the whole thing, I do kind of get why, it's a long one, multiple threads that take a long chunk of time to complete, all in all about 6-8 weeks of solid daily play to complete and my Portia one was maybe 3? my time played says otherwise but I have restarted Portia multiple times over the years while only now have sat and completed this journey in a single run. And in spite of feeling that way, I'd hard pressed to pick any particular character or storyline that could be cut to shorten it, it's a game of 3 acts, and all of them are important to Sandrock's narrative. I even often found myself thinking how much better things would play out if they delayed certain events and letters from triggering, give each step some breathing room, there's many characters that need more fleshing out so badly and many stories that could have done with more, so ultimately wanting more, longer times. There's several longwinded speeches from one character that don't need to exist, they keep repeating the same sorry excuse, much less its fine "quest" which just spoiled another character for me for their hypocrisy (plus Pathea at this point nearly every of a type of found lacking, even as someone not really pro that type of group myself, found it a bit much, I'll be walking into Evershine now fully expecting anyone who shares that trait to lack in this way), the Barnarock siblings is a well over developed quest and doesn't add much and there is an NPC or two that are barely elevated background NPCs that could have been ditched in favour of just a town wanderer with some reactive flavour text (something other town wanders really needed). I believe I read something to the effect of Evershine though actually tackling that overabundance of core NPCs to focus more on a smaller group will making others more just background characters, which is promising (and on that note Aside from Logan's and Aadit's unresolved stories, I kind of don't want many characters to return, I'd rather you focus on the new ones ensuring they get the characterization, quests and time they deserve, Fang's story was complete, why he is the most voted to return is kind of wild). Hope that translates to the Older Character too in Atticus, cause as an older datable man in Sandrock, Owen just end's up lacking so badly, he's so bland, you get teased with the concept of a history but never get told what any of it is, and for Christ sake, the man is a story tell, you couldn't have had him tell his own stories occasionally? On top of that the cancel Multiplayer story of the years before actually sounds good, the hints in game of those events, honestly there's such a rich game here you could probably spilt it into it's own trilogy (OG relic rush and downfall, Builder arrive and Logan the bandit, then you'd have shift some stuff and expand on the Greenification and rise, toss in the lizard people story and old world ruins, the Sandrock storage we never really got to explore it could easily be it's own epic), you can definitely see why some elements are too thin on the ground, they reached far, and maybe not quite hit total success be trying to be something so grand and so unique and fresh should be recognised none the less (better than 10 years of mediocrity that has gone nowhere in a farm sim that shan't be named). And I only say all that because I did really enjoy this game, cause I wanted more, wanted more from those stories, to see them plump out, It's definately got me excited for Evershine (and I'm glad its shifting styles again, I'm not just playing a reskinned version of the same game for a decade), particularly glad its not Early access (though I do have Alpha access) so I can look forward to diving into a 1.0 version on release this time rather than waiting so long for that to come round. P.s. Amirah is the true villain of this game, and absolute horrid person who makes no attempt to change and just makes everyone else do her work. But she's loved of course...like so many of the games other villain's. P.s.s What did the writers of this have against the men of Portia, they are all presented as slightly worse versions of what they ever were in their own game. Take Paulie for example he's painted as this toxically masculinity guy here but he was about masculinity but was far from toxic from it in Portia, he was a very positive character, it's kind of a bad message to even frame that as bad. Ppps. Invisible walls. Stop it. Just stop it.
amazing story
Получилось довольно неплохое приключение. Рекомендую
好玩
bucuo
이전작도 재밌게 했지만 1보다 훨 재밌고 편의성이 좋아졌다. 할것도 너무 많고 이것만 하면 시간이 살살 녹는데 아직도 지도의 반도 열지 못했다는 사실이 설레임 ㅋㅋ 다음작이 나와도 필수로 플레이할거임
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Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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Languages: English*, Simplified Chinese*, French, Italian, German, Spanish - Spain, Japanese, Thai, Traditional Chinese, Russian, Portuguese - Brazil, Korean*languages with full audio support
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