
A tactical game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy. Take control of a team of Mutants navigating a post-human Earth. Created by a team including former HITMAN leads and the designer of PAYDAY.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really enjoyed this one. Really cool setting, fun characters with nice banter between them, decent mystery that gives you enough clues to make you feel smart because you solved it before the big reveal. Early on I found it a bit tough because I tried playing it like XCOM, but Road to Eden focuses on stealth and many of the combat encounters are more of a puzzle than a tactical combat situation. Which can be a problem if you don't unlock the puzzle pieces that let you solve those encounters, but a bit further in your repertoire expands and the game becomes much more enjoyable. I wish we got a proper sequel.
MYZ:RtE is a tactical videogame based on the MYZ tabletop RPG by [url=https://freeleaguepublishing.com/]Free League/Fria Ligan[/url]. The game is essentially a turn-based combat game, similar to the newer XCOM games, with the player's party and the opponents taking alternating turns, and each character having at most two actions per turn. There's a major difference, though: you walk around in real time and can try to position yourself for battle or bypass enemies that way. There are also ways of taking down enemies without being detected, so you can pick some of them off without alerting their allies. In many maps this is necessary, as you will almost always be heavily outnumbered. The party levels up frequently, and level-ups are used to add mutations or improve certain stats (health, movement points, or grenade range). You also find plenty of equipment to improve the team's capabilities, and some of it can be upgraded with [i]scraps[/i], which you find in ruins or lying around. The game has three difficulty levels: [i]normal[/i], [i]hard[/i], and [i]very hard[/i] (If I'm not mistaken, these were originally [i]easy[/i], [i]normal[/i], and [i]hard[/i], which might have been a better fit.). It recommends [i]hard[/i] if you have played similar games before, and the name fits — it is actually hard. Resources are limited, even mutant power uses. On easy, though, not only is health fully recovered after fights (unlike on the other difficulty levels), but mutant powers are restored too, which is a great boon. I did switch to easy for some parts, as I didn't really want to spend that much time on the game, and there's no way to farm since resources are fixed. Not that farming would help much for experience anyway — once you have the full mutation list, further level-ups serve little purpose, as they don't affect targeting, available equipment, or anything else. It's not a major strike against the game, but it is a surprising design decision. The DLC, [i]Seed of Evil[/i], introduces a new character, new enemies, and new maps, but no real new mechanics (aside from a few additions to the mutant powers). It was a bit weaker than the base game, in my opinion, but still fun. The story itself is relatively simple but good enough. It largely follows the first campaign from the tabletop RPG, and contains major spoilers for newcomers to the setting, so if you're planning to play the tabletop RPG you should either wait or at least mention it to the rest of the group. In summary, a fun tactical game that lets you immerse yourself in an interesting post-apocalyptic world. Recommended for fans of the TTRPG (though the feel of playing will be very different, of course) and of tactical RPGs in general. [hr][/hr] Original review at https://reviews.blulaktuko.net/posts/mutant-year-zero-road-to-eden-2026-02-17/ .
Awesome stealth tactical squad combat, with memorable characters and setting.
2026 ยังสนุก ซื้อเหอะ เกมส์ดี
quemt
jadore se jeux
приятный неспешный тактический шутер. с приятной графикой, удобным управлением и необычным сюжетом. видеовставки прям доставляют.
Es genial!
O game tem um sistema de batalho por turno bem intuitivo. É ideal para quem nao tem costume com esse tipo de jogo, mas também oferece desafio a aqueles que ja tem costume
Assez mitigé. Les mécaniques de jeu sont assez limitées. Je trouve dommage de ne pouvoir contrôler que trois personnages jouables en même temps, et la limitation des compétences ne m’a pas vraiment convaincu. Le côté stratégique à la XCOM est finalement assez peu présent : le jeu repose presque uniquement sur une approche discrète où l’on élimine les ennemis un par un avant les combats ouverts, ce qui finit par gâcher un peu la liberté tactique et rend les affrontements assez prévisibles. Le gameplay devient donc répétitif à la longue. J’ai aussi découvert que la RNG semblait “scriptée”. Par exemple, si vous avez un tir à 75 % de chance de toucher et que vous le ratez, recharger la sauvegarde donnera souvent exactement le même résultat. Côté points positifs cependant, je trouve la direction artistique superbe. Les artworks sont très réussis, la musique est bonne et les personnages sont originaux et drôles — surtout Bormin et Dux. En résumé, si vous découvrez ce genre de jeu, c’est une expérience assez accessible et une bonne porte d’entrée vers le tour par tour sans être submergé par trop de possibilités. Mais c’est aussi, selon moi, ce qui fait sa principale faiblesse.
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Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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