
A tactical game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy. Take control of a team of Mutants navigating a post-human Earth. Created by a team including former HITMAN leads and the designer of PAYDAY.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Jogo de estrategia muito divertido, em que você não pode começar um combate de qualquer jeito, jogo tem uma dificuldade interessante e a narrativa muito boa, pra quem gosta de jogo no estilo XCOM é um prato cheio, super recomendo.
Not a very good game, pretty mediocre. The combat is not very innovative and pretty boring. The percentages seem bug, I missed 100% of shots I took that were 75% chance of hitting. Overall, OK game but not for the full price, Buy it if its on sale for 10$.
The game disappoints. The demo looks like something original and promising. It starts off strong, but then the levels are cut and pasted. The plot is boring and predictable, and it's also very drawn out. There aren't enough levels for proper leveling, and they're all completely linear. The mechanics mostly don't affect gameplay, aren't unique, and many are frankly useless or don't work correctly. The enemy AI is very primitive. They only react if you enter their zone or make too much noise. Overall, I was left with the impression that the developers had long-term plans, but then ran out of funding and released it as is. I bought the game and the DLC, played the first day, and realized something was wrong. I was barely able to play the second day and realized that after that, it was a completely repetitive game with endlessly traversing dumb NPCs on identical levels.
I enjoy the combat for this game i'm picking up the story slowly. overall i like how challenging this combat system is and i haven't really been paying attention to the story. would like a second game for sure.
DLCのEDまでプレイ。 XCOMベースの戦闘システム。スキルや装備が整うのに伴って試せる事が増えて楽しかった。 ※XCOMと比べると戦略⇒戦術寄りになっており、感触は異なる ●良かった点 ベリーハードは、(本来のゲーム体験)の看板通りで、荒廃した世界でリソース管理(スキルCD管理)の緊張感を持ちつつ楽しめた。 敵がリスポーンしない分、稼ぎ周回等しなくて良いのも良かった。 ロード時に、オートセーブ任意セーブ含めて最新のものが最上段に来る。(セーブ&ロード多用してもストレスフリー) ●気になった点 ガラクタ漁りがやや面倒(隅々まで確認しなければいいものの) DLCの中盤まで来ると戦闘がマンネリ? セール購入でしたがお値段以上の満足感はいただけました。
Ну если учесть, что ты не промахиваешься 10 раз подряд с меткостью в 90процентов, как в экс-коме, то игра шедевр. А так конечно из-за отсутствия бега между битвами подгорало, сделали бы патч хоть
Great game 10/10 pros: Great characters. Great graphic. Great gameplay. cons: Buggy to the point I can't play IRON MUTANT - Hit chance is not displayed correctly, and characters sometimes get stuck in the environment.
I can't say the game was horrible, but I also cannot recommend paying more then 10 or 15 dollars for it. I was able to beat it my first time through on the hardest difficulty in less then 20 hours. You only get to play as 5 mutants and the majority of their abilities overlap with each other. This would be less of an issue if there was a robust skill tree system. However, unfortunately each mutant gets like 2 or 3 passives and like 4 or 5 actives. This is further damaged by the inability to have more then 3 abilities active during any given encounter. So these mutants which I imagined as being different and complex all behave relatively the same. This creates a sort of, the weapon makes the mutant scenario. That being said, these weapons come in; burst fire rifle, sniper rifle, or shotgun variant. these variants have 3 tiers, for a whopping 9 guns, (minus the stealth guns,) which have no tiers and only have 3 variants. So you effectively have 3 guns to choose from which you pair with 1 of the stealth guns. These guns have a couple non consequential abilities like knocking an enemy back 1 square. As for the stealth game-play be prepared to kill people next to their friends and have them not notice. There is no alarm lvls that progress and make enemies search for you. Medical bots will casually walk over their downed friends outside of combat, yet somehow once combat starts they will run halfway across the map in an attempt to heal a friend they should have no business even knowing about. There are mech units that are literally 2 stories tall that explode upon death and you can kill them within 10 yards of their friends without so much as a "what was that" from their friends. The story and writing was alright I made a point to read everything which I don't always do for games so it was at least compelling if not lacking in the amount of it that existed. You could make this worse at times by investigating something before a previous line finished being delivered. Part of which is my fault for not being patient, but part of that I feel was the lack of size in the maps. Base building is non existent. It makes you seem like its going to be a thing, but there are no base upgrades no defense mission nothing like that. The store adds new items whenever you pass its landmark points whatever those are, or you turn in some "relics" for minor squad wide perks. I experienced 1 crash which is probably not all too common which seemed to derive from entering and exiting the ambush stage too quickly multiple times. However multiple boss encounters ended up being trivial due to the AI getting stuck and not being able to execute actions. This happened to a mech i was able to hack as well, making what should have been a very satisfying stealthy sabotage into a worthless endeavor. This is because of what i believe is a targeting problem since there was multiple occasions in which I could not make shots at enemies behind similar if not exact mirrors of cover to my own squad members and yet those enemies could still target and fire at me. My expectation going into this game from what i saw of it was a xcom like game but with cool mutants instead of soldiers, but that is not the vibe i felt at all playing it. I think there are 2 main routes to make the game more enjoyable. Option A: Make an entire skill tree for each of the mutants with very minimal overlap in abilities. This would be the, "each mutant is special route," however, that means giving them things that make them each special and interesting. This should add a minimum of 10 more mutations to each character and at least double if not make all mutations available at once. I think this should also involve adding diologue for all of them so you get a better feel of who they are. I remember saving at one point to see if i got different diologue going into the city depending on the squad, but it was almost identical diologue just out of a different voice actors mouth. Bormin and Dux got a little bit of get to know you, but all in all none of the mutants came across as individuals with their own thoughts and ambitions. By taking this route you obviously need to change encounters which i would eliminate a lot of stealth in this route by making it similar to xcom in that you can only ambush your first group at which point the enemy is aware of your presence since their buddies stopped checking in. Add a bunch more weapons and you got a elite hit...man squad that sneaks into an area identifies the enemy types they don't wanna deal with the most sets a big ambush and then guns down the rest. Option B; Add many more mutants with unique keystone abilities that maybe fit into an archetype such as "tanks" "dps" "support" This allows for some abilities to be reused but within their archetypes you could add a currency system that allows for investing into your favorites to make them stronger to encourage multiple playthroughs or something along those lines. This is the variety option which would allow for less changes to the existing systems of combat and stealth. I would def prefer option A however if i could add more mutants to that system that would be ideal alas can't have everything, but this game definitely needs something.
Despite the negative rating, I'd still recommend this game if you're a fan of turn-based strategy games. It has a cool premise and a great art style. My only issue was the game feels short and didn't have a satisfying ending. It does build up to a sequel, but I haven't seen any news of one in the works yet. But overall, pretty fun experience! A few tips for combat: 1- Scout out areas first - you never know if there's a tank around the corner that can bum rush you, and it's always a good way to find loot. 2- Always initiate combat first by sneaking around, this way you will always act first. The best way to win is to not let the enemy have a turn. 3- Sneaking around is also great for picking off stragglers to thin their numbers when the enemy inevitably calls for backup. 4- Even if you're not using a "silent" weapon, you can still shoot more powerful weapons without alerting the other enemies if they're far enough away from each other. 5 - Higher ground is your best friend.
Дуже цікава гра зі своїм сюжетом. але дуже коротка до 10 годин. закінчиння історії дає нам намьок шо буде продовження цікаво шоє буде далі. механіка гри цікава і скіли в персонажів є бувє моментами складно. багато зберігатися і все получиця
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Hard West | $2.7M | 4.9K | 75% | $19.99 |
| Blackguards | $96.4K | 3.9K | 62% | $0.99 |
| MENACE | $16.9M | 12.6K | 91% | $39.99 |
| The Last Spell | $7.2M | 13.5K | 91% | $24.99 |
| Wasteland 2: Director's Cut | $6.7M | 8.1K | 83% | $29.99 |
| Xenonauts 2 | $4M | 5.6K | 81% | $19.99 |
Related
| Automation - The Car Company Tycoon Game | $17.7M | 17.7K | 94% | $29.99 |
| Cronos: The New Dawn | $17.6M | 11.2K | 88% | $59.99 |
| Dungeons 3 | $17.7M | 18.7K | 94% | $5.99 |
| DRAGON BALL Z: KAKAROT | $17.6M | 58K | 93% | $19.99 |
| Just Cause 2 | $17.6M | 51.5K | 91% | $14.99 |
| Black Desert | $17.8M | 93.6K | 74% | $9.99 |