
A tactical game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy. Take control of a team of Mutants navigating a post-human Earth. Created by a team including former HITMAN leads and the designer of PAYDAY.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A game focused on turn-based combat, featuring a hit-probability system based on the distance between you and the enemy. It offers a fairly expansive map with side missions and extra activities for gathering resources, chests, and weapon parts. The game boasts a well-crafted story, characters that are unlocked as you progress, and a variety of weapons suited for both close-range and long-range combat. It concludes with an exploration sequence that reveals why the main characters turned into mutants and the events that triggered it all. Simply beautiful.
эта игра мне очень понравилась в ней есть стелс и сюжетное дополнение
Très beau jeu, ambiance dystopique, scénario et dialogues travaillés, intelligents et drôles; un gameplay facile à prendre en main et des combats exigeants au niveau tactique. Je recommande fortement, bravo à l'équipe de concepteurs, j'attends impatiemment leur prochaine production.
If you're a fan of tactical RPGs, this is a great game for you! It's also for the cerebral types, if you've got brains, this is a fun trinket to try and totally worth the money.
4/10
最初は面白かったのだけれど、やりこもうとしたらユーザビリティの低さが牙を向いてくる。 サイレント・隠密特化のため、見つかったらほぼリセットなのだけれど、その繰り返しの過程が最適化されておらず、移動が遅く資源有限なのにマップに出ないため探索が億劫。 だけど漁らないと装備強化できないで積む、アビリティセットや装備セットがないため繰り返しのたびに面倒な装備変更がストレスとなり意欲が削がれていった。 スキル振りを間違えると積む、なら複数ファイルを作ればいいのだけれどそのファイルの見分けが難しくオートセーブが悪さをする。 スキル振りが誤っていた場合のやり直し、移動が遅い、手動で装備変更、マップ探索、代わり映えの無い敵とステルス待機のための時間と繰り返しているうちに何をやっているのだろうとふと思ったら、意欲がなくなった。
Schönes Spiel kann ich weiter empfehlen. Hat mich stark an Miasma Chronicles erinnert.
Despite the negative rating, I'd still recommend this game if you're a fan of turn-based strategy games. It has a cool premise and a great art style. My only issue was the game feels short and didn't have a satisfying ending. It does build up to a sequel, but I haven't seen any news of one in the works yet. But overall, pretty fun experience! A few tips for combat: 1- Scout out areas first - you never know if there's a tank around the corner that can bum rush you, and it's always a good way to find loot. 2- Always initiate combat first by sneaking around, this way you will always act first. The best way to win is to not let the enemy have a turn. 3- Sneaking around is also great for picking off stragglers to thin their numbers when the enemy inevitably calls for backup. 4- Even if you're not using a "silent" weapon, you can still shoot more powerful weapons without alerting the other enemies if they're far enough away from each other. 5 - Higher ground is your best friend.
Sehr unterhaltsamer Mix aus Rollenspiel und Taktik im Stil des neuen X-Com. einziger Negativpunkt für mich war, dass man nur nen 3er Team ins Feld führen kann, obwohl man recht schnell 5 Chars im Team hat. Gerne mehr davon
Not a very good game, pretty mediocre. The combat is not very innovative and pretty boring. The percentages seem bug, I missed 100% of shots I took that were 75% chance of hitting. Overall, OK game but not for the full price, Buy it if its on sale for 10$.
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Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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