
Mushi is a single-player idle/incremental RPG. Level up, gather loot and explore a rich fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Mushi is a feature-packed incremental idle game. From the creators of Tower Walker this is a successor to improving the Auto-RPG formula and stepping out of the tower to explore the rich fantasy world of Aldora.
Create your character and begin your rise from level 1. Battle enemies with the automatic realtime combat using Melee, Ranged and Magic skills inspired by oldschool RPGs. Level up. Loot equipment. Defeat powerful bosses. Make impactful decisions. Train new skills. Grow stronger. Progress in the world zones. Craft. Upgrade and Enchant the loot. Reach the endgame and test your character in Normal/Heroic/Brutal mode raid dungeons.
This is the ultimate idle RPG experience unlike any other.


Level up your character and learn new skills at the trainer
Loot weapons, armor, rings, artifacts and other powerful items
Progress in a zone-based rich fantasy world, explore and discover
Defeat powerful bosses to earn special unique items and rewards
Complete quests to discover lore and other hidden secrets
Trade with merchants in the basecamp or unlock secret vendors
Craft items, fully featured recipe based crafting system
Learn professions such as alchemy, blacksmithing, fishing, herbalism, cooking and more
Find and level up pets and companions with extra buffs and combat abilities
Reach the late-game and progress in raid dungeons to earn legendary items
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game is now worse when tower walker is, after the dev nerfed everything, it was fun before but after now after the changes (nerfs) and everything is just boring and not fun (good job dev) -.-
nice while watching a stream
I expected more for a sequel. It´s just Tower Walker. The icons and menu UIs feel and look the same. I see no improvements, the few talents which are unlocked in the beginning are filled in the first 30minutes-1 hour. If those abilities were just skills you´ve bought at the trainer, and the map was a tower, it would be the same game. Gonna play a bit more to unlock the companions system, but honestly when I read the few hints in the UI about these, they´re most likely like in the first game, just with another visual. So yeah, very disappointed for a sequel for 15€ which is 90% the same a the prequel.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if you enjoyed tower walker (as i did) then you'll like mushi. same formula with a lot of the rough edges smoothed over
Das ist Tower Walker mit einer ganzen Menge Kram, der rausgepatcht wurde und ich finde das ärgerlich. Tower Walker war großartig, weil man lächerlich mächtig werden konnte - das hier spielt sich bedeutend langsamer, ist bei der Herausgabe von Ausrüstung knausriger und deutlich grindiger, als es der Ur-Titel war. Ich habe so das Gefühl, dass der Entwickler sich wohl gedacht hat "Hm, die Spieler haben Spaß mit Tower Walker. Wo kann ich denn mal die Stellschrauben anziehen, damit das aufhört?" Alles wirkt irgendwie generft und langsamer, dafür haben alle noch größere Köpfe. Für den Preis würde ich mir das Spiel nicht besorgen und empfehle stattdessen [url=https://store.steampowered.com/app/2130060/Tower_Walker_MMO_Grind_Simulator/]Tower Walker[/url], weil das einfach alles besser macht als dieses Spiel hier. Ich finde das schade, wirklich! Was war denn verkehrt an einer absurden Power Fantasy mit spürbarem Progress? Jetzt ist es langweilig, die Fortschritte sind minimal und ziehen sich - außerdem, so scheints mir, ist der Vampire absurd overpowered mit seinem integrierten Lifesteal. Wieso sollte ich jemals etwas anderes nehmen als das Viech, das sich bei jeder Attacke fast vollständig hochheilt? Uuuuh, du könntest aber auch die Rasse nehmen, die ein bisschen schneller castet, sagt das Spiel. Nein? Der Buff dauert ein paar Sekunden und meine Figur tänzelt in der Zeit ein bisschen rückwärts, um den Gegner anzuvisieren. In der Zeit haben die anderen Viecher die Chance, meinen Thomas trotzdem umzuklopfen. Nee, sorry, aber da muss noch einiges nachgeschoben werden. So gefällt mir das nicht.
I DONT know what was in developer's mind when he was creating paladin class . i reached lvl 42 and all i got was passives shield block skills and useless bunch of skills comparing to other classes he has no damage at all while tyrant hitting 3k in a few seconds i was hitting 200 per 2 sec
Creative, calming, and beautifully scored! Mushi stands out with its incredible creativity, especially in the design and expression of its central model—it feels original, thoughtful, and full of personality. The music is absolutely phenomenal, perfectly setting the tone and elevating every moment into something memorable and immersive. Combined, these elements create a relaxing yet engaging experience that’s hard to put down. A small game with a lot of soul—definitely worth your time.
Pretty chill idle RPG. I like the loot and progression, easy to just leave running and come back later.
It's very similar to Tower Walker. I wouldn't say better or worse, just different. Currently it's filled with bugs, which makes it hard to recommend. However it's clear the devs are tirelessly working on fixing things and pushing very frequent updates post launch. For that reason I still think this game is worth your time if you enjoy idlers and understand the bad going in.
Not perfect, but I’m having fun with it. I like the oldschool RPG vibe and slowly building up my character.
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Players by region
Where this game's players are, estimated from review languages.
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