
Murim Survival is a survival roguelite game where you must survive against constant waves of enemies within a limited time. Explore a dying world, acquire martial arts, equipment, and traits, and be reborn as a hero of Murim.
Modeled estimate, not a reported figure. How we estimate →
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About
Inspired by Vampire Survivors and Diablo, Murim Survival is a roguelite RPG
focused on equipment looting and character growth. Break through the pouring
waves of monsters in a ruined world, and engage in a final showdown with
powerful enemies that arrive after 15 to 20 minutes of bloody battle.
Do not fear defeat. Through exploration and combat, you can acquire powerful equipment
and martial arts, and steadily grow by interacting with NPCs you meet in the Hideout.
Some of them will become your reliable companions. Also, as you repeatedly use martial arts
to build up your Mastery, you will surely reach a higher level in your next expedition.
The current Murim, established by the legendary martial artist Mujin, is now on the path of ruin
after 500 years of prosperity. All Righteous Sects have been annihilated, and monsters and bandits
swarm everywhere. To make matters worse, an infectious disease known as Madness has spread,
plunging the world into uncontrollable chaos. Amidst this chaotic world, the protagonist Sowoon
embarks on a perilous journey to cure the Madness consuming him. Face many adversities and
truths throughout your journey, grow, and be reborn as a hero. The end of the story is in your hands.
Fast-paced and immersive 15-20 minute expeditions
A martial arts world realized in pixel art style
Unique bosses with distinct mechanics and attack patterns
Diverse builds created by combining active and passive martial arts, equipment, and Traits
Martial arts Mastery system—become stronger through training
Over 60 types of permanently obtainable equipment
Rich hero growth story through NPC quests
Recruit companions by clearing quests
Push your limits in Ascension difficulty, unlocked after clearing Normal difficulty
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
무림버전 뱀서라이크 여러 뱀서류를 해봤는데 그래픽이 맘에 드네요. 재미있게 잘 즐겼습니다.
内容太单薄了 玩起来不爽 发育了半天还是打不过最后一关 。。。。底子不错让我不爽必给差评、。
我喜欢
系統融合的負面效應:評《武林生存》在機制設計上的結構性失衡 本作試圖將 Survivor-like 的動作快感與 Diablo-like 的數值成長深度結合,然而在實際執行層面上,兩者的衝突顯著降低了遊戲的綜合體驗。 1. 數值成長與節奏斷層: 高門檻的爽快感: 裝備獲取曲線過於平緩且作業感沉重。這使得 Roguelite 應有的「開局即爽」被過長的刷寶週期稀釋,導致初期體驗極為枯燥。 波次機制的冗餘: 每一波敵人固定 40 秒的強制限制,破壞了割草遊戲應有的心流體驗,人為增加了流程的疲勞感,機制設計顯得畫蛇添足。 2. 敘事與玩法的脫節: 劇情薄弱化: 儘管具備像素藝術構成的世界觀,但由於玩法高度重複且缺乏有效的情境連動,導致 RPG 元素與動作關卡產生嚴重割裂,玩家難以對敘事產生共鳴。 總結: 本作在系統整合上缺乏打磨,節奏掌控失當。若無法改善刷寶效率與關卡流暢度,難以在同類作品中脫穎而出。
我很少來留評論,我也不懂為什麼這麼多好評,我沒玩多久,但升級曼攻擊曼也不能升級只能一直死 這完全沒有提升的感覺 已經想退遊戲
very good game , id suggest investing in LUCK and EVADE its really op
1. 반복게임인데 도중에 되돌아가기 힘든 분기점이 있다 2. 근접무기가 효용성이 떨어지며, 무기가 추가될 수록 내가 원하는 무기를 선택하기 더 어려워진다 3. 전투중 맵표시가 없는건 둘째치고, 표시 지도를 샀는데도 제대로 보기가 힘들다 4. 이런류의 게임이 반복 노가다를 요구하긴 하지만 초반은 그나마 이 게임이 낫다 싶다가도 뒤로 갈수록 지루해진다
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《武林生存》是一款带有武侠和刷宝元素的类吸血鬼幸存者游戏,这本应该是一个肉鸽爽游,不过在诸多因素和限制的情况下,玩起来完全就不够爽。 游戏的玩法很简单,设置里开启自动瞄准,基本所有操作都可以一只手完成,WASD控制移动方向,空格键作为交互,击败敌人会掉落经验,拾取一定数量后就会升级,每次升级会获得武功、属性、奇物等三选一的加成,武功可以强化三次,每种武功都有词缀,相同词缀的武功叠加到3/6/9层会获得一定的特殊加成,而武功三级后还可以和奇物进行组合获得特殊效果,可以说,这方面就是游戏的最大亮点。游戏中击败敌人偶尔会掉落装备箱子,拾取到的装备可以在游戏结束后的营地里装上,装备不仅分稀有度还有等级。 乍一看玩法好像很不错,可惜游戏的平衡性过于一坨。初始获得的金币最多5000,玩家需要升级钱袋,局外成长所需的强化点数大部分也需要花金币购买,带来却是那一点点的微量提升。第一关的敌人给到金币其实挺少的,经常一把下来就一千多,运气不好时就几百,在获得金币那么困难的情况下,游戏里还内置了个提前召唤下一波的敌人,越早召唤给的就越多,可惜局内的属性强化也是蚊子大点提升,很有可能导致玩家提早几波召唤之后突然被人海淹没而亡,拿的金币也就更少。特别是某些泛光的敌人,死后会掉落可以升级的道具,但是感觉比boss还肉,这种不应该是设计成“奶牛怪”纯给玩家奖励的吗? 因此玩家在最初接触时会对游戏的武功升级、合成感觉还不错,但玩下来体验感直线下降,一局30波,一波45秒,彷佛有清不完的怪,一旦失败会让玩家有较强的挫败感。还有说是刷宝,但前期幸运太低,导致一局下来可能都没有箱子,且局内事件一旦触发就没了,越重复体验一个关卡就越会觉得无聊。 总的来说,游戏的武功变种太少了,再加上有点小家子气的属性强化,即便是有武侠元素加成也很难让人上瘾,希望后续有所改进,喜欢类吸血鬼幸存者的玩家可以试试这款游戏。 [quote][b]关注→[/b][url=https://store.steampowered.com/curator/32969453/][b]✨大众点评鉴赏家✨[/b][/url] [b]新游速递 | 游戏评测 | 周免资讯[/b] [b]加入→[/b][url=https://steamcommunity.com/groups/dzdp][b]🎮大众点评交流组🎮[/b][/url] [b]心得交流 | 试玩资格 | 聊天吹水[/b][/quote]
나아질 거라고 생각해서 긍정 리뷰를 남겼었는데 한 달이 넘도록 패치가 없네요 부족한 부분이 많은 게임입니다 진행을 위해 영구 스펙업이 필수인데, 자원을 모으기 위한 시간이 너무 길고요 주는 데미지, 받는 데미지 하드락을 걸어서 컨트롤이나 빌드로 극복이 안됩니다 가장 아쉬운 건 빌드인데 효과가 단조롭고 억지 시너지로 구성됩니다. 스토리 적으로도 굉장히 부족한데 스포가 될 수 있을 것 같아 생략하겠습니다 이 게임에 장점은 만듬새와 그래픽 정도인 것 같습니다
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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