
Murim Survival is a survival roguelite game where you must survive against constant waves of enemies within a limited time. Explore a dying world, acquire martial arts, equipment, and traits, and be reborn as a hero of Murim.
Modeled estimate, not a reported figure. How we estimate →
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About
Inspired by Vampire Survivors and Diablo, Murim Survival is a roguelite RPG
focused on equipment looting and character growth. Break through the pouring
waves of monsters in a ruined world, and engage in a final showdown with
powerful enemies that arrive after 15 to 20 minutes of bloody battle.
Do not fear defeat. Through exploration and combat, you can acquire powerful equipment
and martial arts, and steadily grow by interacting with NPCs you meet in the Hideout.
Some of them will become your reliable companions. Also, as you repeatedly use martial arts
to build up your Mastery, you will surely reach a higher level in your next expedition.
The current Murim, established by the legendary martial artist Mujin, is now on the path of ruin
after 500 years of prosperity. All Righteous Sects have been annihilated, and monsters and bandits
swarm everywhere. To make matters worse, an infectious disease known as Madness has spread,
plunging the world into uncontrollable chaos. Amidst this chaotic world, the protagonist Sowoon
embarks on a perilous journey to cure the Madness consuming him. Face many adversities and
truths throughout your journey, grow, and be reborn as a hero. The end of the story is in your hands.
Fast-paced and immersive 15-20 minute expeditions
A martial arts world realized in pixel art style
Unique bosses with distinct mechanics and attack patterns
Diverse builds created by combining active and passive martial arts, equipment, and Traits
Martial arts Mastery system—become stronger through training
Over 60 types of permanently obtainable equipment
Rich hero growth story through NPC quests
Recruit companions by clearing quests
Push your limits in Ascension difficulty, unlocked after clearing Normal difficulty
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
最序盤のテンポが悪い以外はストーリーのあるヴァンサバっぽい 装備アイテムがあるのは面白いが、無駄に周回させたりバランスを崩してる気もする とはいえ、暇つぶしにやるぶんには遊べそう
太过单调
???
When I first played this, I didn't think much of it. Sat in my steam lib for ages. finally decided one day to turn it back on. Man, I cannot recommend this enough. Once you start collecting active skills and upgrade points you can truly make some monstrous builds. It's challenging as well with lots to discover and complete. Highly recommended.
화면 넓이 조절 해도 ui인터페이스 가 화면 밖으로나가서 일부 npc중에는 퀴즈 내는 데 답이 안보이거나 문제가 안보임.
이펙트나 그래픽, 기깔나는 BGM 이런 부분에서는 만족스러웠음 각 스테이지 마다 얻은 장비 갯수, 다양한 스킬 등 괜찮지만 단점이 너무 많은 듯 합니다. 1. 뱀서류 특유의 뽕맛이 별로 없다 - 스테이지가 진행 할 수록 필요 전투력은 따라가기 힘들고 전 스테이지에서 약간의 노가다가 필요함.. 그렇게 장비를 맞추도 올라가도? 딱히 별 감흥이 없음 ㅠ 2. 스킬마다 밸런스 차이 - 몹중에 죽이면 터지는 애 있는데 근접으로 때리면 영문도 모른채 맞다가 나중에 알아차림..ㅋㅋ 근접스킬이 다른 원거리에 비해서 대미지가 좋냐고 해도 딱히 그렇지 않음 도술 쪽 또한 초반에 너무 힘들고 후반 가도 범위도 그렇게 넓지도 않고 별로임 그래서 암기술 쪽으로만 가게 됨 그러다 보니까 너무 질림 3. 엔딩의 아쉬움 - 분기로 나뉘어서 엔딩이 있는건 좋긴한데.. 굳이 그래야만 했나 싶음 4. 최종 던전 - 최종 던전 열려도 못깸! 그래서 전 스테이지 노가다 다시 해야함 능력치 재분배 하는 템도 너무 비싸서 노가다 할맛이 안남 그냥 최종 던전 맛 보다가 내가 왜 이걸 해야하지 라는 생각에 안해버림 총평하면 잠깐 찍먹하기에는 좋은 게임이나 오래 즐기기는 힘든 게임 다만 그래픽이나 BGM 등 좋은게 많아서 정말 아쉬운 게임 누군가에게 추천해 주기도 힘들다! 따라서 잠깐 삭제 했다가 나중에 DLC가 나오면 다시 해볼 예정
好游戏,希望你们能做出更多内容,而不止是几个关卡
unexpectedly fun
sure
A very tenuous recommendation if you like survivor style games. It's a mostly competent survivor clone, hampered by some baffling decisions. One of those being that it limits progression by which maps you have cleared, meaning that unlike other survivor style games, you can get 'stuck' if you cannot clear a map boss. Since 99% of the difficulty is the boss at the end of the map, this can feel sort of obnoxious since you are clearing an entire map to retry the boss with zero progression (it even caps your gold, so you're not making ANY sort of progress while 'stuck'). To 'fix' this, there is a difficulty setting that makes it trivial when set to Easy... but that's sort of stupid. Survivor style games have a BUILT IN fix to the problem of a difficulty settings via meta progression. They only need the hamfisted difficulty option because they broke the meta progression these games normally have by gating it per map. Overall though, I think I mostly enjoyed it. The weapons are reasonably functional with a broad enough array of options. The story is basically nonexistent but what little is there is better than most survivor games (...which is basically nothing), the game is fairly short (like 6 maps total), but it is what it says on the tin: a survivors clone set in a 'Murim' setting. Given the flaws and length, it's probably something I've consider a 'buy on sale' even at the sub $10 price point though.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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