
Murim Survival is a survival roguelite game where you must survive against constant waves of enemies within a limited time. Explore a dying world, acquire martial arts, equipment, and traits, and be reborn as a hero of Murim.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Inspired by Vampire Survivors and Diablo, Murim Survival is a roguelite RPG
focused on equipment looting and character growth. Break through the pouring
waves of monsters in a ruined world, and engage in a final showdown with
powerful enemies that arrive after 15 to 20 minutes of bloody battle.
Do not fear defeat. Through exploration and combat, you can acquire powerful equipment
and martial arts, and steadily grow by interacting with NPCs you meet in the Hideout.
Some of them will become your reliable companions. Also, as you repeatedly use martial arts
to build up your Mastery, you will surely reach a higher level in your next expedition.
The current Murim, established by the legendary martial artist Mujin, is now on the path of ruin
after 500 years of prosperity. All Righteous Sects have been annihilated, and monsters and bandits
swarm everywhere. To make matters worse, an infectious disease known as Madness has spread,
plunging the world into uncontrollable chaos. Amidst this chaotic world, the protagonist Sowoon
embarks on a perilous journey to cure the Madness consuming him. Face many adversities and
truths throughout your journey, grow, and be reborn as a hero. The end of the story is in your hands.
Fast-paced and immersive 15-20 minute expeditions
A martial arts world realized in pixel art style
Unique bosses with distinct mechanics and attack patterns
Diverse builds created by combining active and passive martial arts, equipment, and Traits
Martial arts Mastery system—become stronger through training
Over 60 types of permanently obtainable equipment
Rich hero growth story through NPC quests
Recruit companions by clearing quests
Push your limits in Ascension difficulty, unlocked after clearing Normal difficulty
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
적당히 즐길 수 있는 뱀서류 게임입니다. 근데 돈 벌기가 많이 힘들기는 하네요 ㅠㅠ
조합법 기록되는게 있고 아닌게 있던데 의도된 건지 모르겠음 게임은 그냥 뱀서에 무공한스푼 넣음 스토리도 있는 정도 싼맛에 이정도면
我很少來留評論,我也不懂為什麼這麼多好評,我沒玩多久,但升級曼攻擊曼也不能升級只能一直死 這完全沒有提升的感覺 已經想退遊戲
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
한국식 무협 뱀서 BGM, 비주얼 아트, 스토리 등 훌륭한 게임 -아쉬운 점 1. 지루한 반복을 덜어줄 속도 조절 기능 부재 아이템 파밍과 무공 강화를 위해 5개의 맵을 필수적으로 반복 수행해야 합니다. 하지만 진행 속도를 조절할 수단이 부족합니다. 일정 조건(예: 도깨비불 수집 등)을 달성하면 배속을 조절(2배속 -> 8배속)할 수 있거나, 다음 웨이브 자동 호출 기능 같은 편의성이 추가되면 좋겠습니다. 2. 플레이어 성장 한계와 아쉬운 난이도 설계 (패치로 최종 보스가 쉬워지긴 했지만) 성장을 한계까지 마친 상태에서 처음 마주한 최종 보스는 과도한 피지컬과 운을 요구하는 느낌이었습니다. 피지컬이 부족한 유저를 위해 무공 성장 단계 확장, 서리 망치 구매 횟수 증가, 장비 강화, 지원 유닛 장비 장착 등 추가적인 성장 요소가 있으면 좋겠습니다. 더불어, 고인물 유저들을 위해 마지막 맵의 난이도를 20단계 이상으로 추가해 도전 욕구를 자극하면 좋겠습니다. 3. 도파민 부족 회피율이나 대미지 감소율을 100%까지 맞춰 일명 '예능 빌드'로 날로 먹는 재미를 느끼고 싶었으나, 65~70%로 제한되어 있어 아쉬웠습니다. 특정 무공 5개를 조합하거나 특정 유물 간의 '히든 시너지'를 통해 이 제한을 뚫고 무쌍을 찍을 수 있는 로망이 있다면 게임이 훨씬 재밌어질 것 같습니다. *도전 과제 완 *장비 58/60 이건 도저히..
진짜 찾아가서 눈깔 터트리기 전에 도술 8시너지 눈뽕 좀 줄여라
생각보다 재밌고, 컨텐츠가 많은 느낌. 올 클리어 타임은 100시간 가량일 것 같네요. 다만, 피격 시 이펙트가 부족해서 아쉽습니다. .
very good game , id suggest investing in LUCK and EVADE its really op
전체적으로 라이트하게 하기 좋아요
十八般武艺样样精通,但是武侠世界雷法是否搞错了什么? 《武林生存》作为主角在地图里找机缘、击败怪物、捡取钱财与装备然后回到基地提升自己。 玩法方面,提升在游戏中通过各种手段击败BOSS通关进入下一个地图就会有新的武器新的怪物BOSS以及各种机遇。提升的办法有局内局外,局内需要打怪掉落经验升级选择增益BUFF,在地图上找到各种机缘也会有新的提升。局外,出生的时候,有商店购买物品购买等级提升道具购买装备。就和部分rougelike一样需要加点来提升基础数值。装备,从局内打BOSS掉落箱子、地图机缘获取以及商店购买,武器等级可以提升其词条随机有好有坏品质也有高低。武功只能说是添头了,完全看不出武功究竟在哪里有作用。属性点是最为关键的,基础属性是可以通过商店购买丹药来点击获取基础属性。 不得不说,武侠方面的武功似乎有些薄弱了,只是武功方面的独特性没有体现出来,所说的皆有替代品,这可能并非我所希望的武功,武功是什么,可以是华丽的招式可以是更多的比如说某一派武功的整部流程,心法、轻功、招式等等,现在看来并非有专门的设定,而是一个添头了。这是一件可惜的事情。雷法是否适合武侠呢,如果是修仙题材估计会更好,这样的话等级等等也有了提升,那样的话可能会全面些。 到目前为止,依然有翻译问题,与可招募的NPC对话的文本奇怪,这让我意识到了这可能并非国产游戏,不通畅也是大问题。 [quote]关注&加入[url=https://store.steampowered.com/curator/32969453/]✨大众点评鉴赏家✨[/url],了解并体验更多好玩游戏[/quote]
系統融合的負面效應:評《武林生存》在機制設計上的結構性失衡 本作試圖將 Survivor-like 的動作快感與 Diablo-like 的數值成長深度結合,然而在實際執行層面上,兩者的衝突顯著降低了遊戲的綜合體驗。 1. 數值成長與節奏斷層: 高門檻的爽快感: 裝備獲取曲線過於平緩且作業感沉重。這使得 Roguelite 應有的「開局即爽」被過長的刷寶週期稀釋,導致初期體驗極為枯燥。 波次機制的冗餘: 每一波敵人固定 40 秒的強制限制,破壞了割草遊戲應有的心流體驗,人為增加了流程的疲勞感,機制設計顯得畫蛇添足。 2. 敘事與玩法的脫節: 劇情薄弱化: 儘管具備像素藝術構成的世界觀,但由於玩法高度重複且缺乏有效的情境連動,導致 RPG 元素與動作關卡產生嚴重割裂,玩家難以對敘事產生共鳴。 總結: 本作在系統整合上缺乏打磨,節奏掌控失當。若無法改善刷寶效率與關卡流暢度,難以在同類作品中脫穎而出。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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