
This is a series about brutal murders and innocent children killed by cruel and vicious devils riddled with terrifying violence and a mystery for which no end seems to exist. In such gloomy despair, detective Afshar is the only one who has to try to solve this serial killing case in one of the most loyal adventure games to the classic...
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
This would be a decent short point and click adventure title were it not so… slapdash. The English translation is pretty engrish, though the voice acting isn't that bad. Some locations have two music tracks accidentally playing on top of another and the game characters have entirely different design and looks during in-game and cutscenes. (The protagonist alternates between having a black three-day stubble and a shaved face with silver moustache – and gains about 20 years of age!) Puzzles can be roughly divided into two categories – there's item-using puzzles that fit the world, and random bouts of sudoku and tic-tac-toe that seem there just for filler. And I had the tic-tac-toe glitch on me. It's just so half-hearted and I'm willing to give historical adventure titles quite a bit of leeway. I suppose the best thing about this game is that the journal in the inventory works as a walkthrough if you get stuck. (Oh yeah, I left the game on for an entire day by accident so that's why the long duration. It's not that long.)
A good point and click adventure in noir setting. Interesting plot with engaging characters and twists. If you are fan of this genre, this game is for you.
pros + good looking and detailed pre rendered graphics + stylistic cutscenes. they are very well made. + easy and fun puzzles (if you don't want to challenge). notebook is very helpful for puzzle solutions and what should you do next. there are also inventory puzzles you can make and distmantle some items. + hotspots are marked to make it easy. No need to hunt for pixels. + story is intriguing. you're an detective and investigating some serial child murders. + background music is good + voice actors speaks persian but they are doing good job. + you can learn many things about İranian culture. cons - the game mechanics and english translation aren't the best. - detective's in game and cut scene appearance doesn't match. - A couple of bugs that affect gameplay Overall this is an decent and typical old school point and click adventure game. i recommended!
War echt nett. Schönes Point-&-Click-Krimi-Adventure aus Iran. Die Technik mag schon etwas angestaubt sein, dennoch macht das Spiel durchaus Spaß. Nebenbei erwähnt kann ich die beiden Still Life Spiele auch empfehlen. Wir übernehmen als Detective einen mysteriösen Serienmordfall, wo man geköpfte Kinderleichen findet. Natürlich hängt uns der Boss im Nacken und es gibt auch einige seltsame Vorkommnisse, die wir verfolgen müssen. Um am Ende den oder die richtigen Täter zu schnappen, müssen wir einen Fragenkatalog im Büro abarbeiten, man sollte also vorher abspeichern (hab ich nicht^^), was vielleicht wohl zu unterschiedlichen Enden führen kann. Auf dem Weg dahin begeben wir uns zu unterschiedlichen Schauplätzen und lösen relativ wenige und einfache Aufgaben. Die Spielzeit beträgt vermutlich so ca. 4 Stunden, man kann aber auch länger benötigen, so wie ich. In dem eigenen Notizbuch ist ein Hilfesystem integriert, was einige Dinge mitschreibt, was wir zu tun haben und woran wir denken müssen. Das war wirklich sehr hilfreich, hat einem aber auch nicht alles vorgeplappert. Im Forum habe ich eine Lösung gepostet, was beim Rest helfen kann. Man kann nicht gleich alles einsacken, ansprechen oder begehen, weil man manchmal Dinge erst triggern muss, ehe es sinnvoll erscheint. Das funktioniert soweit ganz gut. Manchmal bin ich etwas hängengeblieben, weil ich eine Sache nicht gleich im Bildschirm sehen konnte, oder bei den Items zu wenig rechte Maustaste gedrückt hatte, um damit z.B. etwas zu zerlegen und anders neu zusammenzubasteln. Aber das Spiel sollte für Anfänger gut geeignet sein, Experten finden das sicherlich zu leicht, aber die brauchen ja auch nicht unbedingt ins Notizbuch schauen. Was mich etwas gestört hat im Spiel war die Tatsache, dass der Sound sich hin und wieder etwas durcheinander gespielt angehört hat, entweder war das ein schlechter Mix, oder eine doppelte Dudelei verschiedener Backgroundmusik. Der Speicher- und Ladebildschirm ließ mich nur 3 savegames anlegen, und das ruckelte mit 3 Bildern vor sich her und war schwer anzuklicken. Das Spiel bietet auch einige Zwischensequenzen und ein ordentliches Ende. Insgesamt komme ich zu einem durchaus positiven Endergebnis, schließlich handelt es sich um eine kleine Produktion aus dem Iran. Für sehr wenig Geld habe ich gleich die 3 Spiele im Bundle mitgenommen. Alleine für diesen ersten Teil hat sich das schon für mich gelohnt. Daher lautet mein Fazit: kaufen, kaufen, kaufen :-)
This game is hilariously bad. I like the look of it (illustrated realism), but as has been said by every non-Persian player, the translations are godawful. Apparently, the developers released a patch that updated the translations, but apparently Steam didn't get the memo because they are still very bad. Most of the time you can figure out what's being said, but there are some parts where its impossible to know what the hell they are getting at. There are some odd expressions used. When the doctor or fingerprint tech finishes a conversation, they say, "I did my duty." When a clue doesn't pan out, our hero dramatically writes in his diary in big letters, "the end of hope." And he calls everybody soldier when he's trying to be encouraging. And every phrase in the talk selection list has an exclamation point at the end. (Examining the details of the case!!!! Tell what happened!!!) It feels like everyone is shouting all the time in between spitting on everyone with the harsh Persian language. Even in Persian the writing is piss poor. And the translations get worse as the game wears on. Almost like they started to try to fix them and then got bored with it so gave up and let Google translate (or whatever they use in Iran) take care of it. Some of the hotspots don't exist or show double magnifying glasses which may have something to do with their adding English translations to the game. One of them was for the original Persian and the other English. Has this company ever made a game before? So many amateur mistakes in this game. Lazy and totally strange. Sound effects are very weird and often erroneous. Anytime we are outside, we hear the sound of seagulls whether we are by water or not. Inside the hallways of the police department, there is the sound of what can only be described as a roller coaster traveling uphill. You can hear the wheels moving along the metal track as it moves toward you. Also, we hear sounds of typing for no reason, but this could be triggered by diary updates even though the diary is handwritten. The game will not allow you any freedom to make any decisions on your own. It IS an Iranian game after all. If you take longer than 5 seconds to do something, our hero speaks up saying you're taking too long and to use the skip button. He also repeatedly accuses you of wasting time and not wanting to find the murderer. He is very aware that you are controlling his movements and almost treats you like a partner. It's actually a bit refreshing. At one point we have to disassemble a shovel and he adamantly disagrees with this decision but does it anyway. Later he thanks you for being right about it. Very unusual. What's also weird is the game's obsession with American ads from the 1940s and 50s. Our hero keeps looking at various ads on the wall for cigarettes, broccoli, tobacco, and flashlights. However, the piss poor writing rears its ugly head here too. At one point, a character jokes that he is Sofia Loren. Um, in 1933 Sofia Loren was just a gleam in her father's eye. Not born yet. It isn't a mis-translation in this case because you can hear the guy say her name. Then we read some documents dated in the 1940s! One of them has a web address at the bottom. I'm not sure if they were just being lazy or just picked a year at random to name the game. The cars and clothes are not 30s era either. If they were so fascinated by 1950s American pop culture, why not just have the game take place in the 50s?? Oddly, the newspaper our hero reads has a variety of articles on types of food and clothing worn in Iran with a very modern looking woman in the photo. Tourism must have been down in Iran because it made little sense in the game. What major paper of a capital city would put that on the front page during the height of a global depression while fascism and communism were sweeping over the world? And the Tehran Daily is talking about Persian fashion and food?? Of course one of the game locations is a mosque and your police badge is just a giant Iranian flag so you can't miss it. Bit of propaganda never hurt anyone. Of course all of that is blown to hell when you realize that the Tehran serial killer beheads people. When you find a bottle of acid, our hero mentions throwing acid at someone you love. LOL Not sure if they were being ironic or it just came naturally. Strangely, our hero is dressed like a Hasid in all black with a black hat. Just weird. This felt a bit like a state-funded game at times. The convoluted story blames the murders on England and Russia holding Iran back in the world. It criticizes the former shah and gets a bit political for a game marketed around the world. Absolutely ridiculous. Another hilarious thing are the cut scenes. Our hero is a 40 something tall, thin man with jet black hair. When we see him in the cut scenes, he's short with grey hair and a mustache. In another he's blonde and looks to be from California! It felt like the developers had some left over drawings from other games so they used them thinking we wouldn't notice. There wasn't even any attempt by the artists to find out how the character looked! They just drew whatever they wanted. At the end of the day this game is incredibly easy. Apparently the developers don't trust us to figure anything out ourselves. If you click on our hero's diary, it literally tells you where to go next. (Time to go home and make tea) It even gives you step by step instructions on how to do the inventory puzzles. To make a kite, gather some wastepaper and combine with straw mats....Finally, give it to Mohammad Reza. Look at book on table, go talk to Amiri.) I mean these aren't hits. They're cheats! If that weren't easy enough, there's always a skip button. For inventory puzzles? Maybe they meant this for kids and didn't trust their children to understand how to do these things...? Despite everything, I continued with it because I find the cultural elements fascinating. It's like a window into history of Iran. At least from a 21st century point of view. One thing that made me laugh out loud were all the wanted posters for Bonnie and Clyde...in an Iranian cop shop. Yeah because of all the places in the world to go on the run, Bonnie and Clyde would hop a boat to IRAN. LOLOL Um, no. Clearly these cops had no idea who they were dealing with. One of the Wanted posters showed a picture of Bonnie and said Wanted for Murder and RAPE. Who did Bonnie rape exactly? All 90 pounds of her. LOL Some of the puzzles are convoluted and unrealistic. We have to make a knife so we can fix a bell to get inside the morgue. Why wouldn't we just call and ask them to open thee door or knock loudly? And to make a knife to fix the bell? Why not a screwdriver? Is everything associated with violence in 1930s Tehran? We have to start a fire and our guy just adds a whole bunch of things from our inventory that the game wanted to get rid of apparently. Who adds vinegar to a fire? Then he adds anesthetic because he says it will make everyone sleep for a few hours. Including him if this game were at all accurate. Then they just inserted puzzles into the game for no reason. We go to a location and the guy who answers the door won't let us in until we play tic tac toe with him! This game has all the subtlety of a shovel over the head. At one point we need someone to analyze fingerprints for us and we're told the analyzer is "too restless because he can't solve a magic puzzle." Unless we solve it for him, the fingerprints will have to wait. I mean just ridiculousness! I hate Sudoku so could have really used the skip button here. Luckily there were walkthroughs available. This game is incredibly simple and good for adventure enthusiasts who don't want much of a challenge and enjoy Sudoku and tic tac toe puzzles. It's a casual adventure game peppered with a bit of Persian culture.
I am going to give a recommendation although I am on the fence with this one. It is very very rough, with quite a collection of bugs and glitches and a translation that is not the best written English around, but the location is unique (though, and I risk it saying this without being from there, I feel a lot of anachronisms going on) and that actually gives a lot of interest to a point n click game that feels, again, like Still Life and Mystery of the Druids mixed together. Music is nice but glitches make that two tunes are playing at the same time. The backgrounds and animations are ok but there are moments where the perspective is lost because the collision is not well designed. The investigation is interesting, though it is weird to have the cutscenes portraying a different main character than the one you have in the normal game. It is barely comfortable to play, but it has TWO hint systems plus the hotspot detection, something I consider really generous and nice. To be completely honest, I would give a more clear recommendation, despite its bugs and translation, if it did not felt so much like a deja vu of so many identical adventures but spoken in Farsi. And this is the real problem of this game: so, so derivative. Nice to play, but derivative.
this game deserves a mixed review, and it's pretty shameful that Steam has never made that kind of voting possible. in fact, one should be aware that it's not really a game. there are a few puzzle-like actions, but it is mostly a story you watch and an incomplete one. it has animated novel sequences, and then exploring zones but you're very limited in what you can do or interact with there. the puzzles are pretty basic, and in fact i would mostly remove them and just focus on the visuals and story if i were directing this game. this, and the other games in this series, feel like they want to tell an intriguing story in interesting environments, but without a lot of action (fine, for a point & click) and without the necessary details that would make the story understandable or believable. for a disclaimer, i believe there's a political tie-in to all three games which involves international intrigues involving the Middle East. i'm not offended by that at all, and it interests me to learn about this era from the perspective of those to whom this history properly belongs. but in order for one to make an interesting story or "game", this needs a lot more details fleshed out. most of this political content happens entirely off-screen and is just mentioned in letters, which makes it confusing as to how it ties into the story that the "player" is engaged with. so, i would advise anyone before they buy this trilogy of games---they are unfinished. they just kind of end and you're left with a murder mystery that is somehow tied into a political story that for some reason is not being fully fleshed out, some good artwork and even an interesting main character that you like, and a strong feeling of unresolvedness. i would love to see them completed, actually.
Изначально заинтриговал сеттинг, тридцатые не так уж заезжены, а тем более в Иране. К тому же всем нравятся детективные истории о загадочных убийствах. Увы, сразу после старта получились одни разочарования. Пожалуй стоит сразу отметить самый главный плюс: дневник следователя, по сути, работает, как пошаговое прохождение. Не пользоваться им не имеет никакого смысла, поскольку последовательность действий зачастую не поддаётся логическому объяснению - это раз, а также по ходу игры возникают ситуации, когда вроде бы всё возможное сделано, заглядываешь туда - а оказывается, для продвижения сюжета надо просто зайти в кабинет, в котором появилась газета, и почитать её. Или такой абсурд: чтобы осветить колодец, любой игрок интуитивно использует фонарик, давно валяющийся в инвентаре, и герой скажет, что видит труп. Но далее - никак. Открываем дневник и оказывается, надо сначала поставить на край свечу, она упадёт, потом кинуть в колодец лезвие, чтобы проверить, есть ли что-то на дне, и только потом использовать фонарик, тогда откроется опция позвать на помощь достать тело. Самому искать решения, тыкать разные предметы и разговаривать с людьми всё равно не интересно, нет никаких реплик, одно "!!!" на все неверные случаи. А в коротких диалогах почти всегда только один вариант ответа, НПЦ ничем не интересуются и ничего лишнего не знают, стоят или сидят на одном месте. Игра страдает тяжёлой болезнью многих пойнт-н-клик, при которой инвентарь быстро забивается разным барахлом. Откуда только детектив знает, что такой-то предмет ему там-то понадобится через 2 дня? Сомнительного качества картинки, заменяющие собой катсценки, почему-то не соответствуют увиденному в игре. Детектив в них вообще выглядит совершенно иначе, или, например, тот самый труп в колодце на картинках лежал просто так, а в игре он обезглавлен и в мешке. Очевидно, на каком-то этапе разработки что-то пошло не так. Многочисленные опечатки в английском тексте режут глаз, неужели так трудно было провести такую элементарную проверку? Иногда в локациях одновременно начинают играть два трека. Скажу честно, до конца так и не прошёл, при переходе на один из экранов у меня появилось пустое диалоговое окно и игра далее ни на что не реагировала, кроме вызова меню. Сохраняться часто в квестах не привык и заново проходить всю эту тягомотину было, конечно, лень. Паззлов почти не было, только лишь одна вариация на тему типичных пятнашек. Никаких особенностей, связанных с местом и временем действиям так и не было, обычный мёртвый город без пешеходов. Там ещё и откуда-то полиэтиленовые пакетики появились. От графики в таких квестах ожидать чего-то глупо, поэтому и претензий к ней, пожалуй, нет. Актёры озвучки вроде бы не халтурят, персидский не знаю, но на слух эмоции довольно убедительны. Из хорошего ещё можно вспомнить наличие подсветки активных зон, что, к счастью, убивает пиксель-хантинг. Вот, наверное, и всё. P.S. В интернете можно найти более объёмные рецензии и прочитав их, я убедился, что ничего не потерял, бросив прохождение на пол-пути. Сюжет выдающимся тоже не вышел, а именно он мог бы перевесить многие недостатки.
Похоже, я первый, кто пишет обзор на эту игру на русском языке! Прежде всего отмечу, что мне было интересно сыграть в адвенчуру из такой экзотической для меня страны как Иран. Изначально многого не ждал, результат вышел хоть и спорный, но лучше, чем я думал. Плюсы - у игры оказалась очень красивая графика. Конечно, фоны не очень сильно детализированы и находятся на уровне 2009-2010 гг., но как я понял, оригинальная игра именно тогда и создавалась. А уж учитывая, что она из Ирана, художники большие молодцы. Вот только трехмерные персонажи вышли похуже, на уровне 2003 г., а уж на слайды, сделанные от руки, без стыда не взглянешь - школьник бы лучше нарисовал. К моей радости, не только по графике, но и вообще по всем статьям это классическая 2.5D-адвенчура 2000-х, с их большими локациями, активными зонами, персонажами, дневником героя, длинным сюжетом и прочим. Здесь где-то около 45 локаций, пара десятков персонажей, небольшие мини-игры, довольно любопытный сюжет и классический геймплей. Давно я в такое уже не играл. К сожалению, у игры есть и ощутимые минусы - сложная непонятная логика действий, очень линейный сюжет, отсутствие карты в инвентаре (попробуйте походить по локациям через пять экранов), непонятная последовательность действий, очень сильный пиксельхантинг. Правда, в игру введена подстветка активным зон пробелом и дневник, фактически пошаговое руководство - но идти таким путем откровенно малоинтересно, а без них - сложно. Есть и баги, но в целом все на уровне адвенчур 2000-х, пережить можно. Однако все-таки раза три мне пришлось переходить с последнего сохранения - так что ту газету, которая почему-то не загрузилась на локации, я запомню надолго. Самое печальное, что сюжет достаточно быстро скатился в детективные штампы и хотя и заинтересовал, но закончился резко, оборванно и, в общем, глупо. Спойлеров не будет, но концовка довольно штампованная и притянутая за уши, как в плохом детективе, так что сценаристы могли бы справиться и лучше. Оформлять подведение итогов в виде викторины - это само по себе странно, а до многих ответов игрок даже хорошо знающий английский, вряд ли додумается: их не может угадать никто, кроме сценариста. К тому же в интернете я прочитал, что у маньяка был реальный прототип в Иране 1930-х годов, но это был классический насильник и серийный убийца, в то время как в игре к делу неумело пристегнули политическую подоплеку. Кстати, хотелось бы узнать, кто додумался ввести в игру портрет русского посла с совершенно не русской фамилией Джонсон? В целом игра относительно неплохая для классических адвенчур, особенно по нынешним нормам, но все же геймплей не лучший, да и сценарий мог быть покрепче. Но я надеюсь, что дальнейшие игры студии это исправили, я с ними обязательно познакомлюсь. 7/10.
Un petit point'n click à l'ancienne (sous le moteur Wintermute) sans prétention & peu de budget avec une histoire bancale, ennuyeuse & dirigiste. (où on pourra regardé le cahier de notes qui donne presque littéralement ce qu'on doit faire par la suite la plupart du temps), le tout avec un plot de base d'intrigue policière/meurtres sans réel intérêt. Il n'y a que les sous-titres dans un anglais approximatif, les voix étant en iranien... Les décors sont assez jolis par endroits mais très vide d’interactions , les personnages en 3D nettement plus grossier & qui ne se ressemblent pas dans les cinématiques... Exactement le même détective au pixel près qui n'a pas prit une ride (ou l'inverse) de leur autre jeu 'Devil in the Capital' alors que 20 ans les séparent.... Les énigmes sont classiques pour le style bien qu'un peu mal amenées avec des mini-jeux mal conçus qu'on pourra passer si on le souhaites. (quand même un jeu de morpion arrives à être buggé...) On n'oublie pas les traditionnels objets indispensables pour la suite qui se clic au pixel prêt...combiné avec les erreurs de traduction (parce que ramasser une ''empreinte de pas'' avec un sac plastique...c'est spécial...surtout quand on a une bougie qui n'a jamais servie dans l'inventaire & qui aurait plus de sens...) Bref c'est assez moyen, mal fini & fera pâle figure face à la majorité des jeux du genre...
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Roblox | $2.5B | 50.1M | 84% | Free |
| Pokémon GO | $839.2M | 15.4M | 73% | Free |
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| PK XD: Fun, friends & games | $538.5M | 6.4M | 94% | Free |
| DayZ | $531.7M | 465.8K | 78% | $49.99 |
| DARK SOULS™ III | $467.1M | 438K | 94% | $59.99 |
Related
| XMusicVisualizer | $3.5K | 82 | 38% | $3.99 |
| Hello World | $3.5K | 57 | 96% | $2.99 |
| Lost Crew | $3.5K | 52 | 85% | $1.99 |
| Beth the Exhibitionist | $3.5K | 70 | 80% | $3.99 |
| Battle Simulator | $3.5K | 169 | 54% | $0.69 |
| Memory Girl + | $3.5K | 69 | 97% | $2.99 |