
PaperDolls VR is a first-person VR horror game with oriental features. Explore the ancient ruins of the late Qing dynasty and search for your daughter . A complete story line goes through the whole game
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French*, German*, Japanese, Korean*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
oK,. Well. I made a 20 minute game play video but the mic didn't work and really,. this game just isn't one that I want to waste another 20 minutes on. I LOVE horror titles,. and this game has some very pretty, yet need to be optimized, graphics but man,.. the controls are just horrible. I was waiting to see if the devs were going to fix the locomotion at least but they have made a statement that their new amazing locomotion is intigral for game play so they aren't changing it. Graphics: Like I said before. they are super dark, but look really nice. I am playing on a I7 7700, GTX 1080, 16 gigs ram, and my hands, though they look really nice, stutter all over the place. I did see one ghost model and it looked good although not scary at all. Sound: Sound really makes or breaks a horror game. the sound in this game is pretty flat and life less. The voice acting is pretty laughable. It's so hard to be scared in something when you are laughing at terrible voice actors. Controls/gameplay: this is what takes what seems to be a decent game, and flushes it down the toilet. Fist off the horrible locomotion. for what ever reason the devs have decided to invent this new loco scheme that has to be the worst I have ever played. you spam your left and right trigger buttons to walk forward,. with movement coupled to the HMD of course. if you just causually press one trigger then the next, it's like teleporting a half an inch forward at a time. In order to move at a halfway decent speed you end up giving yourself tendonitis in your trigger fingers with all the trigger squeezing you have to do., You grab things with you grip buttons which is fine. there is a pretty straight forward inventory system to use. I solved one puzzle with a record and player that worked just as you would expect it too so that is good. but for the love of god don't fill up your inventory and hands becuse there seems no way to drop items and then you can't get your flashlight which makes it near impossible to get around due to how dark everything is. there is some snap turning and the like which in the devs infinite wisdom connected to the trigger buttons so you may find yourself doing a lot of unintentional turning and 180 turns while trying to walk. this just kills it for me. took all the scary away out of frustration. So there it is. Do what you want. I would never recommend this game to anyone. Unless you need to work out your trigger finger flexors for so weird trigger pulling event.
The controls are absolutely horrible, especially for movement. Trigger movement? Really developer? What alet down. The game looks really, really good graphically but the developer unfortunately decided to re-invent the wheel with the horrible choice of controls for movement.
This game seems to be a real treat so far. I havn't played a lot of it yet but so far so good. The graphics are great, sound is awesome and I think the story is going to pan out well, A total of 15 hours of gameplay so well worth the money. Check out the first 20 mintues here. https://www.youtube.com/watch?v=qfOPUvjcc6s
First time I tried the game I loved the atmosphere but I had to stop playing after a couple of hours because of the horrible control system. I totally hated it, it made the game unplayable for me. Then the game was patched with full locomotion and I decided to give it a try again and I can say this is like a whole new game now, you can move around without wondering "why this?" every 5 seconds. I can't understand why they didn't offer full loco from the very beginning, to be honest. Anyway, they finally did and that's what matters. As a horror game this is probably my favorite VR game so far, the atmosphere is fantastic, the sound is great, puzzles are good and you really feel as if you were in that mansion. VR adds a lot to all of its elements, it reminded me a lot of Project Zero/Fatal Frame, which is a big compliment. Some of the puzzles were a bit too obscure, so to speak, but most of the time the difficulty was fine, your diary pretty much gives you all the clues that you need. Still, I had to look up the solution to a couple of puzzles and also needed help to find out how to use the dagger since the on-screen icons didn't help much. I wouldn't call it a 15-hour game either, it took me 7 hours, which is a great length for the price and though it's clear it would have lasted more if I hadn't looked up the solution to some puzzles, the area you explore is not too big, it's just a small house with a dozen rooms where you solve puzzle after puzzle. It didn't feel repetitive, though, which is always good. The design was also very good, it all revolves around a central room where you can save the game any time you want, which was very cool and certainly useful. Graphics were very good, too and they really nailed the atmosphere as I said. I was a bit disappointed by the lack of story at the end, the beginning didn't make much sense to me given how it ends (it actually says 'to be continued') but overall this was a fantastic horror experience, my favorite in VR probably and a great start for the company, considering this is their first VR game. Next time please, give us full locomotion from the beginning.
[h1] Experienced on the Oculus Rift with Touch Controllers. Minor Spoilers. [/h1] [i] Note: I received game for free as part of Steam Curator Connect program. [/i] I hate to give a negative review to what should be a great game. They even fixed the movement system that everybody was complaining about. You now have full locomotion with snap turning. Although, they call it beginner mode when it's supposed to be the recommended mode (did they mix them up?). You still walk slow, but it works for the chase sequences to make them more challenging but still give you time to look around. Anyways, did you notice how most negative reviews have less than 1 hour in this game. I only have 3.4 hours and haven't finished the game, but there's a reason for that. Although I wanted to finish the game, one very clunky mechanic made me want to stop playing. Before I talk about that, let me you why I was wanting to recommend this game. I loved the atmosphere here and the little tidbits of story you are getting. Basically, you're in a huge haunted mansion for mysterious reasons and your daughter is missing. Is this all a dream or is this real? Honestly, it feels like you've gone insane. And I was getting scared at several points. Especially, when you run into those first ghosts and have to run / hide for your life This would have been a really scary game if all the clunkiness didn't make it so repetitive that the horror wears thin after you've been there and done that several times. Another thing to note is how this game is so dark. Your flashlight is one of those old flashlights that barely illuminates the dark, but it's much better than the alternative. You have a clunky inventory system consisting of squares in front of you, the good news is that most items get automatically placed after you pick them up and press A/X. Which is good because you can pick up a lot of items that are useless so you know they aren't necessary when they don't go to your inventory. The bad news is that you often have no idea what anything in your inventory does. You get a key, but have no idea which door it opens. You get a dagger, but have no clue how to use it. Sure, the diary mentions some blurb about items and certain past residents. I had to search for a video online to figure out exactly how to use that dagger. Conversely, some of the other puzzles were nicely done. Anyways, now the reason why I cannot recommend this game, after viewing the video and knowing exactly what I needed to do, I still needed many tries to actually do it (and some dying because that ghost came up while trying to do it for too long). I tried and tried, and tried some more. Each attempt got me closer. I don't know if it's the Touch controls that don't work well, since it's meant for HTC Vive or PSVR, but it was insane. I couldn't get the prayer beads to work with the dagger while I was at the corresponding dead body until I finally decided to do it at the safe room and just walk to the dead body with my lighted magic dagger. That shouldn't have to be the case. I quit. I don't want to have to do that for the other items. Which is a shame, because I otherwise was really liking this game. It's really a good game, they just need to fix the control scheme for this. And it's just a little too dark really. Honestly, you should just need the item in one hand and the dagger and the other and maybe one stab for the curse to break. Why did they make it so difficult to do? And again, maybe it's much easier on the Vive or PSVR, but the video of the guy on PSVR also showed him struggling, although not as much as I struggled. Rate 4.5/10. One of better horror games in VR, done in by some questionable control schemes. What a shame!
说一下开始游戏后闪退。 看了下windows日志,发现c0000005,是内存问题,我的cpu比较新,想着可能是新硬件的兼容问题,网上搜了一下确实发现了解决办法,这里发一下 1. 打开文件资源管理器(快捷键为win+e)。右键点击左侧的“此电脑”,在右键菜单中点击“属性”,弹出“系统”窗口。 2. 在“系统”窗口中,点击左侧的“高级系统设置”。 3. 在“高级系统设置”窗口中,点击“高级”选项卡,点击最下方的“环境变量”。 4. 在“环境变量”窗口中,有用户变量和系统变量两个板块。在系统变量板块点击“新建”,弹出“新建系统变量”窗口。 5. 分别输入变量名和变量值如下:变量名:OPENSSL_ia32cap变量值:~0x200000200000000(注意变量值的第一个字符是英文状态下的波浪线,而非横线)输入完毕后,点击确定。返回“环境变量”窗口,再次点击确定,保存系统变量的修改。 完成修改后确实能玩了 这里 变量OPENSSL_ia32cap用于控制OpenSSL库在运行时如何检测和使用CPU的特定功能,变量值~0x200000200000000是用来禁用某些CPU指令集扩展 这里禁用掉我不知道有没有什么影响,玩完这个游戏最好把这个变量删掉。如果有大佬来解惑就再好不过了
制作组看到这条评论,你们要给链接中的大佬磕一个! 要不是他的方法,很多人已经没法玩你们这个游戏了! 既然还在销售就该负责,别逼玩家为你们收拾烂摊子! 差点退款加差评,既然能玩(Quest 3),就只差评了! 键位是为 HTC Vive 设计的,游戏内的移动也很别扭! ⚠️⚠️⚠️⚠️⚠️解决闪退问题请看这里⚠️⚠️⚠️⚠️⚠️ 来源:https://steamcommunity.com/profiles/76561198090087197/recommended/851050/ 以下全文引用: 说一下开始游戏后闪退。 看了下windows日志,发现c0000005,是内存问题,我的cpu比较新,想着可能是新硬件的兼容问题,网上搜了一下确实发现了解决办法,这里发一下 1. 打开文件资源管理器(快捷键为win+e)。右键点击左侧的“此电脑”,在右键菜单中点击“属性”,弹出“系统”窗口。 2. 在“系统”窗口中,点击左侧的“高级系统设置”。 3. 在“高级系统设置”窗口中,点击“高级”选项卡,点击最下方的“环境变量”。 4. 在“环境变量”窗口中,有用户变量和系统变量两个板块。在系统变量板块点击“新建”,弹出“新建系统变量”窗口。 5. 分别输入变量名和变量值如下:变量名:OPENSSL_ia32cap变量值:~0x200000200000000(注意变量值的第一个字符是英文状态下的波浪线,而非横线)输入完毕后,点击确定。返回“环境变量”窗口,再次点击确定,保存系统变量的修改。 完成修改后确实能玩了 这里 变量OPENSSL_ia32cap用于控制OpenSSL库在运行时如何检测和使用CPU的特定功能,变量值~0x200000200000000是用来禁用某些CPU指令集扩展 这里禁用掉我不知道有没有什么影响,玩完这个游戏最好把这个变量删掉。如果有大佬来解惑就再好不过了
国产啊国产,任重道远啊,用脚在做优化吧?用点心吧。我oculus2,3070ti进游戏过一会就卡死,显卡性能图直接黄色报警。虽然我不大懂,但是我玩其他VR都没问题来看,基本可以断定是你们这游戏优化的问题吧?这不是逼我退款吗? (现在显卡根本不会黄色报警,只占用20%也闪退)
I want to like this game There are glitches on the title screen but that's ok. However, I find that the in-game graphic quality is different from the trailer. Last but not least, the controls are nightmares....why you do this to me?
屎一样的操作,VR版制作组是拿屁眼做的?
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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