
This is text adventure game of survival of the astronauts on the orbital station that is lost in time. You will have to take care of the rescue of the station's crew, and lots of complicated riddles and situations will make this adventure even more interesting.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
At first I was a fan of the unique nature of this game where you need to reset time as you learn new information. However you aren't really solving anything but more so checking off different bad routes in order to get good information and then take the bad routes. In reality there's only one "puzzle" in the entire game and that is solely due to the fact that the information needed to solve the situation is never recorded (unlike all other information in the game that helps you progress). Basically the game creates artificial difficulty by not following its own rules. I got near the end of the game (you must save all crew members to achieve the ending) and proceeded to still have not found some information needed to succeed. Now I know how to get the information but in order to get it I need to undo all the work I did to get so close to the ending and then set things up incorrectly so that Michael feels compelled to tell me the information I need even though I know Michael has the information I need. You'll find you need to purposelly achieve fail states in order to get the right information you need to achieve the one ending the game has. The game is entirely linear with only one correct route and only one way to go about accomplishing that one route. By the point I was at with the game I opted to just uninstall the game and write this review instead of restarting over as explained previously. The game has a unique concept but the required amount of restarting just to get information you the player know to ask certain characters for (but can't) is arbitrary and therefore bad design. I can't ask Michael for the information he has about the situation I'm going to fail until I restart and put Michael into a failure state and then I can ask him about the information that I the player (you play as yourself so you have all knowledge the protagonist has) already know he has. The plot of the game isn't all that interesting anyway so I doubt the pay off is even worth it to finish it. It's worth 2 bucks I suppose so at least the developer knows the correct price point. It's only worth playing if you're interested in seeing the mechanic of time restarting used poorly.
This game is sickening & boring... The game is entirely linear with only one correct route to follow... Otherwise, you have to restart it from the very beginning... which is VERY, VERY annoying. 1/10 unenjoyable ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ████▌▄▌▄▐▐▌█████ ████▌▄▌▄▐▐▌▀████ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
看起来还不错 喜加一
Никогда бы не подумал, что текстовый квест может быть таким напряженным. Фишка: станция находиться во временной петле. Начинать игру сначала можно и нужно, с первого раза пройти невозможно. Методом проб и ошибок, накапливая знания, открывая новые реплики, вы продвигаетесь дальше. Упираетесь в очередной тупик, совершаете ошибку, начинаете сначала. Исходные данные: на связь с вами выходит ИИ, задача - спасти экипаж из 4 человек с падающей космической станции. Дает контакт только одного персонажа, дальше думайте и действуйте сами. Под конец, постоянно переключаясь между членами команды, я уже чувствовал себя как капитан Энтерпрайза: Рита не иди в душ; Майкл топай в мастерскую; Алиса держись, помощь на подходе; Борис возьми ручной бур; Майкл замедли станцию; Рита выходи через шлюз; ИИ вышли новые координаты станции Борису; Рита..; Майкл..; Алиса..; Борис..; В конце игра все равно дала мне под дых - из-за моих действий получить счастливый финал оказалось невозможно. За недостаток не считаю. Мне понравилось. Всячески рекомендую!
I consider myself a veteran of interactive stories genre and a somewhat skeptical person, but I have to admit that Lost Crew did really impress me. Pros: * Great immersive story. You really want to find a way to help those people and find out what's going on. * Lots and lots of branches to take and secrets to uncover. * Surprisingly good and enjoyable prose (*I played the original russian version) * Its stylish and atmospheric with a nice futuristic sci-fi setting * Its insanely hard to reach any real ending, much less the perfect one. The best I did was 67% happy ending. But each time you really want to try and make it work! * It has somewhat unique interactive fiction game mechanics. You won't find another game like it on Steam and I doubt you've ever played something like this before. Cons: * The 'tutorial' at the beginning is really messy and will likely annoy you. Please suffer through it. * There is lots of trial and error and restarting. But each time there's something new, so you won't ever be bored. * Again, very hard. There is no full walkthrough that I know of, so prepare to fail if you're not persistent enough. Much respect to the developers, really hope to see new titles.
Просто 10 из 10. Просто никаких описаний. Просто 10 из 10. Просто купите и пройдите хотя бы раз. Просто игра предусматривает несколько концовок. Просто за 59 рублей это 10 из 10. Просто проходится часа 2-3. Просто если не увлечёт в первый час-полтора, то можете вернуть деньги.
If you like puzzles via trial and error then you would like this game. If you are extreamly bored and want to sink a few hours in, then you might want to try this game. Im one of those people that judges games by hours of fun per dollar and I can say it kept me interested for around 5 hours (until I beat it and decided to not go achivment hunting). Here is a small preface to help you understand on what you will get. So you you are in charge of making sure the crew survives, however you are you and you can only communicate to the crew via some weird mind communication thingymadoodad. In an effort to save spoilers the crew's ship is geting to get destroyed in 6 ingame hours and you gotta communicate to and for the crew on how to survive. Luckily for you the ship is stuck in a timeloop, and you can just reset the whole thing at your leisure (with exception of one part). [spoiler]However it affects the ending somewhat[/spoiler] Now personally this game wasent bad, I mean it could of been better, but alot of games can be better. I like the idea of the crew being stuck in a timeloop and how each crew memeber has their personality. The writing is well and descriptive, although this was made by a russian company so the english translation can be faulty at times. There is this key facts system in place that allows you to remember some things you from a alternate cycle, which allows you to do things you couldent do in the past. If your curious on what the bad stuff is, it follows:[list] [*]The game isnt a puzzle as it is more of a trial and error game with the rougelike element of having to redo everything from the start, this can get really tiresome. [*]The limitations of the game are clear and extreamly linear. Even if you know the answer some questions, because you did not experience it in the right way you cannot choose the way you really wanna go. [*]There is no way to pause the game, but if you tap the ESC key it closes the game (dont worry the game saves itself everytime it closes). This is frustrating as I tended to press the key accidently to bring up the menu a few times, only to get sent to my desktop. [*]Some parts of the game require timing the idea is soild but it requires you to listen to the music and if you screw up just a tad you have to restart most of the game over again. [*] Some parts of the game change randomly with each cycle, A good idea in concept but if you dont read carefully as you click really fast to get back to where you reset you might end up clicking the wrong one because the answers changed. Also some parts there is trial and error, and the question changes which means you just have to get lucky twice in a row or spend alot of time restarting. [spoiler] How am I suppose to know how deep im suppose to dig in basalt or tuff?[/spoiler] There are probably alot more but I dont want to turn you away, it is a game well worth 2 dollars and this is the first game these devs made. (atleast according to steam) TLDR, just buy the game and make your inference. If I was force to rate this game out of 10 I would give it a 6/10.
A quite ingenious and very well put together game. I normally despise puzzles but the storytelling, plot and craft to this really took me by surprise. There's an awful lot to discover in this game considering its engine. Very much worth it at the price, a novel experience.
nostalgic game
Довольно оригинальная идея, убитая плохим исполнением. С одной стороны, "день сурка" о спасении станции с неплохим прописанным сюжетом и поворотами. С другой - для "прохождения" надо получать информацию, чаще всего в плохих вариантах концовок. А каждая плохая концовка это начинай все сначала. А там очень и очень немало действий, причем в одном месте додумались вставить музыкальную паузу с QTE, так сказать. Да так вставили, что описывать это можно только матом - надо кликнуть на кнопку в момент завершения мелодии. Очевидно, что первые раза два-три вы будете пытаться понять, где там нужный конец. То слишком рано, то поздно. Потом выясняется, что перед появлением кнопки идет еще одно бесполезное сообщение, которое можно проматывать специальной кнопкой в интерфейсе. Так вот, промотав сообщение нужный момент в мелодии МЕНЯЕТСЯ! Ну как, как можно было вообще додуматься до такого? И еще, я понимаю, что игра вышла в 2016м и тогда разрешения выше 1080р были редкостью, но это уже отдает маразмом - в трейлере игры видны огромные кнопки и большой удобный для чтения текст, но я в 4К почти изнасиловал себе глаза, читая мелкий мутный шрифт. Сюда же добавляем усталость от бесконечных перезапусков, с необходимостью в точности выбрать все ответы (ошиблись у одного из четырех персонажей? ну, давай снова!). В итоге к очередному часу я пришел к моменту "я е**л, что тут делать" - вот конец, все спасены, только один персонаж в коме. Надо найти ему антидот, нет одного из вариантов решения (он показывается знаком вопроса, чтобы ты знал, что он есть - но как его открыть неизвестно). Что я мог пропустить? Я вроде все перебрал, что только можно. Плюнул и удалил, это просто становится чистой фрустрацией.
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