
Connected Clue is a quarter-view detective adventure game inspired by the atmosphere of 19th-century mystery novels. Gather clues, see through lies, and uncover the identity of the culprit shrouded in secrecy!
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Connected Clue is an isometric mystery adventure game inspired by the atmosphere of 19th-century detective novels.
Investigate crime scenes, gather evidence, and use your reasoning to uncover the hidden truth.
The culprits escape with a fortune in cash and a priceless treasure from the vault.
As rookie detective Diana, you will dive into this case and many other unresolved mysteries.
Can you gather the evidence, expose the lies of suspects, and arrest the true culprit?
The outcome depends entirely on your deduction.
Thoroughly examine crime scenes and use various tools to secure clues.
Study details with a magnifying glass, lift fingerprints with charcoal powder, and connect testimonies through field investigation.
Collect clues – Search crime scenes with detective tools
Code breaking – Solve ciphers to reveal hidden locations
Interrogation – Present evidence to extract testimony
Danger is always present at crime scenes.
Sneak past suspicious eyes, change disguises to avoid police attention, and subdue criminals who resist arrest.
Infiltration – Change costumes to stay unnoticed
Tail & QTE – Follow suspects from the shadows
Combat – Defeat and arrest those who fight back
All collected evidence can be organized on the “Detective’s Wall” in your office.
Identify victims, suspects, weapons, and reconstruct the entire incident.
When all suspects are gathered, expose their lies and point out the true culprit.
Reconstruct the case – Piece together the full story
Spot contradictions – Unmask lies and reveal the culprit
Some puzzles rely on subtle sound and color cues.
To ensure comfortable play for all, we’ve included accessibility options:
Audio support – Visual indicators for critical sound effects
Color support – Adjustable brightness/saturation & color labels
Collect evidence, interrogate suspects, and uncover the truth.
Step into the shoes of a 19th-century detective and challenge unsolved mysteries.
Your reasoning decides the truth.
"Connected Clue" permits both individuals and organizations to upload videos and stream the game.
If your content contains spoilers regarding the ending, please ensure that you include a clear spoiler warning.
As long as you include the link to the game's store page and the copyright notice below in your video description, you are free to create and stream content without any other restrictions.
©2026 Alpheratz Games. All rights reserved. Published by CFK
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
추천을 눌러야 하나 말아야 하나 많이 고민했지만 비추를 준 건 큰 재미를 느끼지 못했다는 게 제일 컸네요 우선 좋았던 점부터 적으면, 우연히 휘말린 사건이 챕터를 넘어가며 받게되는 작은 사건들이 단서가 되어 큰 사건의 줄기가 되어가는 흐름이 이야기가 진행되고 있음이 느껴져서 후반 몰입도가 좋았어요. 그러나 이야기가 진행되는 방식, 보조퀘스트 등등이 모두 그냥 미니게임이예요. 예를들면 보조 퀘스트는 마우스를 빨리 클릭해서 음식을 먹고, 카드 짝맞추기를 이겨야 하고 범인을 잡을 땐 맞는 답을 누를 때까지 반복하면서 QTE를 클릭하는 것. 이런 것들이 그다지 추리, 수사물처럼 느껴지지 않았고 조금 유치한 생각이 들어 지루했어요. 조금 더 생각할 거리가 있으면 좋았겠다 싶은데 반대로 가벼운 힐링 수사물을 원하는 분께는 잘 맞을 듯! 아 그리고 스팀 도과는 왜 안뜨는거지 의문이신 분들은..게임 내 도전과제 동기화를 누르세요..
[後半に日本語レビューあり] [h1]A Hands-On Detective ADV Set in a 19th-Century Noir City[/h1] Set in the fog-drenched 19th-century fictional city of Salomon Town, this is an isometric detective ADV where rookie private eye Diana takes on a string of challenging cases. Its core design philosophy lies not in passive reading, but in physically moving to crime scenes and doing the detective work yourself. The story unfolds as a full-length narrative, beginning with a daring bank robbery. Gameplay is built on three pillars: evidence collection, action, and deduction. The foundation is methodical investigation — lifting fingerprints with a magnifying glass and charcoal powder, searching environments for physical clues, and cross-referencing suspect testimonies. Action elements add variety: Diana can infiltrate areas in disguise, tail suspects through QTE sequences, and arrest those who resist. Cipher puzzles, including Caesar codes, are woven in between, keeping the pacing from going stale. The game's greatest appeal is the Detective's Wall in Diana's office. All gathered evidence and testimonies are pinned to the board, the full picture of the case assembled, and finally contradictions exposed to name the true culprit — the catharsis this sequence generates is what arguably sets this title apart from other mystery games. Visually, the 2.5D isometric style pairs anime-style character designs with a muted palette suited to the period setting. Accessibility considerations are evident throughout: visual indicators cover sound-dependent puzzles, color support is available, and players stuck on a case can call Chief Inspector Colin via a public telephone for a hint — keeping the difficulty barrier relatively approachable. A three-year passion project from Korean indie studio Alpheratz Games, this can be recommended to detective ADV fans seeking a hands-on investigative experience and mystery enthusiasts drawn to a 19th-century noir atmosphere. HHF-chan's comment: "It's a quarter-view detective ADV, all right! That moment on the Detective's Wall when everything finally connects — I just can't get enough of it!" [h1]19世紀ノワール都市を舞台にした本格探偵ADV[/h1] 霧に覆われた19世紀の架空都市サロモンタウンを舞台に、新米私立探偵ダイアナが数々の難事件に挑む等角投影型探偵ADVだ。テキストを「読む」だけでなく、現場を自分の足で「動く」という能動的な体験設計が、本作の根幹にある。銀行強盗事件を皮切りに、長編ストーリーが展開される。 ゲームプレイの構造は「証拠収集・アクション・推理」の三本柱だ。虫眼鏡や炭素粉末を使った指紋採取、現場の物証探索、容疑者への聞き込みといった地道な捜査が基本となる。加えて、変装による潜入やQTEを用いた尾行・逮捕といったアクション要素も盛り込まれており、単調になりがちな探偵ゲームに変化をもたらしている。シーザー暗号をはじめとした暗号パズルも挟まれ、飽きさせない構成になっている。 そして本作最大の醍醐味は、オフィスの「捜査ボード(Detective's Wall)」だ。集めた証拠と証言をすべてボードに貼り付け、事件全体の構図を組み上げ、最終的に矛盾を指摘して真犯人を告発する——この一連の流れが生み出すカタルシスは、本作を他のミステリーゲームと一線を画す要素と言えるだろう。 ビジュアルは2.5D等角投影スタイルで、時代設定に合った落ち着いた色調にアニメ調キャラクターデザインが映える構成だ。アクセシビリティへの配慮も感じられ、聴覚依存のパズルには視覚インジケーターが用意され、色覚サポートも実装されている。詰まった場面では公衆電話でチーフ・インスペクター・コリンからヒントを得る仕組みもあり、難易度のハードルは比較的抑えられている。 韓国インディーサークルAlpheratz Gamesが3年の歳月をかけて仕上げた本作は、「能動的な探偵体験」を求める探偵ADVファンや、19世紀ノワールの雰囲気を好むミステリー愛好家に、勧められる一作だと言える。 HHFちゃんコメント: 「クォータービュー推理ADVね。捜査ボードで全部繋がった瞬間のあの達成感、クセになるワー!」 [quote][b]Check out our Steam curator ([url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]link[/url]) , YouTube channel ([url=www.youtube.com/curatorhhf/]link[/url]), and X(Twitter) ([url=x.com/hhfcurator]link[/url])![/b][/quote]
팬님께서 선물해주신 게임인데 정말정말 재밌오요!💗 (개발자님 힘내세욤!💗) 버그가 징짜 많아소 넘 아쉽지만(껏따 다시 켜야됨 어쩔수 없움🥺) 도둑 시뮬레이션두 해따가 닌자 어쌔신도 해따가 추리도 살짝 해바따가 너가 멀 좋아할지 몰라 다 넣어봣오 느낌이라 재밋움!💗 추리도 쉽구 버그 많은게 먼가 더 하찮아서 재밋움!💗
진행이 막혔습니다. 2챕터에 여관 조사하고서 여관 객중에 202호 할머니랑 손녀 식사하는 레스토랑 가니까 애니메이션에서 대사도 없고 사람도 안 움직이고 그냥 아무것도 안 돼요. 그래서 다시 불러오기하고 옷갈아입고 가보면 말 걸 수가 없고... 버그 픽스 하기전엔 플레이하기 어려울것 같습니다. 출시 전에 후원을 했던 게임인데 기대감 안고 플레이 한 것에 비해 실망스러울 정도로 버그가 많네요
인디 게임은 1년쯤 묵혀둬야 평가 각이 나온다고 생각하는 입장이라 천천히 하고 있습니다. 데이원 선발대가 아니었어서 그런가...튕김 버그는 지금까지 겪어본 적이 없습니다. 다른 분들 플레이 타임과 증언을 보면 한 5~6시간쯤 진행했을 쯤에그런 일이 벌어지는 모양이네요. 불법 침입이나 도난 등은 역전재판 같은 기성 프랜차이즈에서도 자주 써먹은 거라 그러려니 합니다. 탐정! 하면 떠오르는 이미지를 모아다 제작자 분 마음대로 구성한 것 같고...다만 다른 게임 제쳐두고 할 정도로 재밌다! 는 느낌은 아니라 좀 묵혀둔 뒤에 플레이를 이어갈 것 같네요. 패치도 꾸준히 나오고 있고 제작자 분도 의지가 있어보이니 응원하는 차원에서 추천합니다.
1인 개발이라는게 믿기지 않을 만큼 섬세함과, 추리만화 추리소설등의 오마주가 여기저기 들어있어 추리물팬으로서 즐겁게 플레이하고 있습니다. 다만 스토리가 쉽게 추측가능하다는 점이 아쉽습니다.
7챕터 마지막 범인잡았을때 멈추고 진행이 안됩니다;; 그 전에도 범인추궁할때 뜬금없이 경감이 튀어나와서 진행이 안되지않나;; 같은말을 두번씩 하질않나;; 처음했을때는 전부 패스하고 마지막에 범인 검거하고 경감한테 덕담듣고 주인공이 밖으로 나가자 멈춰버려서 다시 시작했는데 이제는 그 장면까지 가지도 못하네요;;; ----- (게임 껏다키고 로드신공으로 일단 버그구간은 탈출하고 저장해서 세이브는 못드릴것같습니다.) 엔딩봄. 재미있었음. 이후에도 미니게임 실패하면 문을 못여는 버그라던가 그런 간간한 버그가 2개정도 더 나오긴했지만 게임을 일단 다시끄고 불러오니 이건 해결됨. 전체적으로 버그로 인해 게임이 원활하지 못했던것때문에 몰입감이 조금 떨어졌지만 간만에 재미있게 함.
[h1][b]非常流畅且自然的推理体验:铰合关联线索,完成高度盖然的本格推理[/b][/h1] [i]这是由十余不同种类的委托组成的连续探案集锦,身为执业一月左右的新人侦探,女主对于案源看似来者不拒,实际上是每一个名柯那种离奇有趣、种类不一的案件都主动找上门,而女主本身,就是依靠着场景解密或者地图探索先缓和紧急事态(玩家在此步骤可以获得沉浸的故事代入),或者干脆直接/在后半阶段进入真相还原阶段,收集间接证据,并在最后的推理环节中本格化的浮现与“表象”不一样的真正动机。[/i] [i]案件叙事完整,单个来看绝对没有那种时不时的反转,但胜在完成度相当高,相信中文本地化如果能够同样水准的话,这部作品至少是8.5以上的精品小推理(难度不高且层层互嵌)。[/i] [h2][b]楔子:从一起银行劫案开始的私家侦探传奇[/b][/h2] 一个寻常的周二下午,女主戴安娜来银行借钱,却意外卷入了一场劫案,警铃失效,经理出差,大厅乱作一团。 与其说是一个单纯的侦探推理游戏,倒不如说加入了一些即时反应小游戏的冒险地图探索,戴安娜也需要充分利用场景解密,保护自己安全的同时妥善处理每一起意外的事件,场景交互的主要机制与《逆转检事》更加贴近,即在箱庭中依据物件解密完成桩桩事件。 第一步,便是将[b]物件交互[/b]做到充分“关联”,[b]经典的点击式解谜与搜证[/b]总不会错。 为了防止过度剧透,我以第一个故事的部分内容来介绍游戏的总体调性以及与同品类游戏的不同之处。 [h2][b]经典的场景解密主线,不同的故事剧情驱动——英雄冒险[/b][/h2] 当劫案变成血案,事态升级后,女主更是个孤胆英杰,在银行大厦中穿越火线(bushi) 暴毙的银行保安,健忘的内场职员,找个保险箱钥匙这类连环解锁并没有落入没意思通马桶的窠臼,环环相扣的解密能够带来相对心流的叙事驱动,搭配着整体比较紧张的音乐鼓点以及并不复杂的英语对话(中文已经在施工了,作者发了公告[b]甚至用了大中国(Great China Region)的玩家再等等,中文已经在施工语句来表达自己的诚意[/b],感觉再等等更新),总体冒险环节并不枯燥,推理游戏同好不妨在等一手。 而且每一个需要被解密的角落都会用红字提示出所需物件的大致情态,耐心阅读后的解密体验还是十分流畅的。 https://steamcommunity.com/sharedfiles/filedetails/?id=3709181512 游戏内复古牛皮记事本的样式让流程引导进一步强化,即便中途下机,再一次游玩时依然可以接续之前的游玩记忆,尤其对于任务的综述并不拖沓冗赘,希望到时候的汉化不会令人失望。 https://steamcommunity.com/sharedfiles/filedetails/?id=3709182686 游戏的任务本身也尽量求新求异,劫匪入银行本身应该是求财之举,但似乎本案中的嫌犯有与之不同的动机,篇名《The moving clock hand》也让人一时云里雾里,不过好在,随着穿插解密的主线揭示,我们逐渐了解到背后的真相。 [h2][b]波涛诡谲背后的隐藏线索,表里关联还原事件全貌——侦探本职[/b][/h2] https://steamcommunity.com/sharedfiles/filedetails/?id=3709182002 如果说故事的前半段让我们像医生一样用止血钳来将这次的事件定风波,那么在平抑紧急事态之后,这位医生就要开始用显微镜研究发病原因了,这也是本作推理要素最大的部分——寻找隐藏的真相。 通过对话、线索收集以及最终的推理板推理,玩家将场景的线索节点一步步闭合成环,以本格的手段最终还原真相,相较于大部分大秀叙述性诡计,最终归于狗血或者平淡的推理作品,本作阐释平淡,但是推理的过程像是齿轮咬合前后关联,也就是作者并不是将一个侦探故事讲述给玩家。 而是让玩家去发现事件全貌,没有,让戴安娜——这个新晋侦探在十一个事件中最终变得老练而强大。 这些后期的真相将与前期记录的记事簿相互勾考,让整体的剧情也更为紧凑。 简而言之,既作冒险英雄,也是侦探本职,每一章的标题又一眼无法看透本质,戴安娜也并非癸生川凌介这种天才侦探,又非成步堂这些身兼数职甚至带有变格能力的律政先锋,也正是因为光环感没有那么抢色,事件本身层层推动、最终带来解答的终局完成,才能更让玩家有认同感与成就感。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
[h1]官方中文版本后行评测:翻译有些糟糕,不乏乱码[/h1] [h2]4月18日的一则[A Note to Our Chinese-Speaking Players][/h2] “I am sincerely grateful for the incredible support and love shown by our players in the Greater China region. To reciprocate your support, I am currently working on adding Simplified and Traditional Chinese language support. Due to the vast amount of dialogue inherent to the mystery genre and current financial constraints, I have had to utilize AI translation for the time being. I kindly ask for your understanding if some sentences or contexts feel awkward. I will continue to do my best to provide a smoother and more professional localization as soon as possible.” [h2]个人翻译:我由衷感谢中国大陆区玩家给予的巨大支持和厚爱[/h2] 为了回报你们的支持,我目前正在努力增加简体中文和繁体中文的语言支持。由于解谜类游戏本身就包含大量对话,且我们受限于当前的财务状况,暂时不得不使用AI翻译。 如果游戏里某些句子或上下文读起来很生硬,恳请你们谅解。 我将继续尽最大努力,尽快提供更流畅、更专业的本地化版本。 据悉游戏自2026年3月9日发售以来,Steam评论区已逾100条评论,其中包含8条来自简体中文语言的评价,包含好评和差评的真实评价,大多是善意的建议与评测。而在一个月后作者为游戏添加了AI翻译与更好的翻译的承诺。 说实话,对于这个亲近更多玩家的举措与各种优化游戏内容的行为,我是非常赞赏的,但是确实由于翻译比较掉渣,给源码干出来了都(Color【XXXXX】)以及突然出现的繁中啊,漏字啊什么的,确实比较难绷,体验来说比起英文差了一大截,不过也希望后面能正式修改吧。 然后对于游戏本体,剧情节奏其实能让我想起来同样很优秀的作品《异能缉凶》,喜欢推理的玩家大概也能很快上手——通过剧情推进,同时利用场景中的工具与人物对话,完成线索调查,再进入最后的“推理环节”(划重点),此处倒是有几分捏他的意味。 不过游戏里还有许多丰富的小游戏,假如你看到本则评测,我会很严肃的告诉你:游戏类型很丰富,耐玩度可以给一个中等。涵盖大量常见的益智与解密类小游戏,包括寻物解谜、密码破解等场景解密类,以及最核心的推理还原环节,整体来说:本作更接近于堆料类产物,不过在案件推理方面会非常出色,哪怕AI汉化也不能掩盖的光彩,但是说实话个人其实只坚持了两章,因为确实非原文文本给我干出工伤来了,推荐有英语底子的玩家直接采取英语版本,就目前而谈。 当然,我也很希望帮助作者,可是目前的汉化问题确实属于比较大的那一档,我后续会考量在英文原文的情况下继续推完这个游戏,确实推理氛围比较棒。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
2챕터 진행중 서브퀘스트 중에 카드 맞추기 하는 부분에서 게임이 멈췄습니다. 하필 자동저장도 그 시점이라서 거기서 오지도 가지도 못하고 있습니다.
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