
Mugen Souls features a free-roaming battle map, turn-based combat, and massive amounts of customization and growth to maximize the fun players can have with the game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 290reviews | 70% | — | $28.9K |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There isn't enough I can say about how good this game is. First, if any of you enjoyed the Disgaea series you will instantly fall in love with this. The hours of game play fly by. The humor is even more irreverent and adult than Disgaea. The airship battles are stunning. The game about making everybody love the main character ends up making everybody outside the game who gives it even half a chance fall in love with the game itself. 60 + hours on the short end of pure gaming pleasure to get the true ending. If done properly, much like Disgaea, the game can stretch onward for 1,000 + hours just finding the upper limits of how you can utterly break the game and seeing just how much damage you can truly inflict. The musical scores are very well done and are as fittingly whimsical as the cast of characters and story. It is easily one of the best games of all time. Don't just take my word for it. Buy this game and experience the joy and madness that is Mugen Souls.
To keep it short, this is absolutely not a good game. It is very dull, with all environments feeling computer generated, unapologetically simply story and characters, incredibly weird progression (thanks to high level gear just being given to you), resulting in an incredible grind to progress beyond these items, that can be significantly reduced through the purchase of some of the dlc) and in general has a very cheap feel to it
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good JRPG, genuinely hilarious dialogues and characters. It's especially good if you like the concept of "unbounded growth" where you can kinda lvl up to infinity and have your abilities go into the billion of damage. To me, the only real weak point is the 3D graphics, which are quite bad. But if you can disregard it, it's a very good game (the 2D graphics (character portaits, etc.) are very well made though).
Can't recommend this game to people who like other titles from these makers. On the surface: The game crashed quite some times on me and you can get softlocked in certain areas (like Metal world, behind boxes) and at least one of the shops was buggy, sadly the important one. More on the subjective side, negative: - The story didn't do anything for me. I skipped over 80% of the dialogue (thanks for the button for autoskip) except for when one of the Big Bads was voiced by Jamieson Price. Actually quite some namely people gave their voice for the characters. My ears are sad now. - The story was also not motivating enough for me to finish the game after the 3rd crash in like 30 minutes of gameplay in the last third or even less of the game. - Very repetetive, lots of backtracking, some game mechanics are not obvious at first, even with soldiering on through dialogue. - If you had the opportunity to get good equipment through DLC, you never really need anything else you find. The shops are either too slow in opening up new stuff or you need lower-tier items to purchase some higher-tier ones. The game didn't register when I found or bought the necessary items to get certain high-tier things. - The custom peons were a nice thing to add but in my opinion completely useless. The fusion system either didn't work for me or the change was so neglectable that I rather used the story-chars anyway. Even fusing peons with lvl 150+ didn't make much of a difference. Maybe I'm blind though. Gave up after 3 tries. positive: - Because of the free DLC that came with my version, I had TONS of good equipment, points and money that made me reach close to the end of the game because I could level up whatever I wanted almost as much as I wanted - The Moe Kill system was actually fun to try yourself on, but it got too repetetive at about halfway through the game - The drawn characters were cute and had enough of their personality visually represented in themselves and their clothes I honestly think I would've stopped playing far far sooner if it wasn't for the voice acting and the DLCs that came for free
I’m mixed on this game. I really want to like it. I have seen some dumb and uninformative negative reviews, so I will give the game a positive vote. My main complaint is this game crashes for me. From looking around the net, it seems like it is an old issue involving the transitions, I am not sure if I am unlucky or something, but that’s when the crashes can happen, before or after a fight. So, save often if you buy and you will regret not getting this on sale. The game boasts some unique mechanics, however there may be too many. I feel like I am not using some to their fullest. Not really a con, but the following adds to it. The game doesn’t explain things too well in my opinion. I bet you will be looking at a guide or two at some point. I wasn’t sure how to “float” at first (even when it was being taught) and “moe kills” are important, but a pain to learn. This game does a few parodies on tropes, so if you like that kind of stuff, or are weeb trash, you may like this game, but in all honesty, if you don’t like the “moe kill” (you will have to learn this mechanic) or the story, you may want to refund. It has given me a few laughs and smiles, so I kept playing, despite it making me mad sometimes, but it will be up to you if you think it will be worth it to you.
j'ai détesté le jeu et regretté de l'avoir acheté bien trop tard.
This is the kinda game preteens play thinking its innocent while the adults watching them jaws drop at the words and language used. (By the way, totally not sexual, just full of sexual-esque dialog)
Can't get into it. Kind of started losing interest when the first thing I learn about the characters is what they look like naked and it didn't really get better. I don't think it's exactly hidden on the store front, but all of that and being barraged with DLC unlocks of items I know nothing about and tutorials right out the gate isn't great.
No. This game is both shallow and grindy and even I can’t be bothered to try for 100%. I got the true ending and I’m done. I looked at a couple of sites and apparently I would need to sink at least another 200 hours to grind my way to 100% completion and that could be as much as 500 additional hours. No thanks. I do like the characters and I would be willing to spend more time in a game like this, if it wasn’t so grindy. You have to grind levels, you have to grind Moe Kills to upgrade your ship, you have to grind gold to upgrade your equipment, you have to grind another currency to upgrade your skills. None of it feels rewarding while doing it, so it feels like a chore rather than a game I’m playing to have fun. Furthermore, there are way too many features and it you almost have to read guides to figure out what to do, but this doesn’t add to a deep experience, as each of the features were are still very shallow. The Moe Kill is especially irritating and I don’t know how anyone is expected to pick up the game and figure it out without either using a guide and treating the game like homework. Again, I play video games to have fun and this system was not fun. Most of the other similar systems, like Blast Off and Fever Time, can be ignored, but you NEED Moe Kills to beat the game. Also, the game crashed, a lot. There’s enough positive here that I can see a good game in this mess, which is the worst part about it.
- So fun to play, rating 91/100
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.9K | 330 | 83% | $3.99 | |
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| $28.9K | 152 | 77% | $8.99 | |
| $28.9K | 514 | 81% | $2.99 | |
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| $28.9K | 157 | 78% | $14.99 |